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Found 8 results

  1. Within the dynamic landscape of the gaming industry, various innovations have revolutionized the gaming experience. Among these advancements, LiveOps stands out as a crucial element that has reshaped the game monetization process. LiveOps seamlessly integrates development, operations, and real-time player engagement. This article explores the essentials of LiveOps, discusses its significance in the gaming sector, and outlines some of the most effective LiveOps practices for optimizing outcomes. Understanding LiveOps LiveOps, short for Live Operations, refers to updates or modifications introduced to a game while it is live. It enables the correction of glitches or bugs during the game's progression, eliminating the need for a new upgraded version. By continuously adding upgrades, LiveOps enhances user retention and increases engagement rates. Evolution of LiveOps In the past, the concept of LiveOps was impractical with traditional gaming consoles, as fixing bugs during gameplay was challenging. The shift from physical discs to digital platforms, however, enabled LiveOps to evolve from bug fixes to a customer-centric service, improving user experience and facilitating game monetization. Symbiosis of Gaming and LiveOps LiveOps has significantly enhanced gaming experiences, contributing to the success of online games. According to the 2023 State of Mobile Gaming report by Sensor Tower, games with LiveOps generate 30 times more revenue than those without. LiveOps fosters a sense of community among players through direct engagement, crucial for the success of mobile games relying on retention and in-app purchases. Advantages of LiveOps for Developers and Publishers LiveOps has become an integral part of mobile games, providing numerous benefits for app developers. This section outlines LiveOps's role in user acquisition, player retention, increased engagement, monetization opportunities, and iterative game development. Community Building LiveOps in mobile games facilitates seamless communication between players and developers, fostering a positive relationship by addressing player feedback swiftly. Types of LiveOps LiveOps takes various forms to encourage users to return, engage, or re-engage with an app. The six primary forms include introducing new content, time-sensitive events, in-app purchase bundles, enhanced user support, A/B testing capabilities, and in-app promotions. Selecting the Right LiveOps Tool Choosing the appropriate LiveOps tool is crucial for effective game monetization. Developers and publishers should consider factors such as compatibility with the game engine technology stack, features, ease of integration, robust analytics, scalability, and integration with multiple monetization solutions. Top 4 LiveOps Tools While numerous LiveOps tools are available, developers should familiarize themselves with the top four: Unity Analytics PlayFab Firebase Photon Challenges Associated with LiveOps Despite its benefits, LiveOps poses some challenges, including increased development time, data privacy concerns, and technical complexity. Key Takeaways In navigating the ever-changing gaming landscape, game developers should recognize the significance of LiveOps as a strategy to distinguish themselves, engage players, and optimize monetization. From sustained engagement to data-driven decision-making, LiveOps serves as a catalyst for an unparalleled gaming experience, shaping the future of gaming for those who integrate it into their monetization strategy.
  2. Play BTS Chibi Claw Machine game here: https://www.dressupwho.com/games/bts-chibi-claw-machine/ Try your luck in the new game BTS Chibi Claw Machine. Use the right, left, and claw buttons to pull out the prize egg. Inside, you may find toys or one of the collectible figurines with members from the BTS band. Collect a collection of 21 BTS chibi figures. You will be able to take a closer look at your collection of the achievements screen - just click on the figurine image to see all the details. Have fun playing BTS Chibi Claw Machine at dressupwho.com.
  3. Hello guys, I'm here to show you my final project of my bachelor degree in Computer Engineering. The name of the project is Spectrum, and is a fully HTML5 based video game console that will run games in HTML5. The idea is the same of OUYA, but, with a different approach of systems and hardware. First, because it's a portable (ok, will be) and it's running on a Linux embedded in the Raspberry Pi platform, using Qt to handle with low level programming and the rest it's the good Tri-Force: HTML5 + JS + CSS. It's designed to run with ANY frameworks and engines released in the game market, so be free to develop your game as you wish! More information are comming and I'll keep you guys informed! In this video, I'm testing the controllers feedback, and it's running without lag, 100% of immediate response! I'm using melonJS but it's planning to be developed a "game" using Phaser and one other framework, to prove that my SDK and platform are generics! Here my site: www.grindsoft.com.br (pt-br only sorry ... I'll change this soon) Thank you for watching! https://www.youtube.com/watch?v=Xq0-rD18RNU
  4. Hi everyone, I'm JK. I has been working with game developers for several years. I have written music in many styles for a wide range of games: Arcade, Action, Adventure, Casual, Puzzle, 8bit/chiptune. I also created songs for video presentation for your video. You can hire me through this https://www.fiverr.com/jaksanapong/create-original-music-loop-for-your-game-or-video Otherwise you can check out my Royalty Free Music here. https://www.pond5.com/artist/jaksanapong#1/collections How does Royalty Free work? It's easy. You just buy them for one time and then you can use them for all of your commercial project without any additional fee. Some people ask me about the process of hiring, here the answer If you guys are not comfortable with hiring me through a platform which is the fastest and safest platform to use, then you can directly message me or email me here [email protected] and we'll figure out the best way to work together No worry I always find the way to make things easier. Here is my portfolio https://soundcloud.com/rockman154-1 I'm really excited to work with you guys Thanks JK
  5. Hello We have signed a big distribution for mobile contents market we need to make more games as possible every month, we offer revenue sharing for every game done. For more info just contact us our company www.bitbuu.com For the list of our networks just message us
  6. Hi, friends I'm a game music composer who has been composing music and sfx for game projects for several year. If you need cool music and sfx for your game, take a visit at my collection here http://bit.ly/JKMusicSFX All of My Music and SFX is Royalty Free. You need to buy them at first and then you can use them in all of your commercial projects without any additional fee. If you're interested in hiring me, please check this link http://bit.ly/CustomMusicProject Best, JAK
  7. Greetings. My name is Andy Cowley. I have voiced in multiple projects such as video games, animations, audio plays and so on. I have voiced in such projects as Apotheon by alientrap games, the official Terraria: Animated Series. You can find more on my resume. I would like to thank Deven Mack (caster and coach) for the assistance during the character voice reel creation. Voice Acting Websitehttp://www.andycowleyva.co.uk Character Voice Reelhttp://bit.ly/AndyCCharacterDemo Monster/Creature Voice Reelhttp://bit.ly/AndyCMonsterDemo Resumehttp://bit.ly/AndyCResume RatesMy rates vary from project to project. Smaller projects I usually work on a "per line" bases and for larger projects I discuss a "lump sum" with the client. Prices are negotiable within reason. ContactEmail - [email protected] - On request
  8. What's up folks, I'm new to the forum. Really quick background: I just started playing around with Phaser a few days ago and right now I'm trying to make an action-platformer. Check out my website, it's mostly basic Unity stuff but I'd love any feedback. Btw, Is there an introduction forum around here? I'll post this in there too if there is. Onto the topic at hand; What's your favorite VG soundtrack? So far I've been hitting replay on the old Megaman soundtracks for inspiration. That and the Dragon Quest 8 OST are my favorites to listen to while I'm working. So, let's hear yours.
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