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Found 4 results

  1. Hi! First post here. I'm currently experimenting with the gamepad API and I'm trying to capture the motion/orientation of my dualshock 3 to build controls for a new game project. I was wondering if anyone had manage such a thing and managed to make it work in the browser? It seems that WebVR makes use of the motion data using the gamepad.pose object and so far I've been unlucky to reach it on a regular controller. Has anyone managed such a thing and could help? Thank you!
  2. Ludo's Quest was first developed for mobile. I'm working on a PC version. Just added Gamepad control using the HTML5 gamepad API. Works in Chrome and Firefox. Looking for feedback on how well it works. If you have a generic, Play Station or Xbox controller, I'd like you to test it and some feedback. http://www.ludosquest.com/play Martin Drapeau www.ludosquest.com
  3. For those of you that have used Steam Big Picture, you know how awesome the Daisywheel on-screen keyboard is. Basically, its a radial keyboard alternative to the awful QWERTY layout that console developers have using. I've had such a great experience using it, I've ported it to Javascript and the HTML5 Gamepad API. The source can be found on Github, and I'm calling it DaisywheelJS. Screenshot Setup This project was designed specifically with HTML5 game development in mind. Installation and setup are detailed in the docs, but its as simple as including the `daisywheel` CSS class or calli
  4. Hungry Fridge is another game from Enclave Games - this time the whole graphic design was created by my wife, Ewa. The game itself is more or less an experiment to test the Gamepad API support in the browsers, but I decided to finish and publish it anyway. You can PLAY THE GAME HERE. The game is similar to the previously finished Monster Wants Candy - all you have to do it tap on some food to collect it. This time it's "good" (veggies) and "bad" (junk) food, but you also have to follow the color of the marker the Fridge wants to eat. If you connect the gamepad, the game transforms into
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