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New Gui in Babylon


Dad72
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hehe:) good catch !

This is my new project. The plan is to provide an alternative to Canvas2D.

The main difference is that Canvas2D is full GPU oriented (text constructrion, animations, etc..) while Babylon.GUI is CPU based (it is an extension of the DynamicTexture)

While it could be seen as a less performant aproach, it is also more flexible.

It support alignment, margin, events. Controls are: Textblock, Button, Image, Container

It is still under heavy working. Documentation will be soon available with samples.

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Sounds interesting :)

What makes a CPU solution more flexible than a GPU solution?

Wouldn't CPU based GUI have really bad performance on mobile devices? Obviously its performance would be lower than GPU based GUI, but would complex GUI even be possible when based on CPU? Wouldn't it lag terribly on mobile devices?

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We can also create : buttons radio, checkbox, tab, text entry fields (input, textarea), slider or is it that we can create them ourselves.

It would surely be interesting to have any loan element as can be with HTML. One can like I did with CastorGUI but is over the canvas.

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  • 3 weeks later...

This really cool GUI system. And seems very simple. I'll test in the coming days.

Question DK: Can we create elements as Checkbox, Radio, slider. The interfaces of game often use this kind of elements.

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