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Found 7 results

  1. hi , mi game Shyminon Terra is ready to be played, the game is a 2d platformer game , is in html5 so you can play it in your browser. The game have an auto-save system that way you will never loose your progress. Here is the link to mi website , there is the game https://chiegames.com/index.php/shyminon-terra/ If you want to publish your game leave a comment here , send me your embed code and i will publish your work.
  2. After getting some interest here, I started documenting the steps required to get my Phaser game on Steam: Part 1 - Greenlight Part 2 - Making it Look and Feel Like a PC Game Part 3 - Making an Executable Part 4 - Steamworks Original thread: Recently, my game Curvatron (made with Phaser) got greenlit on Steam, which means it will be available on that store soon. For what I gathered, there doesn't seem to be any other Phaser game on Steam right now, but I'm sure some of you are interested in doing this eventually. If there is any interest, I could document my steps toward getting the game there, including stuff like getting on Greenlight, getting greenlit, implementing the Steamworks API with stuff like achievements andleaderboards, etc. Would you be interested in this?
  3. Hi, guys! A year ago I run http://gamestaplay.com it's like a social network for gamers and games catalogue. There I publish free to play HTML5 / Flash games. Also game reviews for XBOX / PS games. Now I continuously looking for game developers who want to publish their games. You can create an account and submit your game for free. For now you can upload only SWF, if you have HTML5 game to publish you can send it via email [email protected] . I plan to made nice statistics to track players activity and in future, you can earn money from ads (if you want). Even you're not a game developer I'm open to any kind of partnership.
  4. Hello devs, I have developed a few HTML5 games by now, they have very different hardware demands it goes from platformers to little highscore games. Now as I'am looking for publishers to sell my HTML5 browser games, i have bought an iPhone 4 because i thought i have read somewhere that this is the target device. I have noticed that most of my games are running pretty bad on that system. I have made huge changes to the platformer game, i have changed the resolution to 480x320 and used power of 2 everywhere to make it run more smoothly. The biggest graphics are 128x128, but for the most part it's 32x32. This game runs now acceptable at maybe >20 fps on iPhone 4. But most of my games have no chance to make them enjoable on that generation of mobiles. So basicly my question is, what devices do you target and what are the demands of the publishers? Has the "iPhone 4 device generation" still significance?
  5. Hey Guys, iKEMU is a new games publishing company that operates currently in Japan and will be expanding to the US this year. We have created a new model of payment that rewards good games. If you have cool HTML5 games and you are interstead in talking about this further please let me know.
  6. iWin, Inc. is a leading multi-platform developer, publisher, and distributor of casual games bringing fun and engaging entertainment to millions of players. The iWin Network is one of the leading casual games network, offering over 3,000 download and online games, reaching 10+ millions of visitors each month. We have just launched our mobile web portal, strictly for HTML5 games. Please visit www.iwin.com on your mobile device to have a look. We are looking for fun and addicting HTML5 games to distribute on our mobile portal. If you think you have a great game and would like to potentially be rewarded for your work, please contact us at [email protected] Happy Developing/Gaming!
  7. We are currently looking for HTML5 games for licensing and HTML5 game devs for partnership. We have standard requirements such as in-game music/sound, tech support condition, in-game modification, etc. If you have a game library to share or any partnership offers, please email me at: [email protected]
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