jbs

slay.one - Multiplayer Top Down Shooter

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7 hours ago, jbs said:

Yes, movement / collision is all server side.

Whats Tiled ?

Wow, Hard to believe you never heard of it. Its been the default standard map maker for all 2D games now a days. Tons of features, open source, and exports can json and various other formats 
9675330359944798603.png

 I was thinking you somehow integrated tiled onto the browser 

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2 hours ago, michaelcalkins said:

I had a lot of fun with this game but we were having issues with performance/lag (?) that made it hard to move around smoothly.

I think you're onto something here but it needs more maps or something.

Keep going at it!

I think if they moved off nodejs shared hosting, this might help immensely :D

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4 hours ago, michaelcalkins said:

Sometimes that's how you have to start out xD

They are growing pretty big. I remember when they had 0 players, now, 20/30 ++. I really hope it can go higher, game is very underrated.  (or should I say, just not alot of people know if yet :P)

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6 minutes ago, jbs said:

Im working on the performance / lag. Will move to a better hosting soon, also most likely gonna have EU / AM / Asia servers.

I recommend BuyVM / Ramnode -- They have beautiful EU servers, although, not sure about AM/Asia :P

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Do you get any significant revenue by the google ads you show when the game pauses/player is dead etc?

Or do you have any other monetization plans for this game!?

Just wondering?

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17 hours ago, benny! said:

Do you get any significant revenue by the google ads you show when the game pauses/player is dead etc?

Or do you have any other monetization plans for this game!?

Just wondering?

i do get some revenue, but I have other plans aswell (micro transactions)

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Did you use sockets for the connection between client and server? If yes, socket.io or just plain websockets? If no, I would like to know your secret ;). Next to that, I just played it with a few players. It is nice to play.

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