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Found 8 results

  1. Live conference about gamedev. It's on twitch and youtube, the conf is free, translated in 8 languages - vocals and subtitles. more info here : https://twitter.com/gamedevworld
  2. Since GODOT does everything that Phaser does but with greater facilitaton as well as more quickly and with great easiness and much much less effort blood and tears. Why to use phaser any more?
  3. What is the best way to record/screencast a video of your html5 game? I'm trying out some stuff so I can upload something to YouTube or Vimeo, here is what I've found useful so far. OBS Studio (Open Broadcaster Software) is a fully fledged suite for typical game-streaming stuff, there's a pretty advanced scene builder to arrange game + webcam + chatfeed etc. But it can also simply record a browser window to file as FLV/AVI/MP4. It works great with FireFox, although it seems a little resource intensive. ShotCut can do some simple video editing and the final rendering. It's pretty intuitive and it can do transitions, text/png overlays and even green-screen effects, but no fancy animated titles or sliding an image intro frame AFAIK. Btw I haven't tried Story Remix yet, which is Microsoft's replacement for Windows Movie Maker Has anyone else got any experience with recording their JavaScript game, for a promotional video or something like that?
  4. Hi, Is there any way we can add Youtube video as a source for the Video Textures. Thanks, Raghavender Mylagary
  5. Hi I am new to Phaser. I have been asked to load an youtube thumbnail based on a given ID. Without using their API, the thumbnail can be retrieved this way: https://img.youtube.com/vi/<youtube ID>/0.jpg Is there some restrictions when using statements like this: game.load.image("youtubeTN", "https://img.youtube.com/vi/<youtube ID>/0.jpg"); ... ... var sprite = new Phaser.Sprite(game, youtube.x, youtube.y, "youtubeTN"); I was able to load an image locally but the image wouldn't load if it's from an external site. Thanks!
  6. Hey everyone. We've just published a video montage of cool content made in PlayCanvas. Check it out: Hope you like it!
  7. Hi all! I was just reading Ten top tips for developing HTML5 games and discovered this forum so I figured I'd "PLUG" our HTML5 game. Plug.dj is a free social game where people take turns DJing new music or videos for each other. It's basically a real-time chat room with synchronized music streaming powered by YouTube & SoundCloud content. Everyone in the community has an avatar that dances when you Woot (i.e. up-vote) the currently playing track. It's a great way to not only share music you love, but also to discover great new music since it's curated by real people from people around the world. Direct game link here: https://plug.dj/ Would love to hear any optimization tips you have on how to improve sprite performance. We already cap avatar rendering to 200 per community (although you can have thousands of people in the community simultaneously, we only draw up to 200). We're monetizing the game through in-app avatar upgrades and other experience-enhancements. Here's another screenshot of the store. All feedback welcome!
  8. Wow.. the smashing glass effects are stunning.