Splashsky Posted November 24, 2014 Share Posted November 24, 2014 Hey guys! First post here; just getting started with HTML5 game development. I've made a Flappy Bird clone using Phaser, but that's about the extent of my knowledge on the subject. I came here because I'm going to need a lot of help to bring to life an idea I have. I want to rebuild the Japanese-style CCG genre in the Western world. (or at least the U.S.) Basically, I need to know two things. First, if HTML5 would be suitable for an online collectible card game, much like Rage of Bahamut or Kantai Collection. Second, what engine would be most suitable for that type of game. Here's a list of basic things that need to be done...Real time-based actions (such as waiting for cooldowns, constructing things, etc)Simple, basic animations (for combat scenes and what-not)Inventorying (people will have numerous cards in their collection)Player-to-player interaction (basically, networking; allows for trades and PvP battles) Quote Link to comment Share on other sites More sharing options...
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