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Showing results for tags 'finished'.
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Hi Everyone, My team - PiGames have recently finished Feed The Bob, a simple game about keeping proper nutrition style. The idea for the game came from a hackathon, which goal was to help solving the problem of civillization diseases. Live version here: pigam.es/Feed-The-Bob/ Game is available for licensing, for more info, contact me: email@example.com I'd love to here your feedback about this game! We are still learning how to make great games, so every honest feedback will be very appreciated.
A couple years ago, I was introduced into the world of game development using LibGDX. I made some little games, but they always stayed at home. Then I started learning HTML5 development, and got to know Phaser !!! So Gravitron is my first published game. It's made completely with Phaser. It is a zero-gravity adventure puzzle where you move tokens in a board and try to get one of them - the red one - to the tile in the center. You can play it on Itch.io (http://neko250.itch.io/gravitron) or on Game Jolt (http://gamejolt.com/games/puzzle/gravitron/42799/). Also, you can find its source code on Github (https://github.com/Neko250/Gravitron). Please, enjoy it !
I want to make an animation when you take a coin, and when the animation is complete, this animation is destroyed, not consuming resources. I've done that take the currency disappears, then appears the animation, but not destroyed after running animation ... I have the following code: var anim = game.add.sprite(coin.x, coin.y, 'coin'); anim .animations.add('walk'); anim .animations.play('walk', 20, false);