Deltakosh

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What about this feature ?

https://playground.babylonjs.com/index.html#6FLBU3#2

I often need to extract VertexData from meshes with submeshes, but it ignores the submeshes.

Maybe there's already a way to do it without keeping track of the submesh indexes along the VertexData ?

 

 

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17 hours ago, Deltakosh said:

Interesting one!

Initially I thought it was not required as you can do: mesh.subMeshes = source.subMeshes.slice(0)

Are you sure we can ? I don't fully understand how SubMesh are implemented, but it seems copying the array would not set subMesh._mesh or subMesh._renderingMesh, 

 

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My playground was deleted, seems i make someone is unhappy, my bad.
just to show that we live in a modern cultured society, the user should be given a reason for deletion, as well as the intervention of mods or admins.

Thanks in advance.
 

 

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11 hours ago, Nabroski said:

My playground was deleted, seems i make someone is unhappy, my bad.
just to show that we live in a modern cultured society, the user should be given a reason for deletion, as well as the intervention of mods or admins.

Mine too, but why would you assume it's a deletion ? It looks like a bug...

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14 hours ago, Deltakosh said:

Guys! How can you think I could remove anything? Didn't I prove I was not like that during the last 6 years?

Who knows? With summer heat like this? People tend to do crazy things. Bad things. Horrible things...
Where's my hammer?

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