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Found 5 results

  1. Hello all - I have started working on my first browser-based game and I got the Phaser framework set up with Angular and Electron for this, as I'm super comfortable with Angular and enjoy playing with typescript. I started to build it and realized that getting these frameworks to play well together can be a pain for a lot of people, so I stripped back the content and posted the template in a repo on GitHub. I just thought I'd share and get the word out, and I've had decent traffic from subreddits. I'm hopeful if it gets enough use and some forks, that the implementation might be worked and improved upon. Let me know what you think, or if you have any questions about it: https://github.com/TBosak/game-template
  2. About the role A Game Developer at Roxor/Playsafe plays a crucial part of the creation of our awesome games. You will be working in a team that is responsible for taking the game from a concept stage to a finished game, optimized for both desktop and mobile devices. Not only will you write structured, testable quality code but you will also support our graphics and FX artists with implementing and coding art and graphical effects. We work in small agile teams consisting of a game designer, sound designer, producer, QA, artists and of course game developers. We believe that working closely in small team is crucial in creating the best games and it helps us in an agile way to take faster and better decisions. We develop our games in Javascript and TypeScript. They are rendered with the PIXI engine in WebGl and Canvas. To give the players the best experience, we put a lot of effort in optimizing our games for all platforms, both regarding file size and performance. We work in an ambitious, casual and fun atmosphere where we take a lot of pride in the games we create. Your Tasks ⦁ Participation in the design process for new features in the new games framework ⦁ Implementing new features in the new games framework ⦁ Implementing new games in games framework ⦁ Code Reviews of new features implemented by other developers Qualifications and Experience ⦁ +2 years of prior experience of software development as employee or contractor ⦁ Experience working with graphically performance-heavy web applications and games ⦁ Working experience with JavaScript, ActionScript, TypeScript, or similar ⦁ Working experience with any JavaScript based game engines, like PIXI, Phaser or similar ⦁ Interest in computer graphics programming, animations and effects ⦁ Good communication skills to explain technical requirements to the game designer and producer ⦁ Experience with client-server integrations ⦁ Understanding of good practice version control, artefact versioning, branching model ⦁ The ability to deliver in an agile, iterative environment where pace is high and all voices matter We also value ⦁ Experience with hardware-accelerated 3D techniques ⦁ Experience working with TDD and automated testing techniques ⦁ Any other creative skill, from sound design to 3D modeling Who are you and what do we offer We are seeking a social, positive, and driven person who can help us create the best video slots on the market. You are a team player with strong initiative and self-motivation thriving in a small team environment where the route from idea to implementation is very short. You should be collaborative, fun to work with and be able to augment our design process with great animation instincts and a firm grasp of the best tools for building cross platform experiences for the modern web. If your interested in the position please feel free to notify me at nico.vdmerwe@playsafesa.com. We are based in Cape Town, South Africa. GameDeveloperRole - Job Description.docx
  3. there seems to be something wrong with the code, one button has to slow down and one button to speed up when I add this code, this.downButton = this.add.image(80, 530, 'up-bubble').setInteractive(); this.upButton = this.add.image(230, 530, 'down-bubble').setInteractive(); this.input.on('gameobjectup', function (pointer, gameobject) { if (gameobject === this.downButton && this.spinSpeed > 0) { this.spinSpeed -= 0.1; } else if (gameobject === this.upButton && this.spinSpeed < 9.9) { this.spinSpeed += 0.1; } }); but, when I add this code between generateBalls (), it doesn't work at all, it doesn't work, generateBalls() { const hitArea = new Phaser.Geom.Rectangle(0, 0, 32, 32); const hitAreaCallback = Phaser.Geom.Rectangle.Contains; const circle = new Phaser.Geom.Circle(400, 300, 220); const balls = this.add.group(null, { key: 'balls', frame: [0, 1, 5], repeat: 5, setScale: { x: 3, y: 3 }, hitArea: hitArea, hitAreaCallback: hitAreaCallback, }); this.downButton = this.add.image(80, 530, 'up-bubble').setInteractive(); this.upButton = this.add.image(230, 530, 'down-bubble').setInteractive(); this.input.on('gameobjectup', function (pointer, gameobject) { if (gameobject === this.downButton && this.spinSpeed > 0) { this.spinSpeed -= 0.1; } else if (gameobject === this.upButton && this.spinSpeed < 9.9) { this.spinSpeed += 0.1; } }); Phaser.Actions.PlaceOnCircle( balls.getChildren(), circle); return balls; } generateDance() { this.spinSpeed = 0.003; return this.tweens.addCounter({ from: 220, to: 160, duration: 9000, delay: 2000, ease: 'Sine.easeInOut', repeat: -1, yoyo: true }); } update() { this.playerEyes.update(); Phaser.Actions.RotateAroundDistance( this.balls.getChildren(), { x: 400, y: 300 }, this.spinSpeed, this.dance.getValue()); } I took the code from the Phaser 3 example this is https://phaser.io/examples/v3/view/tweens/tween-time-scale
  4. Unfold is looking for a “Senior Game Developer HTML5 / TypeScript” in Berlin. https://www.unfold.net/senior-game-developer-html5-typescript-berlin/ Unfold is a German game developing studio. We develop video slot games for the free-to-play & the online gambling market on multiple platforms. Unfold started as a pioneer in social betting. Founded in 2009, we were backed by premier venture capital firms Earlybird and Target Partners. In 2012 we became part of a leading family-owned European casino group. We are now a wholly owned subsidiary of Bally Wulff, one of Germany’s leading manufacturers of electronic gaming machines. Unfold is based in Berlin, Germany, Europe’s gaming hub. To lead the growth of our gaming portfolio we are looking for a “Senior Game Developer HTML5 / TypeScript”. Your Profile: Solid knowledge in TypeScript / JavaScript (OOP), HTML5 & CSS3 You enjoy an object oriented programming style You have working experience with PixiJS Understanding of separation of concerns, design patterns & testing Ability to deliver high-quality, clean code using agile, test driven development practices Aptitude for learning and sharing knowledge / skills, pair programming & code reviews You are a teamplayer and reliable English full professional proficiency, German is a big plus We are looking for someone who is a very versatile professional with a creative mindset, good logical and analytical capabilities, you think from a user’s point of view and you have the ability to prioritize & multi-task. Technologies & Tools we are using: TypeScript, JavaScript, PixiJS, Webpack, Node.js, Selenium, Maven, Jenkins, Git & IntelliJ. This is an excerpt – we adapt our technologies to the conditions and choose others if we think they are more useful. Your Benefits: Build state-of-the-art tech products Be part of a small but growing, highly skilled team developing the next generation of online games No hierarchies and quick decision making processes The best development hardware & software money can buy Attending conferences & trainings 28 days of vacation, very flexible and family friendly working conditions, home office days and no over hours Comfortable working place with free fruit & drinks Cookie driven development and team events How to apply? Please call or send your application to: jobs (at) unfold.net Unfold Gaming Digital GmbH Ramona Döbrich (HR) Colditzstr. 34/36 12099 Berlin, Germany It would be nice if you could add a link to Github/BitBucket and LinkedIn in your CV. Tel.: +49 (0)30 417 212 80 Fax: +49 (0)30 417 212 81
  5. Hi, is there any technique to use Typescript babylon.js sources in testing environment of application? I need to do some additions and changes to engine ( usecase specific ). My app is written in Typescript and i would like to "import" babylon.ts sources to be able to debug babylon.ts sources. Is there any solution for visual studio to use babylon.ts in my app? I am using VS2013 Thanks for reply.