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Found 8 results

  1. I need remote developers to develop a mobile application based on Android. I consider the option of hiring offshore specialists, but I doubt the choice of the country? Any recommendations?
  2. I am working with quart websockets, the server sends out messages 40 times per second. But on the client, it seems most the messages are received at the same time. I have a suspicion that Nagle's algorithm is the cause. Does anybody know if this is true? If it is how can I disable it?
  3. I downloaded the latest blender exporter for Babylon (currently 5.6.2), but I noticed that when I try to export there are no options for the exporter. See here: I tried with blender versions 2.79 and 2.80, and while the exporter does work in 2.79 I can only export with the default options. I've always hated Python so I'm not clear exactly what's happening, but I did notice that if I combine the contents of the JsonMain and ExportSettingsPanel classes I do see the options panel as intended. Does anyone know what's going wrong here?
  4. About MGN Studios: MGN Studios is the new game development division of Freedom! Family Limited. Our mission is to create great games and technologies that actively engage and involve the YouTube community of players, bloggers, reviewers and creators. We’re setting up shop right here in beautiful Vancouver! If you want to join a start-up where you get to work remotely and build something new, and be a part of an honest & transparent leadership team with a veteran Studio Head, then MGN Studios is for you! THE ROLE: Are you up for the challenge? We are currently seeking a
  5. Does anyone have experience using the Tower of Babel exporter with the Mac version of Blender? My test scenes fail with the following log error (in both Bforartists and the "mainline" Blender app). Is there perhaps a file-writing peculiarity under OS-X? I'm too weak at Python to dig any deeper before reaching out, I'm afraid... [snip] ========= Writing of files started ========= ========= An error was encountered ========= File "/Users/me/Library/Application Support/Bforartists/2.79/scripts/addons/tower-of-babel/js_exporter.py", line 177, in execute self.to_script_file() File "/Use
  6. I've toyed with JavaScript based HTML5 game development for a while. It's pretty cool, but I always found myself yearning for a game library I fell in love with at one point, and that was pygame. But you can't write/run python in the browser you say... au contraire my little one, there is Brython (http://brython.info/) which is a Python 3 interpreter in JavaScript that integrates with JavaScript! So I was poking around the internet and found this neat game engine in JavaScript called GameJS (http://gamejs.org/) which is, remarkably, like pygame. An idea started brewing. What i
  7. Hey everyone, I spectate these forums all of the time so this a very late intro. I'm very excited to begin making games with Phaser but since I'm new to Web Development technologies (especially the backend) I'm certainly in need of some direction. I have a few beginner questions so please excuse my rudimentary knowledge of Web Dev. Aside from learning Phaser I'm picking up Flask to develop knowledge of the backend, that also means learning template rendering. I'm struggling with Hello Phaser, and I believe it has something to do with the distinction of loading Phaser assets and loading
  8. Hi, just a short notice that it is possible to use the programming language Python with Pixi.js (and other libraries including Three.js, Howler,js and so forth) by using Brython, a Python implementation for the browser. Here's a minimal example: http://jsfiddle.net/dirkk0/s7butdL1/show/ (code http://jsfiddle.net/dirkk0/s7butdL1) Best, Dirk
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