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Showing results for tags 'mathematics'.
Hi, everyone! Maths are boring? Maybe you need some motivation... Do you think it´s insane to learn mathematics while you explode heads, throw grenades and shoot enemies with a rifle? Well, now that´s possible!! We have created a new game: Cool Math Games: Math Max Our idea was to make kids have fun while they improve their mental calculation skills. A videogame based on the film "Mad Max" where you have to defend your truck against several different monsters using mathematics. But you´ll have to use more than your brain if you want to survive in this sand jungle.
Hello, although I don't have enough spare time to create games at the moment, I'm playing a bit around with code to understand game mechanics. At the moment I'm teaching myself soft body dynamics. I can create an entity consisting just of cordinates (say a sphere) and play around with their shape, wobbling, squishing etc. But I'm at a loss at how to bind a texture to them that actually distorts according to the coord changes; preferrably in a way performant enough to use it in a game, and most preferrably done in Pixijs. Maybe I'll have to cut the texture into a mesh, bind UV co
Hi everyone ! I am making a game with a friend (mazelpomme): The player controls an airplane. It rotates around a sphere and missiles try to touch it, so missiles align themself with the player. To align missiles on player, we worked with Cross product, Dot product with the down missile's vector and the vector "missile to sphere's center" (@see uploaded images) currently, our code is: missile.lookAt(Player.getInstance().getAbsolutePosition()); var missiletoCenter : BABYLON.Vector3 = missile.getAbsolutePosition().negate(); var missileDown : BABYLON.Vector3
The link http://www.askforgametask.com/mobile/games/matchsticks/ Description Matchsticks: Endless Digit Hunter is an HTML5 one-button matchstick (aka toothpick) puzzle/logic game in which your goal is to rearrange all given math equations and make them true by moving just one match. The game can be played on 4 different levels of difficulty: Normal - the equations contain numbers from 0 to 9. Medium - the equations contain numbers from 0 to 19. Hard - the equations contain numbers from 0 to 49. Insane - the equations contain numbers from 0 to 99. On each l