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Found 19 results

  1. I Develop One Game in HTML5. Now my Client Ask They Need For Windows. I don't know which is the best method?. Anyone have Knowledge? I need to convert HTML5 to EXE(windows). Best Practice with Examples i want. And also Exe size should be less. Please share your knowledge.
  2. Question about keyboard controls. I'm working on a simple action game in Phaser CE, the player touches certain parts of the screen to do various actions. The mouse/touch input parts work fine and now I also want to support keyboard input for people playing on desktop. The problem is; the game is running inside an iframe and the keyboard input works correctly until the canvas loses focus. The game pauses which is correct behaviour, then I click inside canvas again, game continues and mouse input still works. But now the keyboard input is not working anymore. When the game is not running in
  3. Hello my friends! I am working on a simple game for kids that consists on a screen with objects that will produce sounds when they click or tap it. OK, I already made all needed adjustments to make it work well either on desktop computer browser as well on Android mobiles. For testing it on Android I used the debug mode of Chrome keeping an Android mobile hooked to the computer through an USB cable, then I could run it directly from my localhost (PC with Windows 7) that is very convenient: just change the code, save it and refresh the page. To make it happen I had to activate the 'de
  4. I am trying to build my 3D application using BabylonJS and I am trying to Embed it as a webview in a UWP XAML application. Since UWP's webview uses Edge's engine (correct me if I am wrong here), everything should hopefully work well. I tried out some primitive 3D objects and this was indeed the case. However, when I tried going into VR, it didn't work. I used the default VR experience method and it gives a good immersive view on edge, but on UWP that button isn't clickable. Is it possible to achieve what I am trying to do? If yes, is there an alternate way? Or am I missing something
  5. Hi everyone, I'm developing a game with the almighty Babylon.js, until now its working fine through mobile browsers even when internet is disconnected but now I want to know how can I port it to play it on PC. What I'm trying to achieve is to play my game offline on PC and make an installer. If its useful, I also work with Visual Studio. Any advice would be useful. Thanks.
  6. Update: Good news everyone! The Atomic Game Engine is now Open Source under the permissive MIT license! We made a blog post with the announcement: http://atomicgameengine.com/blog/announcement-2/ The Atomic Game Engine features Windows and Mac Editors, 2D & 3D rendering and physics, Tiled and Spriter support, JavaScript/TypeScript/C# scripting, full Editor and Player source code hosted on GitHub, and deploys natively to Windows, OSX, Android, iOS, and HTML5. Atomic Game Engine 2016 Feature Reel Atomic Editor Build Settings
  7. Hello, friends. Here's some data for you I collected during my research. I think it may be useful for somebody who's like me trying to create truly crossplatform/crossbrowser html5 game and (unluckily?) chose Phaser engine. My game can be described like this: Size of the entire game: 3 mb Resolution: 640*960, up to 10 small sprites on the screen, 1 background sprite - that's all. ARCADE physics to process collisions between those 10 sprites. Not bitmap fonts - 2 text labels on the screen. Here's the stats I collected so far: Game works fine on I
  8. https://okaybenji.itch.io/bitbout A single-screen, local competitive platformer 2-4 players duke it out while trying not to fall to their doom. Each player has 3 lives and limited HP. Last bit standing wins! Code, design and music by Benji Kay. @okaybenji Art and animation by Adam Bing. @Exciteless Source code is on Github. Written with Phaser, with chiptune2.js for SFX and music. Supports PS4 DualShock 4 and Xbox One controllers! This is my first game release. I would love to hear some feedback. Thanks so much for taking a look!
  9. Here is my simple code: <html> <head></head> <body> <canvas id="renderCanvas"></canvas> <script src="jquery-2.1.4.min.js"></script> <script src="babylon.2.2.max.js"></script> <script> var canvas = $("#renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var scene = new BABYLON.Scene(engine); var camera = new BABYLON.ArcRotateCamera("Camera", 1, 2, 10, new BABYLON.Vector3(0, 0, 0), scene); scene.activeCamera.attachControl(camera);
  10. Hello, I am a stuck with a problem on putting the game in fullscreen on the Windows Surface pro 4 (I think the problem is on previous Surface too). Actually, I have a button that calls startFullScreen. Touching it on the Surface tablet does not go to fullscreen mode. But when I click that button with the stylus or the mouse pad of the Surface tablet keyboard, it works. When I the game on my Android phone, touching the button fullscreen works. I suspect the user agent to tell bad info, but I'm not sure. On both Surface and Desktop Chrome browsers, I have the same info doi
  11. Hello everyone! I am happy to announce the preview of the game I have been working on and it will be available to play pretty soon! Ninja Escape is a top-down maze game where you have to pass different enemies. The game will be available to play online and on Windows PC. Have a look at the video preview of the game with commentary. Online game link: http://www.newgrounds.com/portal/view/663721 If you wish to get notified for upcoming games or other projects, follow my game studio on Twitter / Facebook.
  12. built with & Description Shiny Gauntlet is a Dungeon Hack n Slash, Bullet Hell, Rogue-Lite Adventure. Select your champion and explore the Gauntlet. Collect weapons, enchanted rings, bottle and/or consume the mysterious remains of defeated foes, all the while chasing the wily cultist who has stolen your Shiny Shard! Inspired by games such as Binding of Isaac and Legend of Zelda, Shiny Gauntlet is a game designed for players who like short play sessions of intense difficulty. Features Fight your way through a randomly generated death labyrinth!20 playable classes!60 enchante
  13. So, I tried my luck on the Windows Phone market, by wrapping the HTML5 version of my game in a webview. I was barely able to hit 30fps on my Lumia 530, which is a low end device, so I thought that I'm successful However, I haven't tried any other device. If you have one, could you please test my game? Much appreciated - http://www.windowsphone.com/en-us/store/app/aquatic-rescue/153fce08-de77-44ec-8138-2b0f3f1ae614 - you don't have to buy it, just use "try" - it has first 20 levels free.
  14. Flappy again Flappy Eros uses base gameplay of Flappy Bird, but has much more features like collecting items and bonuses, purchasing upgrades and earning achievements. Play game (HTML5) - http://eros.clay.io/game/eros The game also available in mobile markets: Google Play Apple App Store Windows Phone Store
  15. Machine Carnage - Last Gun is a new action space shooter. Win big fight against enemy space robots! HOW TO PLAY? • Use arrow controls or on-screen touch controls to move. • Use “A” key to shoot or touchscreen control. Enjoy it!
  16. The increased difficulty! Now only the best succeed! Join this amazing new adventure with FlapCat, this new game based on the successful Swing Copters. Watch out! Very addictive game! http://goo.gl/kp21Iy FlapCat Copters is a very difficult game, with graphics steampunk style, and an infinite level! What is his record? Enjoy the game! link: http://goo.gl/kp21Iy
  17. "TetriCrisis 4 110% A.I." HTML5 Video Game Click below URL link to play in Internet browser: PLAY NOW! Click below URL link to view source code: http://16bitsoft.com/V2/T-C-4_4-HTML5/ Enjoy! JeZ+Lee 16BitSoft Inc. Video Game Design Studio http://16BitSoft.com
  18. Silen

    Fishy Rush

    Hi! This is my first cross-platform project created with Gamemaker Studio. Inspired by Joyride Jetpack Fishy Rush is an extremely addictive and challenging adventure in the underwater world! Collect coins, catch power ups, complete quests and buy upgrades. Enjoy! Features - Endless gameplay with auto-generated quests - Fantastic 3D graphics and sound effects - A lot of upgrades, power-ups and achievements - Multi-language support: English, German, Russian and Turkish Controls Tap to swim up. Release to swim down. Play game (HTML5) - http://fishyrush.com/demo Improved version of Fishy R
  19. Hey folks this was Xploit Games Ludum Dare 26 Jam entry for "Minimalism". The game is called "Enlightenment": "Enlightenment is a 2D game where you throw things out of windows. It was written in HTML5 and WebGL using the Turbulenz engine and should work on any HTML5/WebGL browser. For the best experience we recommend Chrome. All code for the game and the hosting site (other than libraries) were written for the Ludum Dare jam. As a monk, you aspire to the minimalist aesthetic. A house free of clutter is your only desire. You walk the path to enlightenment, free of worldly possessions. But
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