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gamestudiohx posted a topic in Questions & AnswersHi, for whatever reason all BabylonHx topics were moved to Haxe JS forum. Anyway, BabylonHx 2.0 is on github and its a fresh (from scratch) port of Babylon.js 2.0.0. You can read original post about new version here, on the bottom of the page: http://www.html5gamedevs.com/topic/3269-babylonhx-haxeopenfl-port-of-babylonjs/
(Unconventional) NES Emulator
gamestudiohx posted a topic in Demos and ProjectsThis one was made with babylonhx but you might find it interesting anyway. HaxedNES - ported from vNES written in Java to Haxe/BabylonHx http://babylonhx.com/haxednes/
BabylonHx - Haxe/OpenFL port of BabylonJs
gamestudiohx posted a topic in Haxe JSHi, I just wanted to let you all know about BabylonHx project. Its BabylonJs port to Haxe language and OpenFL framework (which gives access to OpenGL/WebGL/GLES), and it brings Babylon engine to all platforms supported by OpenFL (except Flash) - iOS, Android, Win, Linux, Mac, Web and more - in form of native app ! Its still WIP, there are some problems with textures/shaders and animations on desktop targets, but otherwise it works great. Here's a video showing the "Train" scene running as windows native app. I would like to say thanks to Deltakosh for creating such a great engine ! I've tried to port Three.js to Haxe but that WebGLRenderer file is a mess. Source code for BabylonHx will be released on github as soon as I fix problems with textures/shaders and animations.