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Found 2 results

  1. Just a quick post to let you know about a new Phaser.IO adventure game that went online on April 1st (no joke! ) The URL is http://www.fsmgame.com Synopsis In the game you play the italian pirate Al Dente, who is out on a Holy Quest, trying to find gold, rum and fabled relics. The game has a progressive Arrchievements system built in ("A" to toggle), where the players can track their progress towards the much-sought title of Master Pirate! Technical info It features a procedurally generated world, which is validated for playability using the astar.js library, until a valid world is created. There is a minimap as well, which shows more and more of the world as it is discovered It is possible to play the game using keyboard or mouse/finger clicks, making it usable for both mobile, tablets and desktops It is possible to toggle music on/off and fullscreen on/off I am working on a highscore list using localstorage. Later I will add an online highscore list, to make it possible to compete against friends Feedback and ideas/bug reports are very welcome! Kind regards - Jakob
  2. I working on my first game in Phaser, a pirate baking sim, where the player controls two hands using mouse and keyboard and interacts with items on the kitchen bench. BUT I got stuck on a specific problem: I would like to be able to find a point under the 'hands' of the arms, so that I can use that to add items in the correct place in the gameworld, and I want to use the same point to identify what is under the 'hands', so that the user can interact with and pickup items. The x and y coordinates of righthand.getBounds() are close to correct, but I suspect that is not the correct approach. The arms are currently just plain sprites, fixed to the camera and anchored to rotate around the bottom center edge. // right armthis.rightHand = this.handsGroup.create( 1074, 800, 'righthand' );this.rightHand.scale.set(0.75 , 0.75 );this.rightHand.anchor.setTo(0.5, 1.0);this.rightHand.frame = 0;this.rightHand.rotation = this.arms.rotR;this.rightHand.fixedToCamera = true;Is there is an easy solution or am I modelling my game incorrectly? The (unfinished) pirate baking game with graphics, music. hookhands etc is here: http://gamejolt.com/games/strategy-sim/arrrr-pirate-baking/64428/ I've attached a zip file with a cut down version of the code (feel free to use it to make yer own pirate arm waving game, arrrr! The attached code omits the heaving bench and sliding objects. Thanks, Marcel armpicker-phaser.zip