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Hey! 👨🚀 I have been experimenting with Phaser for a while now and started a project like a year ago. It was a real time top-down rpg game where I ended up spending a lot of time trying to put together some fun combat mechanics. My visions for that project grew pretty big and I wanted to do something more short-term and I had been thinking much about creating some point and click adventure based on real photographs because I knew so many fine and inspiring places nearby that I could use as environment instead of having to bother spending a lot of time in creating graphics that I never get
Hello, Currently I'm working on my game environment. So I found and bought low poly but quite large forest scene. Almost everything works fine except that when moving camera around some trees are rendered in wrong order. I actually don't have a clue what could be wrong. Is it a model? or maybe some properties of the mesh or whole scene is set wrong? Adding a screenshot of the scene and the bug.
Hi all! for about 4 months, me and a few other guys have been working off and on, on a small arcade game for Kongregate. It's a simple, right moving, endless adventure game where the main character (Hazard) is on a quest to tame the Forever Forest. Plus he has burning hair! The game made it's debut on Kong last night and we'd LOVE it if ya'll would give it a shot (and please rate!) Here's the link to it http://www.kongregate.com/games/Pangeeum/pangeeum-forever-forest
Hi Everyone! The Forest Battle has officially begun! Details in brief: - No entry fee - $100 prize for the winner - Of course, it's still your game afterwards Check out the last battle here, the full contest rules here, and as always, let me know if you have any questions. Good luck! -Evan