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  2. Yesterday
  3. Happy Holidays Everyone, Here's another brand new music track on my Fantasy 13 page: "DREAMING OF FARAWAY PLACES" https://soundimage.org/fantasy-13/ As always, it's 100% free to use with attribution, just like my thousands of other music tracks and sounds. Enjoy and have a safe holiday. 🙂
  4. Last week
  5. Game development is often lonely. Many game developers work independently or in small teams, juggling creative pressure, technical challenges, and market uncertainty. According to industry surveys, more than 70 percent of indie developers work without formal mentorship or peer support. Without a community, progress slows and motivation fades. Mikros Mafia exists to change that. Mikros Mafia is a developer-focused community where creators collaborate, share progress, and learn from each other in real time. Members discuss analytics insights, design challenges, monetization questions, and marketing strategies with people who are actively building games, not just talking about them. This is not a passive social group. It is a strategic network where developers gain exposure to industry perspectives, discover tools like Mikros Analytics, and learn how to turn creative passion into sustainable growth. The collective experience inside the community helps members avoid common mistakes, move faster, and build stronger games with confidence. For game developers/studios who want to grow without building in isolation, community becomes a competitive advantage. If you are building a game and want to learn alongside others on the same journey, Mikros Mafia is designed for that purpose. Join the Mikros Mafia community and build smarter together.
  6. Trust Forged in Code: Our Promise Beyond the Horizon. In contingency, critical messages carry a cryptographic signature.,, The public key verifies the authenticity of the signature. It’s published on open, verifiable mirrors - download it once and keep it offline.,, Verification works offline and does not depend on our site or social accounts.,, Keep the key—our word is yours to verify.,, keys.openpgp.org 3B98 85F0 C2D8 D927 C27F AB58 F61A 5300 34CF B5E7
  7. I think creating a digital well-being wheel to align habits and goals is a great idea, because it really helps you stay aware of how you spend your time online. Tools like that can make it much easier to build healthier routines without feeling overwhelmed. In my own experience, I’ve been using a platform that turned out to be surprisingly comfortable to navigate, and somewhere in the middle of exploring its features I noticed how smoothly Pin Up Canada elements blended into the overall interface. Overall, it made my time there feel easy, organized, and genuinely pleasant.
  8. Another hectic week...ugh...but here's a new track that I wanted to share with the community. Free, as always, to use in your projects with attribution: OF LEGENDS AND FABLES 4 (Looping) – Another variation meant for title/menu screens. You can freely download it here: https://soundimage.org/fantasy-13/ Ogg GENRE MUSIC PACKS Please don't forget to check out my music packs. They enable you to bulk-download all of my music at once for various genres. https://soundimage.org/ogg-music-packs-2/ Ogg GAME MUSIC MEGA PACK You can also bulk-download all of my game music here: https://soundimage.org/ogg-game-music-mega-pack/ Enjoy, stay safe and keep being creative! 🙂
  9. Indie game studios fail not because of creativity, but because of visibility and clarity. Most collect data, but few know how to interpret it. As a result, teams rely on instinct, push updates without insight, and lose players without understanding the cause. MIKROS Analytics replaces guesswork with clarity. This platform shows exactly where players drop off, which loops work, who your most valuable users are, and how your KPIs compare to similar game titles. MIKROS explains trends in plain language, turning complex analytics into simple decisions. With better data, indie game studios waste less time, target the right users, and build features that actually improve retention and revenue. Data doesn’t replace creativity, it protects it. See what Mikros Analytics can do for your game. Article Contact Oluwatosin Dada-Bashuao [email protected] LinkedIn
  10. Earlier
  11. Oye, sobre lo que comentas de los videojuegos, a mí también siempre me ha llamado la atención ese equilibrio raro entre el “azar” y la sensación de control del jugador. Cuando intentaba entender mejor cómo funcionan esas dinámicas, probé diferentes juegos en sitios donde se ve muy claro cómo actúa la aleatoriedad. Por ejemplo, en Fortune de Spinomenal tragamonedas entendí mejor por qué a veces parece que el juego “te conoce”. Esa observación luego me ayudó mucho a analizar expectativas y reacciones de los jugadores. Creo que puede darte una perspectiva útil.
  12. Interesting discussion, because games really show how different players interact with mechanics and progression. Sometimes it’s not about skill, but about time and motivation. I’ve had this experience in Dota 2, when endless grinding and tilted matches started killing the fun. I just wanted fairer games and a better overall pace. At some point I used https://eloboss.net/dota2-boosting, mostly to reset my experience rather than show off. Honestly, it helped me enjoy the game again and focus more on gameplay instead of frustration.
  13. We rebuild places from the grain of their ground. We recreate real-world locations, preserving their terrain and architecture.,, Heightmaps drive our 3D geodesign to prototype relief with precision.,, Satellite imagery and panoramic photos refine building shapes and layout.,, The world comes together in the lines and forms you already know—absorbing the real and opening to you. Thus ALIS reveals itself as a new form of reality—detailed, trustworthy, alive.
  14. Hi Everyone, I've been super-busy, but I did create a new production bed to share with you all...it's really fun: "THE DIXIELAND BAND" You'll find it here: https://soundimage.org/jazz-big-band/ As always, it's 100% free to use in your projects with attribution, just like my thousands of other music tracks, sounds and images. Enjoy! 😄
  15. I also often struggle with finding the right balance between speed and character control, especially when everything is flying around and you have to react on pure instinct. By the way, when I was testing similar mechanics, I stumbled upon https://ggbet-finland.com not for promo stuff, but because I sometimes get inspired by how different gameplay situations and player reactions under pressure are showcased there. Not a magic fix, but I definitely picked up a few ideas for movement flow and combat rhythm. Might be useful to you too.
  16. Honestly, when it comes to making slot games, the trickiest part isn’t even the code — it’s figuring out how to make the game feel right for real players. When I was trying to understand all that, I looked for hands-on examples and testing spaces, and the most “real” experience for me happened on https://mrvegas-dk.dk. It’s not about promoting anything, it just helped me see the rhythm, visuals, and overall flow from the inside. So if you want to sense how finished slots behave, it’s actually pretty helpful for practice.
  17. Hi everyone, I’ve been working on a small side project and wanted to share it here to get some feedback. It’s a **3D remake of the classic Chrome T-Rex / Dino offline game**, running entirely in the browser, with an **online leaderboard** so players can compete for high scores. **Play it here:** https://dino3d.games/ ### About the game - Endless runner in 3D - Inspired by the original Chrome Dino game (this is a fan-made remake, not affiliated with Google) - Increasing speed and difficulty over time - Simple controls: jump / duck, survive as long as you can - Global TOP 100 leaderboard with name submission after each run ### Tech details - HTML5 / JavaScript - WebGL via Three.js - Custom audio (Howler.js) - Responsive controls (keyboard + mobile touch support) - Backend leaderboard (simple API for saving & loading scores)
  18. What's up, Forums community! I'm excited to announce the launch of my new game: Starfish ROOM! Starfish ROOM is an action roguelite with pixel art graphics, a unique creation with a Japanese vibe. In the story, you control Kibo Wave, a catboy chosen to defend "the ROOM" from hordes of monsters and aliens! The gameplay loop is intense and addictive: DEFEND THE ROOM: Enter, eliminate the creatures using your sword and dynamite. POWER UP: Select cards between waves to improve your abilities. FACE THE ALIENS: Get ready to fight the bosses. REPEAT! The adventure is an eternal cycle of defense and combat. Click here to play Starfish ROOM! For those who don't know me, I'm SketBR. I've been making games here on internet since 2016 (starting at just 11 years old!). For this project, I also created the pixel art and some of the music. This is a very personal and important project to me. Thanks, everyone, and enjoy the game!
  19. Hi everyone! We've just uploaded our first web game and we'd love some feedback. Our game is called CO2W and is a game where you have to catch cows farts before they reach the atmosphere and cause globel warming. It's a simple high score game, where every fart counts as a point and if you miss one it's game over. We just launched it on our site games.protulae.com and would love some feedback. Thank you,
  20. Hello, everyone For those who didn't know the poster, here is the poster: Thank You
  21. Hey everyone! 👋 I’ve just finished building a brand-new 2D basketball game called Basketball Gym, made entirely using HTML, CSS, and JavaScript — no game engines, no frameworks, just pure code. This project is a fast, chaotic, and super fun basketball battle where two teams fight for ball control, dribble, pass, steal, and score inside a fast-moving gym court. 🏀 What’s in the Game? ✔️ Two Full Teams The game features two teams (customizable!) competing in real-time. Each player moves intelligently, tries to steal the ball, and plays both offense and defense. ✔️ Real Dribbling Players actually dribble, not slide across the floor. The dribble animation and timing make the movement feel more alive. ✔️ Passing & Stealing You can pass the ball to teammates, and the opponents can steal if you’re not careful. It creates crazy, unpredictable gameplay moments. ✔️ Smart Ball Physics The ball bounces, gets stolen, deflects, and behaves realistically for a 2D game. ✔️ Smooth Controls Keyboard controls are responsive and simple for new players while still fun for advanced players. Everything is highly optimized, so the game runs smoothly even on mobile browsers. 🚀 Why I Built This I wanted to challenge myself to make a full sports game from scratch, with no game engine. It taught me a lot about physics, player states, AI, and game loop optimization. If you guys want to play this game, go to this link: https://pub-ac397c96ae2647d4a45221e91f4ce5dd.r2.dev/O6aNb7Gx9a.html Thank You!
  22. Most HTML5 games can be saved for offline play, but it depends on how the game was built. If all the assets (HTML, CSS, JS, images, sounds) are stored locally and don’t rely on a server, then you can usually download the whole folder and run it through a local server like python3 -m http.server or a simple offline viewer. Games that load data from external servers, APIs, ads, or cloud storage usually won’t work fully offline. Some developers also intentionally block offline use. I’ve tested a few small browser games offline myself (I host some on my site, https://varegames.com/), and as long as everything is self-contained, offline play works fine.
  23. Il me semble que les discussions sur le travail dans le domaine des jeux HTML5 ressemblent toujours un peu à du chaos : certains cherchent de bonnes conditions, d’autres des projets “pour le plaisir”. J’ai aussi jonglé entre plusieurs missions jusqu’à tomber sur une initiative qui m’a fait apprécier les équipes qui pensent vraiment aux gens — j’y ai eu une belle expérience 1xbet Conakry. Depuis, je choisis mes collaborations plus attentivement. Paris ou pas, l’essentiel, c’est l’ambiance humaine.
  24. Bonjour! I would like to introduce a few small puzzle games. Whether desktop, tablet or smartphone – they can be played anywhere. I hope the screenshots aren't too disappointing... My approach was graphic minimalism, but of course it still had to be beautiful! 1. Letter Square A word puzzle game! https://sweet-electron.com/portfolio/interaction-design/letter-square/ 2. Planet Bounce More of a skill game than a puzzle game. Very simple and self-explanatory. https://sweet-electron.com/portfolio/interaction-design/planet-bounce/ 3. Latin Cube A hybrid of a 2D and 3D puzzle game, not that easy to explain, just give it a try! https://sweet-electron.com/portfolio/interaction-design/latin-cube/ There's also the "Word World Connection", not a game, but a hopefully entertaining slideshow of word-image associations that keep arising at random! https://sweet-electron.com/portfolio/interaction-design/word-world-connection-intro/ And: I also developed "Three Acid", an iOS/Android puzzle game. Because it has nothing to do with HTML5, I won't link it here, but of course it can be found on the website linked above. Have fun! Best Sweet Electron
  25. If anyone loves my game, donate to me if you want: https://ko-fi.com/daarshyanprem Thank you!
  26. ¿Qué hacen cuando no pueden retirar los puntos del juego? ¿A dónde deben acudir?
  27. Happy December Everyone! To kick off the new month, I've created a couple of new production beds that you'll find on my Rock page: "STRUTTIN’ DOWN MAIN" "EMOTIONS RUN HIGH" https://soundimage.org/rock/ They're 100% free to use in your projects with attribution, just like my thousands of other music tracks. AD-FREE & COMMUNITY SUPPORTED My website is completely ad-free and supported by the community. If you can, please consider making a small contribution to help me pay for my overhead. You can make a small donation here: https://soundimage.org/donate/ You can also check out my Genre Ogg Music packs (mainly for video game developers.) https://soundimage.org/ogg-music-packs-2/ Or my Game Music Mega Pack here: https://soundimage.org/ogg-game-music-mega-pack/ Enjoy! 🙂
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