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Found 16 results

  1. After a few years break from creating the Point and Click game Bayou Island, I've decided to make a new game called "The Halloween Game" in time for the holidays. It also has a game creator so that others can make their own Point and Click Games which I'll be releasing later on, you can see a video of it here. The url to the game is = https://www.andy-howard.com/halloween-game I'm a front end developer and I've always wanted Point and Click games to be accessible via the web instead of always having to install apps. Unfortunately when I started this journey 5 years ago th
  2. https://play.idevgames.co.uk/game/catch-the-fish/ You play for a very greedy bear who is ready to fish until his energy is over. When you catch the right fish, some of the energy is restored, but over time it will end. Your task is to score as many points as possible, balancing between the more valuable fish and more nutritious. It appears randomly and jumps in a random direction.
  3. Hey! 👨‍🚀 I have been experimenting with Phaser for a while now and started a project like a year ago. It was a real time top-down rpg game where I ended up spending a lot of time trying to put together some fun combat mechanics. My visions for that project grew pretty big and I wanted to do something more short-term and I had been thinking much about creating some point and click adventure based on real photographs because I knew so many fine and inspiring places nearby that I could use as environment instead of having to bother spending a lot of time in creating graphics that I never get
  4. Good afternoon, I was hoping that the community could look over my code and see if something needs to be adjusted. I recently started learning Javascript and I just started learning Phaser and easystar yesterday so this might all look ridiculous. At the moment all I am trying to accomplish is pathfinding the way it is done in a point and click adventure game such as Monkey Island or Day of the Tentacle from Lucasarts. I am trying to achieve it much how AGS(Adventure Game Studio) allows the user to set it up. Basically, you import a room image and then you draw over the room with a chosen
  5. Hi My name is Robin Vencel, I am an independent games developer and the creator of the Monkey Go Happy series. www.monkeyhappy.com is completely free and has over 160 html5 stages right now. I add 2 new point and click stages per week. I personally create these with love and care for my fans. Right now I get about 10,000 visitors day. If you have any questions please let me know. Thank you for your time. Robin Vencel www.monkeyhappy.com
  6. Hello, I'm searching for pixel art artist who could help me with my new game. The game idea is a dark story setted simple adventure with RPG elements, which could be interesting. As I can't do any art at all, it would be hard for me to create the game, so that's why I would like to find an artist willing to help me. If you are interested, please PM me or send email to estkinn@gmail.com Thanks.
  7. Hello to everyone, I'm currently developing a fan-made, retro-style and non-profit game with Phaser based on the TV show Stranger Things. The main idea is to do a Point and Click game like old classics (Monkey Island saga, Indiana Jones and the fate of atlantis, etc...) with retro pixel-art graphics and chiptune music. I'm looking for GFX and Music artists If you are interested to collaborate with this project please contact with me and I'll send you a link to see the work in progress. (Sorry if there are some grammar errors, I'm Spanish).
  8. Hey yall, I just released a brief demo of Norco: Faraway Lights, a cyberpunk text adventure with a focus on the environmental and industrial histories of rural Louisiana. It features all original, lovingly rendered pixel art and an incredible soundtrack by New Orleans-based composer Gewgawly I. The demo is available for download or to play in your browser on itch.io. Thoughts and feedback are appreciated!
  9. Hi all, I have two sprites ( sprite A and sprite B ) that I want to select and move around the screen one at the time, like this: click on sprite A to select it, sprite B should be then deselcted click anywhere in the world to move sprite A to where the mouse clicked double click on a sprite A to cast spell 1 double click on sprite B to cast spell 2 Issues I have are: Issue: If sprite A is already selected, and I single click on sprite B to select it, then sprite A moves to location of sprite B. Intended: no sprite moves, sprite B is selected and sprite
  10. Hey Phaser people, I'm currently working on a 2d upperview point & click game, using Arcade physics. What I want to develop is a "smart movement" system, where if you click on a part of the map, your character shouldn't get stuck in obstacles, but pass around them. For now, I'm using tweens to move my character to the mouse position, which cancels the collision. Thus, it's a no go. this.game.input.onDown.add(this.movePlayer, this); movePlayer: function (pointer) { var time = 9.5; var duration = (this.dist
  11. I am making a little game that is similar in style to the Covert Front point and click adventure games (http://www.mateuszskutnik.com/covert_front/index.php?id=cf_1). Navigation is pretty easy, you click on doors, and sometimes parts of the bottom of the screen to move between them. Here are some screenshots from the Covert Front game to illustrate the type of thing I want to do: In the first one you can click to go back when the cursor is near the bottom of the screen, and in the second one, you can change rooms by clicking near the bottom, or either door. I made a simple proto
  12. Anyone working on a point and click adventure game? I'd be keen to share thoughts code etc.. Here is my favorite developer in this genre http://www.psionic3d.co.uk/ As an artist the graphics are no problem for me. The code however is another story. I'm starting out without a library in order to more thoroughly learn the code function behind it all. Currently looking at mouse event handlers on the canvas element. I can get canvas coordinates and get a hit test on an element but I don't have the experience yet to animate an object to a specific location on click - namely an inventory.
  13. Experience a dream-like atmosphere in this web-based point & click adventure.Solve music- and time-based puzzles to reveal the true nature of oOku.You can play the alpha demo herehttp://ooku.itch.io/ookuif you are interested in testing more levels you can send me a PM or join the facebook grouphttps://www.facebook.com/groups/1678578385758314Thanks a lot for your feedback and bug reports.Known Issues: seek buttons do not work in Firefox Links homepage: http://ooku.org twitter: https://twitter.com/ookuorg
  14. Hello all, I'm pretty new on game development and I've chosen Phaser as the framework for our project. We are a Brazilian dev team (to be honest we're just two atm lol). The project home: http://www.in8game.com Blog (Portuguese): http://www.in8game.com/blog/ And tests I'm doing with Phaser: http://www.in8game.com/prototipo/ Well, I've made some tests using the pathfinder plugin and it's cool. I'd like to ask you what do you think would be the better approach to a point and click player movement using the pathfinder. The player will have a "velocity" defined by the "vehicle" he is using atm. Id
  15. Finally after a few days I managed to create a combination lock using images. It uses createjs but should be really simple to use with any framework. No preloading so you might have to refresh the page - only tried in firefox http://harrywatson.altervista.org/combination.html
  16. Hi all, here is my first ever game. I've modified this post so my apologies if you've seen it already. Works on Firefox, Safari and Chrome (all Mac) and IE (Windows). Haven't given any thought to devices as yet but interested to try. Any feedback at all would be most appreciated. http://harrywatson.altervista.org/momo/index2.html .
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