Jump to content

Search the Community

Showing results for tags 'support'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 10 results

  1. Hi, I am trying to format a specific part of a Phaser.Text object as a superscript. I am using TypeScript in the project. For example: var question: Phaser.Text = this.add.text(0, 0, "3x2", { font: "24px Arial", fill: "#000", align: "center" });Looks like: 3x2 But I want it to look like: 3x2 Unfortunately String.prototype.sup() is depreciated. How would I get this result? I know I can use the <sup> tag, but am not sure how to use this in a Phaser.Text object. Thank you.
  2. Need some serious guidance with SceneOptimizer. I promise I have thoroughly read through the wiki page https://github.com/BabylonJS/Babylon.js/wiki/How-to-use-SceneOptimizer-tool I believe I have included the scene optimizer javascript correctly. Not sure if I am implementing the code correctly. Basically, I'm trying to downgrade rendering on slower devices (eg Samsung Galaxy S4). Using this code below, I never see anything coming through on the console.log when testing on my Linux Debian laptop in Chrome 38. Javascript include: <script src="/libs/babylon/babylon.1.14.js">&l
  3. Hello Forum Members, I am starting development using BabylonJS Engine and just wanted to see where is the best place to get understanding the use of the engines api's? I find the documentation section of the official site quite lacking(see image). I have been googling for 4 hours and can't find reasonable examples of how I should be using the api's . I have started watching the 8 hour video series, but wanted to see if there is a good source for referring back to during development. Let me know if I am missing something here? Thanks,
  4. So I'm a phaser/html5 newbie, but coming from java I've chosen to take the typescript route, and am now trying to get plugins to work, but have been having major issues, and haven't been able to find any "official" information about typescript plugin support, only a few threads here with hacky solutions that haven't worked for me. What confuses me is that there are often typescript typings along with the plugins, which would indicate that they're supposed to work with typescript. Any insight into this would be greatly appreciated, and if I may suggest, should perhaps be more clearly prese
  5. I've been building a little scene that is driven by a number of sound files (9) using this kind of code: sound1 = new BABYLON.Sound("sound1", "sound1.mp3", myScene, soundReady, { loop: false, volume: theVolume }); sound2 = new BABYLON.Sound("sound2", "sound2.mp3", myScene, soundReady, { loop: false, volume: theVolume }); sound3 = new BABYLON.Sound("sound3", "sound3.mp3", myScene, soundReady, { loop: false, volume: theVolume }); ... sound9 = new BABYLON.Sound("sound9", "sound9.mp3", myScene, soundReady, { loop: false, volume: theVolume }); function soundRead
  6. Can someone please explain/show me what code I need to insert to add mobile touch support to a game in phaser. I am trying to build onto the invaders example: http://examples.phaser.io/_site/view_full.html?d=games&f=invaders.js&t=invaders I need more specifically a button for keyboard left, a button for space bar, and a button for keyboard right on mobile. Also I have read the docs and I am fairly new to this, so I'm having a hard time deciphering what the docs are even talking about on pages like keyboard events, Phaser.key etc. If someone could please show me an actual example
  7. Hi guys! Where do I get support for Box2d commercial plugin? Thanks
  8. I'm having some unexpected behavior using groups in my Phaser game. I'm using a Tilemap to build my world, and a Texture Atlas for my characters and objects. First I render my tilemap and then I add a group to the game, and add a couple of sprites to the group. This is where things go awry. The door sprite I add has no physics enabled, so it seems to get added on top of the game and just kid of floats there. The player sprite I add has physics enabled and is tracked by the camera, but it appears to be quite offset. It seems like the group isn't being created in the world and it's prob
  9. Hello, I was wondering how gamepad support is in mobile html5 clients. So far, getting gamepads to work in desktop html5 environments has been a nightmare, especially with third party controllers (logitech...) and was wondering how the scene was in the mobile side of html5. Of course, IE has no support whatsoever. (typical...) *eyeroll* I only have an android 2.3 device to test with, so anything I find out about my own device may as well be obsolete already, as android 4.x+ is already out. Additionally, I have no iDevices to test with either, so any information you guys could provide wou
  10. Hi guys, I've been thinking to upgrade my system requirements to at least iPod Touch 5th gen (previously iPod Touch 4th gen), which is the minimum device that supports iOS 7. I am into the new features of iOS 7.1 for minimal-ui, also the fact that the devices used are iPod Touch 5th gen at a minimum, which allows me to push more performance on some of my games at a cost of lower market share. There's also a fact from my game testing about usability, if your game requires a lot of interaction from the bottom of the screen, most likely users (especially my mom ;D) will touch the browser button
×
×
  • Create New...