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Showing results for tags 'live2d'.
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I want to display a live2d model using PixiJS V5, cubism 4.0 sdk. Specifically, I am planning to create a Live2DSprite that inherits Sprite and display it by rendering. However, it is not done at present. Probably you haven't successfully replaced the bindRenderTexture and bindRenderTarget of PixiJS V4 I am thinking. Is there a mechanism to change to bindRenderTexture and bindRenderTarget in PixiJS V5? [reference] I want to do the following. https://github.com/avgjs/pixi-live2d [progress] Reference video https://github.com/MrSlip777/MZ_talk_live2d_cubism4
Below is the continuation of the project. https://www.html5gamedevs.com/topic/46091-replacement-bindrendertexture-and-bindrendertarget-at-pixijs-v5/ Somehow, I understand how to render a live2d model. Currently, it is possible to display the live2d model. However, the background becomes dark. I want to display the background transparently. I thought that if you preload BaseRenderTexture from the following description, it will be solved, I don't know how. I would appreciate it if you could introduce useful materials. https://pixijs.download/dev/docs/PIXI.BaseRenderTexture.html
Hi there, Can anyone here point me in the direction of a Live2D tutorial or library that would work with Phaser? This seems like an interesting concept and I have not seen anyone try this yet to my knowledge. http://www.live2d.com/en/ https://avgjs.github.io/pixi-live2d-example/ Thanks in advance!