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BEST LOGS CHECKER NEW UPDATE
ParanoidChecker replied to ParanoidChecker's topic in Marketplace (Sell Apps, Websites, Games)
Для покупки / To buy - @Checker_Support_Bot Канал / Channel https://t.me/paranoid_checker -
Sharing My Music and Sound FX - Over 1900 Tracks
Eric Matyas replied to Eric Matyas's topic in Services Offered
Lots of stuff going on this week: I've created new free Mp3 music tracks for your projects. They are: "The Island of Horribleness"_LoFi "Ghouls Rule"_LoFi "Creepytown"_LoFi Good creepy fun! You'll find them on my Horror 2 page: https://soundimage.org/horror-2/ Ogg GENRE PACK PREVIEW VIDEOS You can now preview my genre packs as well as my Mega Music Pack on YouTube: https://www.youtube.com/playlist?list=PL7oAWDZHVlg50yMMdGs0-MPQGhh6gQ3sw CUSTOM MUSIC I'm off and running creating a custom soundtrack for "Warbound," a strategy role-playing game set in a fantasy world. If anyone needs some custom music created, I'd love to help out. You can contact me here: https://soundimage.org/custom-work/ OTHER HELPFUL LINKS (I hope) https://soundimage.org/ogg-game-music-mega-pack/ https://soundimage.org/ogg-music-packs-2/ As always, enjoy, stay safe and keep being creative! -
"Hello fellow developers and gamers, I'm excited to share my latest project: Anagrify. It's a daily word game that tests your vocabulary skills by challenging you to unscramble letters and find hidden words. Key Features: Fresh puzzles every day Clean and intuitive interface Progress tracking and leaderboards Playable on both desktop and mobile browsers Check it out here: https://anagrify.in/ I'd love to hear your feedback and thoughts!"
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Greetings Friends! More seamless texture images are ready for you on these pages on my site: https://soundimage.org/txr-brick-seamless/ https://soundimage.org/txr-concrete-pavement-seamless/ As always, they're 100% free to use in your projects with attribution, just like my thousands of other images, Mp3 music tracks and sounds. It's all original...all my own work. Here's a preview video showing some of my textures: https://youtu.be/ZYIZjpb3I3c?si=g68J8QhnaZHChwB2 Ogg MUSIC MEGA PACK Speaking of which, don't forget to check out my new preview video for my Ogg Music Mega Pack...it runs just over an hour and has chapter markers so you can get a good preview of the various genres in the pack. It's also kind of fun to listen to while doing other things...hopefully it'll give you a good idea of my music if you're not yet familiar with it. Here's the link: https://youtu.be/W7yQVscjqUM?si=wD1XqAOJ6_Lswgqw OTHER USEFUL LINKS (I hope) https://soundimage.org/ogg-game-music-mega-pack/ https://soundimage.org/ogg-music-packs-2/ Enjoy, please stay safe and keep being creative! 🙂
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Sharing My Music and Sound FX - Over 1900 Tracks
Eric Matyas replied to Eric Matyas's topic in Services Offered
Hey everyone, It's been a very busy week, but I did manage to create and upload a new free music track to share with the community. You'll find it on my Puzzle Music 8 page: "BOUNCE LIGHT 3 " https://soundimage.org/puzzle-music-8/ Btw, the tracks on these pages can be used for all kinds of things besides puzzle games...that's just the first genre that comes to mind when I create them. Give them a listen! 🙂 CUSTOM MUSIC Need some custom music created for your project? Well, they say if you want something to get done, give it to someone who's busy...and that would definitely be me. I work with multiple clients all the time so feel free to email me if you need help. My contact info is here: https://soundimage.org/custom-work/ Ogg MUSIC PACKS are here: https://soundimage.org/ogg-music-packs-2/ https://soundimage.org/ogg-game-music-mega-pack/ And a brand new video preview of my Ogg Music Mega Pack is here: https://youtu.be/W7yQVscjqUM?si=ZOALTyvdNwr0Wox9 It runs about an hour and is actually kind of fun to listen to while doing other stuff. Give it a try! In the meantime, please stay safe and keep creating awesome stuff. -
Hey all, I'm revamping an old browser space game called Ferion. It ran from 1999 to about 2016 and had great following back then. Now the game is being rebuild in more modern languages. The game is a multiplayer space stategy game in a persitent galaxy where you start out on a single planet and you grow your empire by designing/building ships/fleets ,settle new planets, explore, manage resources, discover new technolgies, meet players, go to war or build alliances, etc. Currently we are in Alpha, but the game is very much enjoyable. If you like this kind of game, then i would like to invite you to come over at https://ferion.com and take a look. :)
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Game Introduction Snake Apple Game (https://snakeapplega.me) is a modern HTML5 remake of the classic Snake game, preserving the authentic gaming experience while incorporating smooth controls and visual effects of modern web games. This game perfectly combines nostalgia with modern game design, allowing players to experience new excitement in a familiar game. Game Features •Smooth Gameplay: Built using modern HTML5 and JavaScript technologies to ensure fluid gameplay without lag •Responsive Design: Perfectly adapts to various devices, from desktop computers to mobile devices, so you can play anytime, anywhere •Multiple Difficulty Levels: From easy to hard, catering to players of different skill levels •Enhanced Visuals: Maintains the classic pixel art style while adding modern visual effects and animations •Scoring System: Real-time score tracking to challenge your personal best •No Installation Required: Play directly in your browser without downloading or installing any plugins Technical Implementation Snake Apple Game is developed using pure HTML5, CSS3, and JavaScript, without relying on any heavy frameworks, ensuring fast loading times and high performance. Key technical highlights: •Canvas API for game rendering •Responsive design ensuring optimal experience across various screen sizes •Optimized collision detection algorithms •Efficient game loop implementation •Special control optimizations for touch devices •Local storage functionality to save high scores Development Insights The motivation behind developing this game was to revisit the joy of classic games while practicing HTML5 game development skills. During the development process, I particularly focused on: 1.Game Feel: Ensuring the snake's movement and turning are very smooth, with no delay 2.Cross-Platform Compatibility: Extensive testing across various browsers and devices 3.Performance Optimization: Ensuring smooth operation even on low-spec devices 4.User Experience: Clean interface design with intuitive controls Game Screenshots Due to forum limitations, I cannot upload screenshots directly, but you can visit the game website to view the game visuals: https://snakeapplega.me Play Now 🎮 Experience it now: Snake Apple Game Feedback and Suggestions As an independent developer, I greatly value player feedback. If you have any suggestions or find any issues, please leave a comment on the game website or reply directly to this post. Future Plans •Add multiplayer mode •Introduce more game modes (such as time challenge, maze mode, etc.) •Implement global leaderboards •Add custom skin functionality Thank you to the HTML5 Game Devs community for your continued support of independent game developers! I hope you enjoy this game, and I welcome fellow developers to share their HTML5 game development experiences. Technical Specifications: •Languages: HTML5, CSS3, JavaScript •Compatibility: All modern browsers (Chrome, Firefox, Safari, Edge, etc.) •Device Support: PC, tablet, mobile •Controls: Keyboard arrow keys (PC), screen swipes (mobile devices) •File Size: < 500KB (fast loading) Snake Apple Game - A Modern HTML5 Implementation of the Classic Snake Game.md
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Dear, I can't get Approved by AdSense After submitting y8 website to Adsense for review and its rejects me?
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Selling HTML5 Games
Alex Strzop replied to GmsDev's topic in Marketplace (Sell Apps, Websites, Games)
Hello guys. I am planning to build a game portal such game monetize etc. i am looking for developer to work with as i am going to monetize games with my own parent adx. we are offering upto 90% of the revenue generated by the games to the developer. If you are interested please ping me to discuss more about it. thank you -
🚀 Hey developers, want to earn more revenue from your app? 💰 As mobile app developers, we all know that the success of an app isn't just about functionality and user experience — finding a sustainable monetization strategy is key. If you're looking for an innovative monetization solution that doesn’t rely on traditional ad SDKs, PacketSDK is the perfect choice for you! ✅ Why choose PacketSDK? No Traditional Ads Required: PacketSDK is not an ad SDK. It's an entirely new way to monetize your app's traffic without relying on intrusive ads. Easy Integration: With just a few simple steps, you can integrate PacketSDK into your app and start monetizing instantly. Stable & Reliable: With PacketSDK, you can earn revenue directly from your app traffic, avoiding the instability and interruptions that come with traditional ad SDKs. Transparent Earnings: PacketSDK provides clear revenue reports, helping you track your income and optimize your monetization strategy. Flexible Withdrawals: Withdraw your earnings anytime, giving you complete control over your funds. 📊 Perfect for all developers! Whether you’re just starting out or you already have a large active user base, PacketSDK offers a seamless and efficient monetization method, free from the limitations of traditional ad SDKs. 🔧 How to get started? Visit:https://www.packetsdk.com/?utm-source=xfKuesFT Register and integrate the SDK Start earning revenue immediately! Stop relying on ads for your app's revenue! Monetize effortlessly with PacketSDK and take your app further! 💸 📈 If you have any questions or want to learn more about PacketSDK, feel free to leave a comment below — we're happy to help!
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Hello Fellow Creatives! I made some cool new seamless texture images to share with you. Free, as always, to use in your pojects with attribution. They're on my TXR - Brick - Seamless page...here's the link: https://soundimage.org/txr-brick-seamless/ PREVIEW VIDEO Big news for those of you who are using my music tracks: I've created a brand new preview video that contains a sampling of my music tracks that you'll find in my Ogg Music Mega Pack. You can check it out here: https://youtu.be/W7yQVscjqUM?si=wD1XqAOJ6_Lswgqw PACKS THAT GROW WITH YOU I think the coolest thing about the music packs isn't just that they keep growing as I add new tracks to them, but that Gumroad allows me to notify users so they can download the newest additions as they come out. I really like the idea of music packs that grow along with the people who are using them. 🙂 You'll find the Mega Pack here: https://soundimage.org/ogg-game-music-mega-pack/ And my genre packs here: https://soundimage.org/ogg-music-packs-2/ As always, enjoy, stay safe and keep creating! 🙂
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Play here: https://prinxy.app/game/mean-girls-graduation-day/ Get ready to rule the runway of graduation in Mean Girls Graduation Day! Style four fierce fashionistas—Ava, Ellie, Selena, and Riri—for the ultimate grad photo shoot. Mix preppy glam, edgy alt, designer chic, and playful pastels. Pick their perfect makeup, capes, and robes, then snap the ultimate selfie in the fun photo booth finale. Fashion, attitude, and drama collide in this must-play dress up game! Time to slay the stage and graduate in style!
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- html5
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I got it working by tweaking my vertex shader that the created rect was bottom left of the screen as following: precision mediump float; attribute vec2 aPosition; void main() { // Map aPosition from [0, 1] range to clip space [-1, 1] vec2 clipSpace = aPosition * 2.0 - 1.0; // Invert Y for screen space (WebGL's Y is flipped) clipSpace.y = -clipSpace.y; gl_Position = vec4(clipSpace, 0.0, 1.0); }
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It seems that I got a bit further now. There were 2 issues. 1st was that webpack imported my .frag & .vert shader as an url instead of the content of the file as string. 2nd was that my vertex shader had to be updated in order to make it work. Now I see a black rectangle, but not in the correct place yet. Hopfully I have the full fix soon. 😄
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Sharing My Music and Sound FX - Over 1900 Tracks
Eric Matyas replied to Eric Matyas's topic in Services Offered
BIG NEWS! I've created a brand new preview video that contains a sampling of my music tracks that you'll find in my Ogg Music Mega Pack. You can check it out here: https://youtu.be/W7yQVscjqUM?si=wD1XqAOJ6_Lswgqw PACKS THAT GROW WITH YOU I think the coolest thing about the music packs isn't just that they keep growing as I add new tracks to them, but that Gumroad allows me to notify users so they can download the newest additions as they come out. I really like the idea of music packs that grow along with the people who are using them. 🙂 https://soundimage.org/ogg-game-music-mega-pack/ Mp3s ARE ALWAYS FREE That said, this week's new Mp3 music tracks are on my Action 2 page: "Fantasy Racing Game Menu_LoFi" "Mech Street Fighters_LoFi" "Wild West Coast Racing_LoFi" https://soundimage.org/action-2/ As always, my Mp3 tracks are 100% free to use with attribution. Enjoy! -
Untitled 3D Shooter (HML5 JS) [IN DEVELOPMENT]
EllsworthQuigley replied to NatRobson's topic in Game Showcase
This game is very thrilling and suspenseful but I like that feeling. -
I recently upgrade my shader code from pixi v7 to pixi v8 and after some issues with shader not compiling I manged to get it where there are no errors thrown. But I don't see it working either. My code should create a black screen with alpha 0.8 and somewhere on that rect I should see a cut out circle with faded edges: But instead I don't get anything, not even an error. But I see my uniforms filled in correctly (I think): v7 code: tutorialShaderFrag.txt shaders.ts.txt In my view I do following (uses pixi default vertex shader): private filterShader: TutorialFilter = new TutorialFilter(); //... Apply this.backgroundGraphic = new Pixi.Graphics(); this.backgroundGraphic.pivot.set(0.5, 0.5); this.backgroundGraphic.beginFill(0xffffff); this.backgroundGraphic.drawRect(-2000, -2000, 5000, 5000); this.backgroundGraphic.endFill(); this.backgroundGraphic.filters = [this.filterShader]; // ... Update this.filterShader.uniforms.uResolution = [appResolution.w, appResolution.h]; const rNormalized = transform.r / actualGameResolution.w; this.filterShader.uniforms.uCirclePosition = [xNormalized, yNormalized]; this.filterShader.uniforms.uCircleRadius = rNormalized; this.filterShader.uniforms.uSquashFactorY = transform.sy; v8 code: shaders.mts.txt private filterShader: TutorialFilter = new TutorialFilter(); //... Apply this.backgroundGraphic = new Pixi.Graphics(); this.backgroundGraphic.rect(-2000, -2000, 5000, 5000); this.backgroundGraphic.fill({ color: 0xffffff }); this.backgroundGraphic.filters = [this.filterShader]; // ... Update this.filterShader?.update({ resolution: new Float32Array([appResolution.w, appResolution.h]), circlePosition: new Float32Array([xNormalized, yNormalized]), circleRadius: rNormalized, squashFactorY: transform.sy ?? 1.0, alpha: 0.8, }); We also upgraded the project to ESM, but I don't think that is the issue. WebGL only, no WebGPU (yet). The pixi version we use at the moment is v8.7.2. I don't have a clue what I might have missed. Thanks in advance!
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Fun html5 shooter/multiplayer game
NatRobson replied to RandomGuy019210982098's topic in Game Showcase
Looks great did you code the website aswell as game and game server? -
Untitled 3D Shooter is going to be a Multiplayer type warzone style game. https://systems01.com/app/game/game/ThreeBrowserGame/index.html Any question or feedback is appreciated.
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NatRobson changed their profile photo
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Real-Time Multiplayer in Web Games
NatRobson replied to EmmaxoLouise's topic in Web Gaming Standards
I have not yet implomented my Multiplayer mode yet, but i am going to use Javascript Web RTC P2P, peer 2 peer there is no need for game server costs, everything is sent directly between clients. https://systems01.com/app/game/game/ThreeBrowserGame/index.html -
The discussion around integrating Salesforce Marketing Cloud API with SQL Server highlights just how complex cross-platform data orchestration can be—especially when real-time personalization is at stake. To address similar challenges in my own projects, I turned to Voice AI Agents which offered a far more agile solution for handling dynamic customer interactions. Their bdr ai agent proved invaluable, autonomously qualifying leads and syncing conversation data with our existing CRM setup.
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Incorpyfy LLC__ changed their profile photo
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