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  1. Play Here: Description: Tower Capture is back! The goal is simple: entrap your opponent in as few moves as possible. Each turn you may move and launch a maelstrom of arrows at your enemy. In campaign mode, battle through 10 boards to claim victory. How to Play: Click on the red player and choose a location to move to. With that same player, shoot a volley of arrows into another square. The arrows will block of the square for the rest of the game. When your enemy can no longer move, you win! Screenshots:
  2. Howdy folks, I've been working on a browser-based game as sort of a side project / portfolio piece, and it's finally to a point where it seems to be playable from most devices. Pakyra is a turn-based strategy game you can play in your browser. It has single player mode (just click the Play Pakyra button), or you can play against a friend. The first player to score 2 points wins. Players have to place 5 chips in a row (in any direction) to score a point. The catch is, you can only place chips on board cells if you have the cell's card in your hand. 2's are wild, so if you have a 2 in your hand you can place a chip on any open cell. 2's are often reserved to either score a point (get a 5th chip in a row), or to block an opponent's point. I'm afraid I'm not much of an artist / designer, so animations are limited to some simple CSS3 bounce effects. Pakyra currently uses a long polling mechanism to refresh client state, but the goal is to eventually implement some sort of WebSocket solution. The single player AI could still use some work, but it's managed to beat me more than once. Because players' playing options are limited to the cards they draw, there is an aspect of luck involved. Hopefully an official version 1 release will be ready by about mid-summer, but in the meantime, please feel free to take it for a test drive
  3. A couple years ago, I was introduced into the world of game development using LibGDX. I made some little games, but they always stayed at home. Then I started learning HTML5 development, and got to know Phaser !!! So Gravitron is my first published game. It's made completely with Phaser. It is a zero-gravity adventure puzzle where you move tokens in a board and try to get one of them - the red one - to the tile in the center. You can play it on ( or on Game Jolt ( Also, you can find its source code on Github ( Please, enjoy it !