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  1. Hi everyone! Before anything I wasn't sure if this was the correct place to post this, please moderators move it as you consider if this should go to some other place like Projects and Demos. https://github.com/damian-pastorini/dwdgame Also, please consider that this is my first implementation ever! I've never used neither Node.js, even less Parcel, Colyseus or Phaser, my world before this first incursion in game development was all about PHP and Magento, so that should give you an idea from where I'm coming. This quite awful but working example took me 75hs, incl
  2. Available now at: https://nekozuki.itch.io/lotus-crusade or https://gamejolt.com/games/lotuscrusade/630209
  3. We are currently building our games platform and we're looking for quick, bite-sized games to add to our growing list of open-source titles. If anyone's interested, feel free to drop us an e-mail at developers@outplay.games with your HTML5 game portfolio and we'd be happy to discuss. Thanks
  4. A short game with 4 different game modes developed in Construct 3 You can play from mobile or desktop. I made all the graphic art by myself using Blender 2.79. Also, I received a complaint from a user that says that the game doesn't start (he tried the game from mobile) If anybody has any similar issue, please let me know! Hope you'll enjoy it! Canjump Game Link
  5. Hi All! I'm a single indie game developer who has released games on steam, android, itch.io, gamejolt and kongregate etc. Though I felt like I hit a problem when it came to monetizing web games. I found with mobile games, advertising was the best way to earn. So of coarse earning from ad's with your small HTML5 games should be the best way to earn from web games but sites like kongregate only give you on average 25% of ad earnings. While even though I personally love Itch.io for selling games, you can only earn from donations when it comes to web games. Leaving you with the only option of
  6. https://apollinaria-felix.itch.io/climbing-on-the-trees An interesting mix of the endless runner with the jumper. Control your character with the keyboard, and try not to fall down, by using the cloud platforms, branches, or by clinging to a tree on the left. Be careful - some of branches are begin falling, after you step on them. The cloud platforms are moving, but they stay on the screen. Along the way, collect coins and also the milk, which is needed to restore health, since there are many enemies on these money trees. 😈 If you have lost full four hearts or fall b
  7. Dokia Dokia is a challenging platformer in which you have to change the direction of gravity in order to proceed. This game contains 4 worlds with 10 levels each! Try to reach the hole in all of them. It may be hard, but it is worth it! It may take a while to get used to the way the gravity-switching works, but that is part of the game. You can play the game here: https://www.kongregate.com/games/Diamonax/dokia I hope you like it!
  8. Running Round Running Round is an epic, colorful and challenging platformer in which you run in circles while trying to avoid the obstacles along the way. The game contains 3 levels for you to complete. Can you reach the end in each of them? You can play the game here: https://www.kongregate.com/games/diamonax/running-round I hope you guys enjoy it!
  9. Hi, I have this basic platform game and I would like the hero to jump through the platforms, from underneath to the top of the platform, but I´m not being able to do that and the head of the hero collides with the bottom of the platform even when I set the collideDown of that tile (actually, to all the tiles of that layer) to false. What am I missing? this.platformsLayer = this.map.createLayer("platforms") this.map.setCollisionBetween(1,50, true, "platforms") var tilesArray = this.platformsLayer.getTiles(0,0,this.game.world.width, this.game.world.height) for(var i=0;i<
  10. Hello everyone, this first post here I hope you like it This is a bit of how my game is getting. I wait until the end of the year to complete it. It was built with Phaser 2.6 currently being used Phaser 2.10 will be ported to android using Cordova + Crosswalk will soon put it running on mobile. https://youtu.be/VepJt6wSJKo Thanks For Watching
  11. Hi All! Intro As a front-end developer it was a MUST to create an online HTML5 game for our wedding website I've recently discovered Phaser and I was amazed by the things you can achive with it. The Phaser community is just awesome, I've got a lot of help from forums, examples and tutorials I've found during the development. I would like to give something back to the community. That's one of the reasons I've published the source code of the game. The game Wedding Run is an endless 2D platform game. You can play either with the groom or with the bride. The long as you will
  12. Hi guys, my game was working fine, fluently, etc and I was expanding it. It's platform, where a lot of bullets are flying, also many spikes hang from the upper platforms. Now, when I add more spikes and more bullets, when the turrets shot them, the game drastically slows. Is too many object there? And what can I do to make it faster again? Creating spikes: function create_spikes ( x , y , number, angle, vertical) { for (i=0; i < number; ++k, i++) { if ( vertical != 'yes' ) { spikes[k] = game.add.sprite((x+i)*16, y*16, 'kolec'); } else
  13. Hi, I present you my game made in Phaser, here u are: redplanetgame.prv.pl I've finished it 3 months ago. It's a platform game, to collect all goals and kill enemies. When I was creating it, it worked fine, I mean, on full fps, but when I reach the end it drastically slowed down. I started few topic about this problem. I think, it's too many bullets or sth.(or my weird structure of code). When u inspect the browser, on bottom u can see all of my phaser code I've used. It's this: <script type="text/javascript" src="functions.js"></script> <script type
  14. I have recently decided to try PhaserJS. I have created a platform test. Demo: https://rawgit.com/jansensan/test-phaser-js-platformer/02-implement-cloud-platforms/src/index.html Repository: https://github.com/jansensan/test-phaser-js-platformer/tree/02-implement-cloud-platforms This seems to work well so far, however I can't seem to find documentation on how to make cloud platforms collision (a platform that the player can stand on, but can traverse from other directions). I am using Tiled as a map editor. I have created a tileset that represent the collisions. The empty tile is for
  15. My last game, Faraon, created live, about 35 hours of video.Playable from any browser, smartphones, iphones, mac, pc, tablets etc...Rescue your friend through the dangerous rooms hidden in the pyramid of Pharaoh.Test your skill in this fun platform game, Are you a hero? Prove it.Funny and fast platform game.- 55 levels.- 3 different finishes.- Easy to play, one-touch control.- Many traps and enemies await you in the pyramid.- Great and original soundtrack.- Adapted for keyboard and touch screen.- Playable from any device.- Pixelated graphics. Faraon trailerPlay on Itch.IO: Faraon Itch.ioPlay o
  16. Very sorry if someone has asked this before, but I searched the internet for two days now and I have yet to find the answer to this. So, what I want to know is how can I tell the size (width, height) of the platform that a player/enemy is standing on, with platforms that are based on a tilemap/layer? Take for example this game phase example starstruck: https://phaser.io/examples/v2/games/starstruck How can I tell the size of that platform the mascot falls on first? Why do I want to know this? I want to know so that I can place enemies on the map, have them go back and wort
  17. Hi my new Phaser game : Serve Ramen goal: pickup order, go to other shop to pickup matching ramen and return without getting bullied dev goal: trying to make tiny tile games somewhat like early Nintendo games like Pie Factory tools: Phaser, Tiled, ASEsprite, Fruityloops(8bit peoples vst) and PShop http://www.munchiegames.com/play/serve_ramen_game
  18. Hello everyone. I am new to this forum so first of all, hello everyone! I have been working on a new local gaming platform this weekend and would like your feedback. I would be happy with technical input but also with input about the idea or what you would like to see to use this platform. The idea of this platform is that people can use their mobile phone to control the player in their game which is being displayed on a computer monitor or a television. In the current state, the project is still not stable but the basics work. I implemented up until now: two library files (xentha-s
  19. hello, I am searching for effective way of ladder climb for player like in old Loder Runner game for NES :). I already have only simple script in Update function, if the player overlaps 2 hidden objects on both sides of the ladder he gains the ability to climb. In fact it's hard to accurate get the player at the center point of ladder to climb it. Any Ideas ? if (playerTouchLeftLadder && playerTouchRightLadder) { console.log('overlaps ladder'); if (cursors.up.isDown) { player.body.velocity.y = -75; playerGravity = 0; pl
  20. As I am new to this forum I would like to say Hi to all at first! I just found out about this forum (after 2 years of developing HTML5 games!). Ultimate Solid is a physics platform game with some puzzle elements which requires a lot of arcade skills. Unlike the traditional platform games movement is limited to jumping only. The game has been built in Construct 2 engine with box2d physics, by two people (me - game developer and my friend who is a dedicated level designer). Before I go with some more details, let me drop a trailer to give you a better picture o
  21. PIX HOP Hop, Bounce, Fall and Hop again ! Pix hop, simple endless platform game. You control a bouncy white square collecting coins and avoiding lovely colored enemies. [ Available on: GameJolt, itch.io , Newgrounds] Game supports GameJolt API , Don't forget to log in [ press G in Menu] with your Game Jolt account to Submit yourHighscore and achieve trophies [ Guests are allowed to submit scores make sure to change your name [press N in Menu ] Use Left and Right Arrows to Move [ Keyboard ] Use Left-Click Mouse to move [Mouse] Use Left and Right Arro
  22. I have been working on a puzzle/platformer of sorts and I'm simply not sure whether to continue or not. Maybe with some feedback I can finally make up my mind. There is only 8 levels at the moment but that should be enough to get the point of the concept and overall direction of the game. There are virtual keys when you play on mobile. This is a desktop screenshot. PLAY
  23. Created a game based on machine learning. Allows people to create their own map and artificial neural network will try to learn its pattern and create map based on player's gameplay. Have Fun!https://www.youtube.com/embed/4sL2Pw1f6Ck http://touchofblood.com/ Enjoy!
  24. We just released our first game to "Google Play" , which was made with C2 and HTML5 and wrapped with Cocoon.io Link: Google Play Gameplay: Video Kongregate: http://www.kongregate.com/games/BlueSn0w/wipo Newgrounds: http://www.newgrounds.com/portal/view/671533 "Wipo" is an addictive platform game which depends on reaction time , anticipation and of course "luck" ! Where once you move forward , you can't go back ... Move the square to the end of each level with the least number of deaths. Unlock all the "Achivements" and discover your "Ranking" among other players . Gam
  25. I'm trying to do this using p2 physics in phaser. Essentially dragging a platform that can only be moved horizontally by the mouse which will interact with other elements in the game. Any help is appreciated.
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