Deltakosh

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What about this feature ?

https://playground.babylonjs.com/index.html#6FLBU3#2

I often need to extract VertexData from meshes with submeshes, but it ignores the submeshes.

Maybe there's already a way to do it without keeping track of the submesh indexes along the VertexData ?

 

 

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17 hours ago, Deltakosh said:

Interesting one!

Initially I thought it was not required as you can do: mesh.subMeshes = source.subMeshes.slice(0)

Are you sure we can ? I don't fully understand how SubMesh are implemented, but it seems copying the array would not set subMesh._mesh or subMesh._renderingMesh, 

 

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My playground was deleted, seems i make someone is unhappy, my bad.
just to show that we live in a modern cultured society, the user should be given a reason for deletion, as well as the intervention of mods or admins.

Thanks in advance.
 

 

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11 hours ago, Nabroski said:

My playground was deleted, seems i make someone is unhappy, my bad.
just to show that we live in a modern cultured society, the user should be given a reason for deletion, as well as the intervention of mods or admins.

Mine too, but why would you assume it's a deletion ? It looks like a bug...

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14 hours ago, Deltakosh said:

Guys! How can you think I could remove anything? Didn't I prove I was not like that during the last 6 years?

Who knows? With summer heat like this? People tend to do crazy things. Bad things. Horrible things...
Where's my hammer?

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About the Inspector, it could be a nice enhancement to get some infos inside popups for some properties, like in Blender for example. This could give us something like that:

LnWhpfc.png

If possible, having a right click > copy js data could be a great bonus (with that, you should be able to get direct access to a material or a mesh, for example: scene.getMeshByName("myWonderfulName") )

 [edit] github issue: https://github.com/BabylonJS/Babylon.js/issues/4772

Edited by V!nc3r
added github link

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RTX2080 ti... Should I buy it? ;)

In other words.. how far are we from implementing any live ray tracing features for BabylonJS, to take advantage of the new RTX cards that will be launched next month by Nvidia?

For the uninformed: hot news. Nvidia is launching a new technology that will change graphics as we know them today. Shadows and lighting will become hyper realistic. The announcement from Nvidia is fresh: hours!

..it would be sooo cool if we could support any of this in BabylonJS! Imagine the possibilities!

 

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I'd like support for point clouds - especially with variable point density.  I'd be willing to donate money for this to happen :).  Sort of like Potree (is there any way to get Potree to work with Babylon?)

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Hi gang.  I think I will have a need/desire for an "onPointerHeld" event/observable for BJS GUI events.

Possible?  Would someone consider coding it for me/us?  That would be great.

IF... onPointerOut could be repeatedly polled WHILE onPointerHeld was active/repeating, that would be nice, too.  If user's pointer drifts off-of the control, heldPointer cancels.

Case:  Momentary (spring-loaded) rocker/toggle switch, with auto-return-to-center/off.  When held depressed, it repeatedly/constantly does... something:)

Extra credit for "repeat rate" (how quickly observer-polled)... but, maybe that is done in the handler (only react to every 10th repeated event, for example).

I don't know much about "pointer/button held" things.  Does it stream events repeatedly?  I have so much to learn.  Teachings/corrections welcome, thx.

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