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Showing results for tags 'moon'.
I have been experimenting with ways to generate moon-style craters as height maps in a reasonable processing time. The best method I have come up with so far uses 2D gaussian functions (2DGF). I set several parameters for a crater, each random within a certain range: crater radius, peak height, rim width and rim height (in arbitrary units for now). All my 2DGFs are circular in cross-section, so there is a single radius. My algorithm works as follows. Step 1. An inverted 2DGF with half-height radius (HHR) equal to the crater radius and height equal to the peak height is subtracted fr
Hello everyone, firstly I am new to Phaser, but I would really like to create a typing/educational game ! (like moon-type : http://www.wordgames.com/moon-type-2.html) I have already created a background and a caracter (the simplest stuff), but I have no idea how to create moving text blocks containing a dictionnary (although I have a .txt file with a list of all existing words), progressive difficulty and a scoring system.. I know, I'm asking a lot, but i really need help, I'm more on the actual look of the game. Please help me ! Thank you in advance.