RaananW

November challenge - celebrating materials

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Since the last post I decided to see how original 'fur' shadering(!!!!???) :wacko:  was. Not very it seems  - although I am not using shell texturing which seems the main method (and very good it looks too).

 

Still trying still learning.

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I don't anything about materials but if someone had the idea to implement in BJS the same material than  the 3JS normal material ( http://threejs.org/docs/index.html#Reference/Materials/MeshNormalMaterial ) this would be useful : very good material for demos or for design prototypes of new shapes

 

just a suggestion  ;)

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@temechon : yeeaahh !

Coud this be integrated in the BJS core ("NormalMateria"l ?) ? it's quite light

 

It's really useful to understand or feature new mesh types or to debug merged meshes at first sight

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Making progress but still no where near anything I would want to submit for the challenge.

 

Fur works on sphere and ground both needing a high number of fragments.

 

On the ground it looks better as trees.

 

The shader works purely with colour, no textures are used.

 

The shader does not work on a  disc. I would appreciate it if anyone can make any suggestions.

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Still working. Can now apply fur to a box this thread I am not sure if this is not the way to go instead and it highlights just how much I do not know about shaders.

 

Still the only way to learn is to keep challenging myself. :)

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