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Found 13 results

  1. Dear community, I would like to introduce you all to KittieFIGHT; our game built with pixiejs and spine. Its a blockchain game that uses the Ethereum platform and kittens from CryptoKitties collectible platform. In KittieFIGHT you can fight your collectible cryptoKitties win tokens & ETH. Yes you win cash for scheduling and fighting cryptoKitties collectibles. Then you buy more cute furry #cryptokitties NFT with the cash you earned. Our website : https://www.kittiefight.io Follow us on twitter : https
  2. Dear community, I would like to introduce you all to KittieFIGHT; our game built with pixiejs and spine. Its a blockchain game that uses the Ethereum platform and kittens from CryptoKitties collectible platform. In KittieFIGHT you can fight your collectible cryptoKitties win tokens & ETH. Yes you win cash for scheduling and fighting cryptoKitties collectibles. Then you buy more cute furry #cryptokitties NFT with the cash you earned. Our website : https://www.kittiefight.io Follow us on tw
  3. We would love to hear from any interested Game Developers to join our young studio. We are creating exciting games and offer huge opportunities for driven, experienced developers who want to work in an autonomous, creative, collaborative environment. Our culture is very unique - check out our careers page to get a feel for who we are : www.casumocareers.com Or check out our "Javascript Developer with a passion for Games" vacancy to see if you might have the skills for this particular role: http://www.casumocareers.com/games-developer/ We can consider remote workers
  4. Hey guys, I'm Hiro, from Mosha Games. I'm currently developing Mosha Online, an Online Social Multiplayer with some RPG that helps you interact with your friends through a virtual world. Right now you can register at Mosha and wait for the Open Beta to be released some time next month The game was made with an in-house engine. We like to call it, "Pollo Engine", entirely with HTML5. It's a very basic engine that can handle multiplayer with several online players. Right now, we are currently on a campaign on Indiegogo to accelerate our development, because game development can be crue
  5. Is there an example of how to share like on facebook or twitter ?
  6. Hi HTML5 devs! I just released a tutorial on how to build a fully multiplayer game on Plynd I've been contributing to this forum a few times, especially in this topic: http://www.html5gamedevs.com/topic/9324-thoughts-on-final-design-for-nobackend-cross-device-platform-for-turn-based-games/ Plynd allows to build multiplayer games as easily as solo games: ​No backend required: We provide the infrastructure! You can save and retrieve all the data that you need about your game without any server to set up. Even better, you can register some javascript functions to be run server-side.Full m
  7. Hi all! I was just reading Ten top tips for developing HTML5 games and discovered this forum so I figured I'd "PLUG" our HTML5 game. Plug.dj is a free social game where people take turns DJing new music or videos for each other. It's basically a real-time chat room with synchronized music streaming powered by YouTube & SoundCloud content. Everyone in the community has an avatar that dances when you Woot (i.e. up-vote) the currently playing track. It's a great way to not only share music you love, but also to discover great new music since it's curated by real people from people around the
  8. Hi All. I wanted to show off our latest HTML5 game, Love Link World. We've been working on this for many months. It's only on Facebook now, but we'll be bringing it to mobile soon. We just launched it and we're still working out some kinks. Feedback and bug reports are welcome. You can use the "Contact us" link at the bottom of the game to get in touch. https://apps.facebook.com/lovelinkworld/ Love Link World is a colorful mahjong-link style puzzle game. Features include: 2 game play modes, timed and collection social integration - friends progress, scores, gifting virtual currency and in
  9. I am a games publisher mainly for Facebook games, as that is where our current network is, obvious any game that does well for us on Facebook is worth putting on the ios and android too. Do you have any games that are either already on Facebook or that can be re skinned or just bought outright,or do you have any games that could be ported to Facebook. maybe you started to make a game and never finished it, or maybe you have a game on facebook with no users and have come to a dead end. I am looking for games i can add to my network but the games must have in apps(in game purchases) within F
  10. Greetings fellow developers, We've just released the Open Alpha of our location-aware RPG - TakeOver. We're in need of alpha testers, and I'd really appreciate you taking the time to give us some feedback, find bugs and maybe spread the word Here's the direct link to the game: takeover.to Read more here: http://www.hypeslugs.com/slugs/takeover-join-open-alpha.html There are few open issues that we know of, but please send us any suggestions, comments, as well as any bugs you might encounter at feedback@takeover.to or takeover.uservoice.com. If bugs, please add the device, operating s
  11. Hi all, Check out our new facebook game Super Driller (currently only for PC). We use the awesome library PIXI in our game. A bit about our game: - Super driller is a mix of arcade with puzzle game. In each level, you have to think how to pass the level and how to maximize your score. The hardness of the levels varies. - Super driller is social. You compete with your friends getting to the highest level, finish levels with 3 starts and possessing level's crown (you posses the crown, if you are #1 among your friends for that level). - Currently there are 5 worlds and 42 levels total. Each wor
  12. http://kittycopter.blaspix.com/ Make flying Kitty and collect stars while avoiding cactus and flying frogs!Invite your friends to see who can get the highest score!Available On iPhone, iPad, Android, Mobile Web, Facebook.com Made with Panda.js, Glitch and CocoonJS
  13. Hi all, Sorry to start with a game showcase (well, actually two) on my first forum post, but I guess a lot of guys are looking at this forum to see what others are doing and so thought I'd jump right in! I'm posting on behalf of Wizcorp, a Tokyo-based startup specializing in the development of HTML5 mobile social games. We started life as a consultancy and have collaborated with some pretty big companies including GREE and Capcom, but recently decided to self-publish a couple of puzzle games which we developed for iOS as free-to-play titles on the App Store. And so without further ado
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