Firenibbler

5 Things to Avoid in HTML5 Game Development

7 posts in this topic

Check out my latest article on Firenibbler's Blog! Tell me what you think and help me further refine it for future users. It's geared mostly towards new HTML5 game developers and such, so if you have anything to add that you think other people should know, leave it in the comments section of the article.

http://www.firenibbler.com/2017/03/5-things-to-avoid-when-making-html5-games/

ArcticArcade and Dread Knight like this

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Well, you posted this here so I assume you welcome critique & feedback. This is all super generic advice. I feel like I have read this same article a hundred times before, and I wonder if even beginners would find any actionable value from it. It's also barely HTML5-specific (see: generic).

I would like to see more original/interesting ideas if I were to read the blog again.

Firenibbler and b10b like this

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Good article, good points and altough like @True Valhalla said they're a bit generic we all need these reminders because most of us tend to break them - unrealistic scopes, no planning, etc. I specially agree with the storyboard - in my case that's Photoshop - I don't write a line of code until I haven't some mockup game concept done. I know a lot of people skipping this process and working from the head exclusively which is a mistake IMO. 

I'll also like to see some unique content on your blog - personal stories about dev, technical post mortems about some challenging games/effects, certain workflows that work well for you (software you use, how you use it, etc). 

True Valhalla and Firenibbler like this

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Thanks for the feedback @True Valhalla and @scheffgames I will keep it in mind, part of the reason I kept it more generic and about more general game development is because I have lots of readers that use more then just HTML5, and even if it is labeled as HTML5 I try and make my content more all inclusive. 

True Valhalla likes this

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@Firenibbler That's really the main issue I have - if you're going to label it as HTML5 content, at least make it thoroughly about HTML5. Otherwise you're just using HTML5 as a buzzword and that doesn't help anyone.

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Posted (edited)

Thanks for the feedback @True Valhalla, you do bring up a good point. I will probably re-label the post to be something more accurate, and possibly come up with a more specific article for HTML5 if I see the need.

Edited by Firenibbler
typo

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