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Found 5 results

  1. Panopuzzle is a tile rotation puzzle game you can play from inside a 360 panorama and it is live here: panopuzzle If you own an Oculus Go or another VR headset - there is also a immersive VR version which runs via WebVR in the standard Go browser under https://panopuzzle.created-by.me/VR.html It runs in pretty much any browser on a mobile phone, a tablet or desktop computer. You can move your device or drag the image with the mouse/finger to look around. Tap/click a tile will rotate it - your preferred rotation direction can be set in the settings (rotating gear in the left bottom) At the left top is the "Zoom out" option which changes the panorama to an outside view like that No matter if you are zoomed in or out you can (within limits) zoom in/out the normal way (mouse wheel, mouse middle click and move or two finger pinch) The tile counter at the top can be switched on or off depending on how difficult you want to make it for yourself. You can also switch on a hint system which will highlight one wrong tile at a time - sometimes quite useful to find those last two ones Click "Zoom in" at the left top to "go into" the panorama again. All settings are kept so to switch off the hints again in the next level you need to do that via the settings. Once all the tiles are correct you can progress to the next level by pressing "Next" on the right top - or replay the level on a different setting (easy, normal, hard) There are 22 levels of real world and fractal panoramas with tile numbers ranging from 44 tiles to 132 tiles Have fun and let me know what you think. Also if there are any problems, ideas, improvements.... send me an email to panopuzzle at gmail.com
  2. Hey folks, first of all: thank you for this great forum. It came to the rescue a few times, now. So, thanks everyone, who's participating. I'm currently working on an idea, where I would like to project a spherical panorama texture to a mesh from inside (meaning from the viewpoint). Similar to a standard VR-Viewer, where the texture is mapped on a sphere from inside. But in my case I would like to map it on the actual scene-mesh which I get from 3dsmax. Now, I know, that I could create the UV's or bake the texture in 3dsmax, but I want to switch between two camera positions and therefore change the projected texture and the center of the spherical projection. I already got camera mapping to work with a planar image like this: http://www.babylonjs-playground.com/#203BJM#2 but that's not exactly what I need. My image has to get spherical wrapped around the camera AND stay in position, while the camera moves around. Is this understandable? I could provide a small scene, which I need to create, first, as my actual scene is way too big and consists of too many elements. But maybe someone already got a solution or an idea. I'm not even sure, if this is possible with babylonjs-coordinates modes or has to be solved with a custom shader. thanks
  3. Have tried to search as much as I can and all I found was an unanswered question: https://stackoverflow.com/questions/41658398/how-to-take-a-360-panorama-image-in-babylonjs Is there some easy way to have the camera display a 360 view in the canvas? The reason I'm asking is because I want to try make a canvas and stream it to Youtube 360 view. The closest thing I have found so far is making (a lot) och multi view cams pointed at every direction, but that sounds potentially laggy and not the best approach. Cheers
  4. Is there Any way we can use a a panorama cube map as a PNG file ... NON HDR FORMAT. Right now we HAVE to split BABYLON.CubeTexture into six sides... But HDRCubeTexture allows for 1 single panorama cube map texture that it internally splits into faces... Can we make BABYLON.CubeTexture support single panorama png files... or maybe create a BABYLON.PNGCubeTexture that supports single panorama png files @Sebavan or @Deltakosh WHAT DO YOU THINK ABOUT THIS ONE
  5. Hello all I want to know if there's availability to use pixijs to view panorama images Regards