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How was 2017 for HTML5 games?

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On 12/11/2017 at 11:27 AM, blackmoondev said:

For me 2017 was a year of many new, interesting opportunities rising for Html5 games. We'll see in 2018 where all those new platforms will lead us and would it be better or worse than the old-fashioned licensing market. 

can you give examples of new platforms?:)

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1 hour ago, jensdj said:

can you give examples of new platforms?:)

Facebook Instant Games being the biggest I guess. All other chat/social apps coming closely behind (Kik, WeChat, Telegram, VK). Kongregate and Miniclip both fully supporting Html5 games. Quite a number of smaller apps, devices, portals opening/starting their games sections with Html5 support. At the top of it - all the publishers that were there since 2012 still staying in business (Coolgames, Softgames, Famobi, GamePix, Spil). 

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thanks for sharing :) was thinking to hear more examples of platforms as kong,miniclip purely based on html games
i think its hard to make a nice revenue out of facebook instant games, and they are hardely accepting smaller companies at the moment.
 

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On 12/12/2017 at 7:25 AM, ArcticArcade said:

My big client went for a change of direction, so without a clear monetization plan, so did I. Did some HTML5 stuff, but much more Unity.

was that spil games?

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