Search the Community

Showing results for tags 'electron'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Coding and Game Design
  • Frameworks
    • Phaser
    • Pixi.js
    • Babylon.js
    • Panda.js
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Found 5 results

  1. I've been building little browser game, but for the sake of learning new stuff I've tried to make my game run in desktop using Electron. The game loads up well, doesn't show any errors but the whole canvas is white, BUT if I use variable forceCanvas = true, it works! So there has to be some kind of issue with the WebGL. Does the WebGL or pixi even work in electron or does my computer have some kind of weird issue with graphics? (Debian with AMD so it is possible... :D)
  2. Particle Editor for Particlestorm

    Hi Everybody! I want to present you my Particle Editor I created in Electron using Phaser and the Particlestorm Plugin. On a Project I'm currently working, I want to have some Particle Effects for my Level Design, but tweaking the Emitter Settings in the Editor, starting/reloading the Page to see the result, felt really cumbersome. So I decided to brush up my Electron Skills (which I also need on the Project ;)) and create my own Tools. The Particle Editor is the first Tool I will share with you, but a Physics Editor will follow (Collision Shapes with Box2D and such). Enter the Particle Editor: https://particle_editor.didgin.com/ Download from my Webpage Currently available for Mac and Windows. (If you need help, please ask) Please remember! The Software is Version is 0.8.2a, so many Features are planned. So please tell me what you think, what you miss and what Ideas you might have for it's development. I'm always interested to see what you create with my Stuff, so feel free to share Hope you like it! Hafgandil
  3. Hello Everyone, I want to share with you my latest pet project, it is a tool to extract images from a spritesheet, it's called SpriteSplitter, all informations are in the github : https://github.com/bmarwane/spriteSplitter . I don't know if i can put links to binaries on the forum but you will find in the repo page some pre compiled ones plus instructions on how to run the project yourself. Instructions : Open the App and load a sprite Make sure that the top left pixel on your image represent an empty area, for example if the space between the frames in a sprite sheet is transparent, the top left sprite neet to be transparent, i will make this configurable some day, but feel free to fork the project and do it if you want. Select frames Save on Disk Here is a screen capture of the app, the selected frames are overlayed with an ugly red ( will definitely change the color ) I created this tool mainly as a learning experience, and also because the only tool that i know that do this is on windows ( see ASU ). SpriteSplitter was created using ElectronJS, so the app is multi plateform, but i tested it only on mac and Linux, can any of you guys confirm to me that it's working on windows ? That's all folk, what do you think ? Thank you.
  4. Hello, I am a stuck with a problem on putting the game in fullscreen on the Windows Surface pro 4 (I think the problem is on previous Surface too). Actually, I have a button that calls startFullScreen. Touching it on the Surface tablet does not go to fullscreen mode. But when I click that button with the stylus or the mouse pad of the Surface tablet keyboard, it works. When I the game on my Android phone, touching the button fullscreen works. I suspect the user agent to tell bad info, but I'm not sure. On both Surface and Desktop Chrome browsers, I have the same info doing navigator.userAgent like the tablet is a desktop... Is anyone got the same problem ? If yes, how can we solve this issue? Thanks for your help !
  5. electron and phaser

    Hey guys, just started playing around with phaser a few days ago. One of the thigns i would like to try out is using electron to wrap my phaser game, but i cant seem to get assets working Can anyone point me in the right direction o have an example? Thanks in advance!