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Found 19 results

  1. Hi, I hope you are doing well! It is with joy that I share with you the game GravytX The Gravytoid! (The game should have been released 4 years earlier but due to some technical constraints it was delayed!) Trailer (Click on the image below): About the game: Play as GravytX an alien who has the ability to control objects remotely and manipulate gravity. Travel the universe to save the peoples who are under the domination of the Vodouas (Malicious beings who want to conquer the universe) and bring peace to their Planets. • Here are some surprises that await you on your travels: - Several Planets to discover - Diverse and fun levels - Gameplay mechanics unique to each Planet - Fun puzzles to solve - Multiple Bosses and Mini-bosses to challenge! - And many other things to discover (We are not going to reveal everything to you anyway!) • Note that the game supports Gamepads! Get ready to experience adventures beyond human understanding! Game link: Web (HTML 5) version Have fun and have a nice day!
  2. I Develop One Game in HTML5. Now my Client Ask They Need For Windows. I don't know which is the best method?. Anyone have Knowledge? I need to convert HTML5 to EXE(windows). Best Practice with Examples i want. And also Exe size should be less. Please share your knowledge.
  3. Question about keyboard controls. I'm working on a simple action game in Phaser CE, the player touches certain parts of the screen to do various actions. The mouse/touch input parts work fine and now I also want to support keyboard input for people playing on desktop. The problem is; the game is running inside an iframe and the keyboard input works correctly until the canvas loses focus. The game pauses which is correct behaviour, then I click inside canvas again, game continues and mouse input still works. But now the keyboard input is not working anymore. When the game is not running inside an iframe this is not a problem, the keyboard continues to work after losing focus, pausing and then continuing. Do I have to use something other than "game.input.keyboard.addCallbacks" to check for keyboard input? This is my code mygame.GameState.prototype = { create: function() { this.stage.backgroundColor = "#f0f"; this._levelindex = 0; // .. // etc. // game input for mouse and keyboard this.game.input.onDown.add(this.onGameMouseDown, this); // mouse/touch this.game.input.keyboard.addCallbacks(this, this.doGameKeyInput, null, null); // keyboard // .. }, onGameMouseDown: function(evt) { // code.. ok works fine }, doGameKeyInput: function(key) { var kc = key.keyCode; var action = 0; if (kc == 32) {action = 1}; // space if (kc == 90) {action = 2}; // Z if (kc == 88) {action = 3}; // X // etc. this works until canvas loses focus } } FYI i'm using Windows 10 and Chrome
  4. Hello my friends! I am working on a simple game for kids that consists on a screen with objects that will produce sounds when they click or tap it. OK, I already made all needed adjustments to make it work well either on desktop computer browser as well on Android mobiles. For testing it on Android I used the debug mode of Chrome keeping an Android mobile hooked to the computer through an USB cable, then I could run it directly from my localhost (PC with Windows 7) that is very convenient: just change the code, save it and refresh the page. To make it happen I had to activate the 'developer mode' on my Android mobiles. Now it's time to tweak it to make it work on iOS platform also. I have two iOS gadgets (an iPhone 4 and an iPad 2) but I do NOT have a Mac. Now, how could I hook the iOS mobiles to my PC in a similar way I did to Androids in order to make my tests? I am afraid that there is NOT a way of doing this and that I will have to test my code with the exhaustive task of upload files to a live host and then load it back to the iPhone/iPad through Internet — that is very boring and time consuming. Please any input will be very welcome!
  5. I am trying to build my 3D application using BabylonJS and I am trying to Embed it as a webview in a UWP XAML application. Since UWP's webview uses Edge's engine (correct me if I am wrong here), everything should hopefully work well. I tried out some primitive 3D objects and this was indeed the case. However, when I tried going into VR, it didn't work. I used the default VR experience method and it gives a good immersive view on edge, but on UWP that button isn't clickable. Is it possible to achieve what I am trying to do? If yes, is there an alternate way? Or am I missing something out? TIA.
  6. Hi everyone, I'm developing a game with the almighty Babylon.js, until now its working fine through mobile browsers even when internet is disconnected but now I want to know how can I port it to play it on PC. What I'm trying to achieve is to play my game offline on PC and make an installer. If its useful, I also work with Visual Studio. Any advice would be useful. Thanks.
  7. Hello, friends. Here's some data for you I collected during my research. I think it may be useful for somebody who's like me trying to create truly crossplatform/crossbrowser html5 game and (unluckily?) chose Phaser engine. My game can be described like this: Size of the entire game: 3 mb Resolution: 640*960, up to 10 small sprites on the screen, 1 background sprite - that's all. ARCADE physics to process collisions between those 10 sprites. Not bitmap fonts - 2 text labels on the screen. Here's the stats I collected so far: Game works fine on Iphone 5/6 when I use CANVAS. Game works fine on modern android devices with chrome. Some devices fail when I use CANVAS - they prefer WEBGL. I got stable 60 fps and I am happy. But what about stock browsers? What about windows phones? Here the results for CANVAS on Lumia 930: Phaser v2.0.7, Pixi 1.6.1 - Works perfectly on Lumia. 60 fps, buttons work, scaling works. Phaser v2.5.0, Pixi.js - Extremly SLOW. Everything works fine, but with 10-15 fps. Phaser v2.4.1, Pixi.js v2.2.8 - Extremly SLOW, buttons don't work. Phaser v2.3.0, Pixi.js v2.2.8 - Extremly SLOW, buttons don't work. Phaser v2.2.2, Pixi.js v2.2.0 - Extremly SLOW, buttons don't work. Phaser v2.2.1, Pixi.js v2.2.0 - Extremly SLOW, buttons don't work. Phaser v2.1.3, Pixi.js v2.0.0 - The game didn't launch. // That's fine, I suppose API changed a little. Phaser v2.1.0, Pixi.js v1.6.1 - Extremly SLOW, buttons don't work, scaling broken. I prefer to use the latest versions of Phaser. But with v2.5.0 game gives me 10-15 fps as max. v2.0.7 works perfectly giving 60 fps. So, friends, do you have any idea what happened with Phaser between 2.0.7 and 2.1.0? After the 2.0.7 version this engine gives pretty poor performance on this device.
  8. https://okaybenji.itch.io/bitbout A single-screen, local competitive platformer 2-4 players duke it out while trying not to fall to their doom. Each player has 3 lives and limited HP. Last bit standing wins! Code, design and music by Benji Kay. @okaybenji Art and animation by Adam Bing. @Exciteless Source code is on Github. Written with Phaser, with chiptune2.js for SFX and music. Supports PS4 DualShock 4 and Xbox One controllers! This is my first game release. I would love to hear some feedback. Thanks so much for taking a look!
  9. Here is my simple code: <html> <head></head> <body> <canvas id="renderCanvas"></canvas> <script src="jquery-2.1.4.min.js"></script> <script src="babylon.2.2.max.js"></script> <script> var canvas = $("#renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var scene = new BABYLON.Scene(engine); var camera = new BABYLON.ArcRotateCamera("Camera", 1, 2, 10, new BABYLON.Vector3(0, 0, 0), scene); scene.activeCamera.attachControl(camera); engine.runRenderLoop(function () { scene.render(); }); </script> </body></html>When I open that with jQuery and BabylonJS in the same directory, I get this error in Firebug: It works in neither Firefox nor Chrome. WebGL does otherwise work. I can, for example, run https://videos.cdn.mozilla.net/uploads/mozhacks/flight-of-the-navigator/ and the Three.js examples. I get this same problem on both my Windows and my Mac. Anyone have any idea what's wrong? Here is my Firefox-configuration on Windows:
  10. Hello, I am a stuck with a problem on putting the game in fullscreen on the Windows Surface pro 4 (I think the problem is on previous Surface too). Actually, I have a button that calls startFullScreen. Touching it on the Surface tablet does not go to fullscreen mode. But when I click that button with the stylus or the mouse pad of the Surface tablet keyboard, it works. When I the game on my Android phone, touching the button fullscreen works. I suspect the user agent to tell bad info, but I'm not sure. On both Surface and Desktop Chrome browsers, I have the same info doing navigator.userAgent like the tablet is a desktop... Is anyone got the same problem ? If yes, how can we solve this issue? Thanks for your help !
  11. Hello everyone! I am happy to announce the preview of the game I have been working on and it will be available to play pretty soon! Ninja Escape is a top-down maze game where you have to pass different enemies. The game will be available to play online and on Windows PC. Have a look at the video preview of the game with commentary. Online game link: http://www.newgrounds.com/portal/view/663721 If you wish to get notified for upcoming games or other projects, follow my game studio on Twitter / Facebook.
  12. built with & Description Shiny Gauntlet is a Dungeon Hack n Slash, Bullet Hell, Rogue-Lite Adventure. Select your champion and explore the Gauntlet. Collect weapons, enchanted rings, bottle and/or consume the mysterious remains of defeated foes, all the while chasing the wily cultist who has stolen your Shiny Shard! Inspired by games such as Binding of Isaac and Legend of Zelda, Shiny Gauntlet is a game designed for players who like short play sessions of intense difficulty. Features Fight your way through a randomly generated death labyrinth!20 playable classes!60 enchanted rings!Bottle the remains of your foes and consume them later for powerups (if you're into that sort of thing).A really SHINY shard! Grab the playable demo Here The game is currently on Steam Green Light ~It would be awesome if you voted~ Contact @shinygauntlet facebook/shinyGauntlet or shoot me an email at: [email protected]
  13. So, I tried my luck on the Windows Phone market, by wrapping the HTML5 version of my game in a webview. I was barely able to hit 30fps on my Lumia 530, which is a low end device, so I thought that I'm successful However, I haven't tried any other device. If you have one, could you please test my game? Much appreciated - http://www.windowsphone.com/en-us/store/app/aquatic-rescue/153fce08-de77-44ec-8138-2b0f3f1ae614 - you don't have to buy it, just use "try" - it has first 20 levels free.
  14. Flappy again Flappy Eros uses base gameplay of Flappy Bird, but has much more features like collecting items and bonuses, purchasing upgrades and earning achievements. Play game (HTML5) - http://eros.clay.io/game/eros The game also available in mobile markets: Google Play Apple App Store Windows Phone Store
  15. Machine Carnage - Last Gun is a new action space shooter. Win big fight against enemy space robots! HOW TO PLAY? • Use arrow controls or on-screen touch controls to move. • Use “A” key to shoot or touchscreen control. Enjoy it!
  16. The increased difficulty! Now only the best succeed! Join this amazing new adventure with FlapCat, this new game based on the successful Swing Copters. Watch out! Very addictive game! http://goo.gl/kp21Iy FlapCat Copters is a very difficult game, with graphics steampunk style, and an infinite level! What is his record? Enjoy the game! link: http://goo.gl/kp21Iy
  17. "TetriCrisis 4 110% A.I." HTML5 Video Game Click below URL link to play in Internet browser: PLAY NOW! Click below URL link to view source code: http://16bitsoft.com/V2/T-C-4_4-HTML5/ Enjoy! JeZ+Lee 16BitSoft Inc. Video Game Design Studio http://16BitSoft.com
  18. Silen

    Fishy Rush

    Hi! This is my first cross-platform project created with Gamemaker Studio. Inspired by Joyride Jetpack Fishy Rush is an extremely addictive and challenging adventure in the underwater world! Collect coins, catch power ups, complete quests and buy upgrades. Enjoy! Features - Endless gameplay with auto-generated quests - Fantastic 3D graphics and sound effects - A lot of upgrades, power-ups and achievements - Multi-language support: English, German, Russian and Turkish Controls Tap to swim up. Release to swim down. Play game (HTML5) - http://fishyrush.com/demo Improved version of Fishy Rush available for mobile markets:
  19. Hey folks this was Xploit Games Ludum Dare 26 Jam entry for "Minimalism". The game is called "Enlightenment": "Enlightenment is a 2D game where you throw things out of windows. It was written in HTML5 and WebGL using the Turbulenz engine and should work on any HTML5/WebGL browser. For the best experience we recommend Chrome. All code for the game and the hosting site (other than libraries) were written for the Ludum Dare jam. As a monk, you aspire to the minimalist aesthetic. A house free of clutter is your only desire. You walk the path to enlightenment, free of worldly possessions. But your housemates, they thwart you. They love to buy stuff online. Defenestrate these worldly shackles and attain enlightenment! Controls: A,D - move left and right S,W - aim E - traverse stairs SHIFT - flip held item SPACE - throw Xploit Games is a merry band of three coders and one artist. Some of us work at Turbulenz, some of us don't" Goto: xploitgames.com/ludum-dare-26 If you like it please vote on the ludum dare page: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22892 You can tweet your score from in game so we'd love to know how fast people can play it. You can follow us on twitter: @xploitgames We had a few DNS issues which should be fixed now. Contact us if you're having issues!
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