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Hi all, Gosiwon Manager is a first-person 3D game set in a gosiwon, the cheap Korean dorm of tiny rooms where people live while they study for exams. You are the live-in manager. Every morning you put on the rubber gloves hanging on your door, scrub the men's and women's restrooms on each floor, cook the rice, restock the ramen, slice the kimchi, and only then can you sit at your desk and study. Studying is idle: sit down, close the tab, and the next day starts 20 real minutes later, or tap to turn the pages yourself. Finish work faster and you study longer. Miss midnight and you lose 7 points. Reach 80% on day 30 and you pass. English and Korean, PC and phones held sideways. Play (free, no sign-up): oreumgames.com/en/games/gosiwon Tech, since this is a dev forum: Three.js r159 with plain JS files, no engine, no bundler. The building is 2F to 5F, every texture is drawn on a canvas at load (wallpaper, 20 cm tiles, vinyl floor), and walls and furniture are merged into one mesh per material, so a frame is under 93 draw calls and under 18k triangles. Three point lights follow you by jumping to the nearest fluorescent tubes. Grime is a 24x24 alpha map per stain, and scrubbing erases it by the distance your pointer actually travels, so holding still does nothing. The hands are 2D photos layered over the 3D view, pivoted from a shoulder that sits off screen, and for a far stain the camera zooms in via setViewOffset instead of stretching the arm. The study book is the full Constitution of Korea rendered to 512x732 canvases, 33 lines a page, with only 8 pages kept in memory. The idle timer is a timestamp in localStorage, so the 20 minutes keep running with the tab closed. Sound is 21 Pixabay recordings embedded as base64 plus synthesized effects, which we rebuilt from square to sine and triangle waves with a 3.2 kHz cut after the first version was too harsh. Mobile was the fight. Controls on the phone changed more than fifteen times in one day: a floating stick that ran away from the thumb, a stick that turned the body instead of strafing, and one phone that reported clientX and clientY as 0,0 for every touch unless screen recording was on. We ended on a fixed pad on the left, drag to look, and rub the stain directly with a finger. Made by a very small indie team in Korea. One thing I would like to hear: does the scrubbing feel right with a mouse, and does the 20-minute idle study read as a feature or as a wait? Thanks for playing!
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This is the PlayIronRealms.com team, sharing our own project. Iron Realms is a strategy game that runs in the browser, with no install. It features AI Residents (clearly labelled as AI), a GM Mode and a wrestling GOAT list. Free to play. No pay-to-win. v2.0 entered Alpha on 14 Oct 2026. Play it at https://playironrealms.com/ We built something else on the same site that this crowd might enjoy taking apart: an all-time professional wrestling GOAT list. It covers thousands of wrestlers, each with a score, a breakdown and an evidence tier. The list page is plain HTML and needs no JavaScript. Everything, including the ranking, the record and the working, is in the markup. The most debatable spot is the cliff at the end of the Calibrated tier. #50 is Paul Heyman at 89.92. #51 is Tully Blanchard at 81.84, a Historical Index entry, because his career peaked before the PWI 500 began in 1991. That's an 8.08-point drop between neighbours. Is that the model being honest about thin evidence, or the model being wrong? You tell us. Prove our ranking wrong: Grab the JSON (generated 2026-10-06): https://playironrealms.com/site/wrestling/data/ranking.json Check the list: https://playironrealms.com/site/wrestling/goat/ Put two wrestlers side by side: https://playironrealms.com/site/wrestling/compare/ Reply with the wrestler, the term you think is off and your evidence. The data is free to download; cite with attribution and state the evidence tier. If you build your own visualisation or tool on it, post it in the thread. We'd like to see it. Rib the call, not the people making it. We'll reply to every evidenced challenge. AI disclosure: this post was drafted with AI assistance and reviewed by our team. — The PlayIronRealms.com Team
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Hi all, Lasso Sister is a third-person 3D western. You are a bounty hunter with a rope and no gun. Pick one of thirteen wanted posters, ride out to the hideout, chase the outlaw down, hold Space to spin the lasso and release to throw it up to 30 metres. Caught outlaws are dragged behind your horse, three in a line, to the jail. Drag one more than 80 metres and the rope slips, and you have to chase on foot by mashing Space and win a fistfight. After the thirteenth there is an ending, a jailbreak, and all thirteen again with doubled bounties. English and Korean, PC and landscape phones. Play (free, no sign-up): oreumgames.com/en/games/lasso Tech, since this is a dev forum: Three.js with plain JS files on top, no engine. All fourteen people are GLB models from an AI mesh generator, and only four came with a skeleton. The rest, including the hero, were rigged in Blender from a script: move the joints of an existing Mixamo-style skeleton into the new body, auto-weight a voxel-remeshed proxy, and transfer the weights to the original mesh, so the clips we already had retarget onto all of them. None of them had finger bones, so a fist is a morph target baked into each GLB, 10 to 40 KB each, switched on during fights. Quantizing vertex attributes took the twelve outlaw models from 15 MB to 9.9 MB without changing the look. The pony has 13 bones and its walk and gallop are driven in code rather than from clips. The catch moment is where most of the feel went. When the loop lands the game runs at 0.15x for half a second while the camera keeps real time, the FOV pulls from 50 to about 44, the screen edges flash, and the loop climbs from the boots to the chest over 0.26 s before the rope goes taut. The sounds are Pixabay recordings, a whip crack and a rope tightening, embedded as base64 so the game still opens from a double-clicked HTML file. Fleeing outlaws steer by probing 16 directions up to 16 m every 0.25 s in 1.5 m steps and scoring open distance; coarser steps let them skip a thin fence, which is how the boss ended up running into a wall. Mesa collision was ovals at first and the outlaws disappeared into the cliffs, so now each mesa's boundary is sampled from the mesh at 34 angles where the surface rises more than 0.6 m. The performance lesson was about first draws. Before release the frame-time log showed three hitches over 0.1 s: the town's first draw right after start, the destination arrow's first draw after picking a poster (up to 1 s), and the first appearance of each outlaw model (0.56 s). All three were materials and geometry being uploaded on first use, so now the loader draws them once off-screen before the title appears. After that the play, ending and jailbreak logs show zero frames over 0.1 s on an Intel Iris Xe laptop. Made by a very small indie team in Korea. One thing I would like to hear: on your phone, does the throw still feel readable at 30 m, and does the chase stay smooth with three outlaws on the rope? Thanks for playing!
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Hi everyone! I'm the solo developer of AntConquest, a free online strategy game where you grow and command your own ant colony. It runs in the browser, there's nothing to download, and one click starts a colony, so you can try it without signing up. Play here: https://antconquest.com/en/ What you do in the game: Dig chambers in your anthill (mushroom farm, quarry, food and material storage, incubator...) and level them up Hunt and harvest to feed the colony, and lay eggs to grow your workforce Expand your territory, research upgrades, trade with other players and spy on rivals Join an alliance and fight alliance wars against other colonies There's also a live side view of your nest that changes as you build. The game is persistent and multiplayer, and it's available in English and French. It's still in open beta, so specific feedback would help a lot: are the first ten minutes clear? Does early progression feel too slow or too fast? Is anything confusing in the English interface? Bug reports are very welcome too. More info is on the itch.io page: https://antconquest.itch.io/antconquest Thanks for reading!
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Foony 4 In A Row Connect is a connect 4 style game that you can play online with multiplayer hotseat, invite-links for easy play with friends, or versus bots with six difficulty tiers! Play 4 In A Row Connect
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New tossing game with a single button, a new game for the collection of c1ic.mx https://c1ic.mx/juegos/tosstest/
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This is the new game in c1ic.mx, Is a very simple Vampire Survivor clone with just one button. 😃 Play here https://c1ic.mx/juegos/survivor/
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A new one button game for the c1ic.mx project. PLAY CHAIN BLAST BILLIARDS
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Hello everyone, I’m pleased to introduce a new browser-based gaming platform: dgames.online. The site focuses on fast, lightweight HTML5 games that launch instantly without downloads, installations, or additional setup. The primary objective is to provide a simple and accessible experience across desktop and mobile devices. Key features: Instant play directly in the browser No account required to start Optimized performance and quick loading times Clean, distraction-free interface Regularly updated game library The platform is currently in active development, and new titles will be added consistently. Feedback, suggestions, and constructive criticism are highly appreciated as the project continues to grow. Thank you for your time, and I look forward to your thoughts.
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As you may know I love to make accessible and inclusive one button games. https://c1ic.mx/juegos/shapeclimb/ I Hope you like this new game from c1ic.mx
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Hi again, you now I love to make very simple one button web games, this time I bring "Ball Blast". Click to change direction and keep pressing to shoot, very simple right? https://c1ic.mx/juegos/ballblast/ Enjoy and I hope you like it!
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Discover the latest beauty buzz in our new game, "New Year Makeup Trends", a makeup game that's perfect for beauty lovers! Let your creativity run free and master the hottest makeup trends of the year.
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Hello, I want to show my "in production" platformer adventure game Jimmy's Wild Apple Adventure... It has two levels by now but I just want people to play it to see if this game is going into the right direction. It s a retro styled platformer with Game assets from Bevouiliin... So give it a shot and tell me what you think. It is only playable on desktop for now so mobile version will be attached but it's not active for now... you don't have to nitpick, I just want to know if the game floats right...if it's fun playing and such. But all comment are welcome of course! That's it, enjoy the game I would say...and I'll continue with the game itself. Thanks.Jimmy's Wild Apple Adventure
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Hello, I am the creator of Territorial.io. I am here to seek feedback from you about my game. It is a simple strategy game. You can play it in a browser or as downloadable android app. My plan is to acquire more users who will play my game at least 5 times per week. If you want you can tell me your first impression of my game and things that should/can/must be added. In the game you just have to conquer 50% of the territory to win. You can play it here: https://territorial.io/ Kind regards, The Creator
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Play Link: Monster Clean-Up Can you fight monsters with a mop? Thanks to player feedback, I've invested all my time in creating this huge update: - New Monster Types - Boss Events - Different Weapons - In-Game Shop - Score System & Online Leaderboard! - Personal Kill Statistics - And more Gameplay You are the janitor entering a monster-infested building. How many monsters can you clear? Find out in Monster-Clean-Up! Clear floor by floor, collect power-ups, buy new weapons and stack up on dollars to save your progress! Check the leaderboard to compare your score with other fellow Janitors! The game works on all mobile devices (phones, tablets). Art & Design All the sprites in the game have been hand-drawn by me, which is a first. I would love to hear all your feedback regarding the art style as well as the overall gameplay! Game Link Thank you for checking it out Play Link: Monster Clean-Up
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phaser 3 [Phaser 3] "Snot Kid" Hilarious High-Score Game
jamespierce posted a topic in Game Showcase
HTML5 Game Link: Snot Kid EDIT: The game is now also available on the Google PlayStore: Snot Kid Android App Hello everyone! I am super excited to share this game with you and I hope you give it a try and let me know what you think. You can also play it on your mobile phone Below is a descriptive overview of the game with more details. Summary: The game is a high-score game with increasing difficulty, with many achievements to unlock and a online leaderboard! What is it about? Throw the kid's snot at the insects and stop them from entering through the window crack. If you hit enough insects you can even charge up a powerful burp to scare the insects away! Controls: Click / tap anywhere on the screen to shoot snot at the crawling insects. Stop the insects from entering through the window crack! Main Features: Funny and beautiful drawings Many achievements to unlock Global leaderboard to compete for the highest scores Easy controls Mobile optimized HTML5 Game Link: Snot Kid Google PlayStore Link: Snot Kid (Is there a way to add the YouTube video in a smaller size?)- 6 replies
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GAME COMPETITION On 1st August at exactly midnight UTC we will be doing a complete wipe of all users for a new update. The for the Users who reach to level 70 first we will be awarding them a cash prize via PayPal. Entrance is absolutely free. 1st. $100 USD 2nd and 3rd: $50 USD You may play on a shared account however we will not be held responsible if items go missing etc. Cheating in-game will not be tolerated for this competition and fair play rules will be in-place. You may ask why we are running this competition. Well there is a couple reasons, for one we want to stress test the server under a higher load than just a few players. We also want people who have never played the game to get a feel for it and hopefully become long-term players. If your not familiar with the game start playing now to get a feel for the mechanics, however the update may change a few things at our discretion. Happy gaming everyone!! [Beta] MaEarth Platforms: Browser/Android Game checkout Google Play Store . Game Link: http://www.maearth.com Description: Retro-based overhead 2D tile based MMORPG. Original based off Browser Quest, the source of Airasky and Tap Tap Adventure. MaEarth puts you in a world full of monsters roaming the lands where users level up, quest by hunting specific monster and collect/buy weapons and armor. The PvP Server the monsters are stronger and you are pitted against the other side of players. It is weighted and auto selects which side you are on for balanced PvP play. Forums: http://maearth.com/forums Will put up some Screenshots soon. Gameplay: https://www.youtube.com/watch?v=TVc71mr8WP4&t=27s
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It's been a long time since I was able to finish a project of my own, but here it finally is: Tap Racer! Tap Racer is a mobile optimized game that combines rogue-lite elements with a racing game. While your car drives automatically you need to tap the arrow-buttons to switch lanes and find the fastest route as well as avoid obstacles. There are 10 race tracks from around the world and while they all have a unique layout they also have a different surface composition of: asphalt, sand, and dirt. You can preview each track, tune your car in the garage and then give it your best shot! Tuning your car correctly is crucial so you have the right suspension, wheels and body that give you the most advantage in the upcoming track's surface composition. Win 10 races in a row and you win the game on your chosen difficulty. But don't worry if you lose: you get to keep everything that you have unlocked to get an advantage on your next try! This is where the rogue-lite characteristic of the game comes into place. Controls: – Tap arrow buttons to switch lanes (if on a computer, you can use your keyboard's arrow keys) – Car drives automatically Features: – Rogue-Lite elements – Tune your car in the garage – Unlock new cars and hard difficulty Game Link: Play Tap Racer
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Hello guys, my newest browser game is called "Rabbit Warrior" and is optimized for mobile devices but works on desktop just as well of course: "Enter the world as the courageous Rabbit Warrior, equipped with sword and hammer! Protect the core from the demons and activate all the shrines to complete each level. Pick up hidden weapons that enable unique attacks and unlock increasingly difficult levels and even new skins if you reach 3 stars." Game link: http://browsergameshub.com/RabbitWarrior/ Game features: - Click to move controls - 5 different levels - Reach 1 to 3 stars for each level completion - 4 unlockable skins (if you reach 3 stars in a level) - Created with Phaser.JS Controls: Since it's optimized for mobile, movement is click-to-move and clicking on a weapon button to activate the skill. However, on the desktop you can also use the keyboard buttons 1 to 3 to activate the weapon skills while using the mouse to click-to-move. Game link: http://browsergameshub.com/RabbitWarrior/ I hope you like the game and thank you all for checking it out!
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Hello gamedevs community, After watching so many of you publish games I can finally post my first game in this showcase as well: Kung Fu Clicker ! "Can you climb the mysterious tower to the top and prove yourself to be the most worthy Kung Fu master? Defeat the elementals, collect their essences and keep climbing. Complete quests along the way to upgrade your character in the shop and finally reach the highest floor of the tower!" Game link: http://browsergameshub.com/KungFuClicker/ Kung Fu Clicker is a browser game optimized for mobile by solely using touch (or click) inputs. On a desktop browser however, you can also use the arrow keys. The game controls are simple: Tap left / right to attack, block and jump in the desired direction. Collect the essences in the order displayed on the screen (from left to right) by blocking the attacks of the corresponding elemental. You block an attack by attacking an elemental that is already charging towards you. Punch the other elementals before they start charging at you! After each successful collection of essences, you climb to the next level by jumping up the ledges. Beware however, as the ledges fall down shortly after you touched them! I don't want to give too much away because that's part of the game: to learn and improve as you play along. There is a short and simple tutorial in the game, however, to get you started. You can come back and continue playing anytime by the way, the game uses local storage to save your quests' progress and all purchases in the shop. I've had a lot of fun creating this small game and I'm already working on a new title, which I am excited to post here again in the coming weeks. Have fun playing and let me know what you think! Don't hold back on the critics, I know this is an amateur game but any feedback is appreciated so I can improve P.S.: A couple side notes / questions: - I would love to licence this game to a publisher but since this is my first game and I'm a newcomer, I am scared Kung Fu Clicker has still written amateur all over it. Also, I'd assume I need to approach a publisher with a package of games instead of just one simple one like this. With this said, if you are a publisher or know someone where I could legitimately make a good impression with this, let me know! Meanwhile the game is also playable on gamejolt (desktop only): http://gamejolt.com/games/kung-fu-clicker/194699 - I am a terrible artist. The characters, elementals, objects and interface have been designed by me. The backgrounds have been designed by my girlfriend. Thanks to her help the game looks a lot better than it would just drawn by myself. I am looking for an artist who doesn't charge too much for future games, though. I'm not trying to rip-off talented artists by being cheap but I just can't afford a top notch reputable designer at this point. Maybe a student out there who would like to get in touch with me? Hit me up on twitter @thejamespierce . - Lastly, thank you for reading this post and checking out my game
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I want to create a board game that has a same system like Super Sync Sport from Google. I just know some technology that use for this game but I don't know how to start to make it. Thank you for your suggestions.
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