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  1. Hello everyone! Nice to make your acquaintance. It’s been awhile since I’ve been active on here, and I’d like to change that. So let’s start a conversation. Whatcha working on? You a team? Solo developer? Let’s chat! I’d love to hear from you.
  2. Hello. I'm indie game developer and currently working on Offroad Mania — game for everyone, who like off road and challenge. Offroad Mania on Steam https://store.steampowered.com/app/1222040/Offroad_Mania/ Write me in Discord and I give free game keys https://discord.gg/S7qpVaB Free web demo https://html5.gamedistribution.com/268e3f7dc6e6481298fafa5f3cf9e911/ Features: — 120 levels with rocks, trees, bridges, springboards etc. — 5 amazing 4×4 off road cars for fun — Car physics based game — Car and driver customizing — Fun driving gameplay — Colorful a
  3. So, I'm having trouble understanding how to do something when clicking on a specific object. I'm creating game objects with this function: createBurger(){ this.newBurger = new Burger(this,this.input.mousePointer.x+cam.scrollx,this.input.mousePointer.y,'11'); this.newBurger.setScale(1.2); cant_burgers++; ctnr_burgers.push(this.newBurger); this.newBurger.setInteractive(); this.newBurger.setData({sideA: 1, sideB: 1, cooked:0, flip: 0, celda: undefined}); this.input.on("pointermove", this.follow, this); this.input.on("poi
  4. Hi, I introduce myself I'm Marco Co-founder of Kevin Alf Designs, in this message I want you to see our first Moon Inc game based on HTML5. take a look or it will not take more than 5 minutes. Attached we will also leave you a demo to try the game if you are interested. In this game our mission to take a rocket to the moon with the small obstacle of not having money, in the game we start with a wooden rocket and little by little we will have to collect coins and money from investors to transform our rocket into all A spaceship capable of reaching t
  5. Hello Everyone! Here is my game 'Neon Hockey' which has a local two player mode integrated in it. You can either play with AI or another player. So before moving any further i want to say that if you want to support me in my journey, you can donate me via PayPal. Here is my friend's brother's paypal id : rahul.naik.always1988@gmail.com as i currently don't have a bank account. I am currently in my high school and i pay my fees myself with the money i make from game development. Unfortunately , my games are not selling at a good pace right now. And i have to pay my fees by the end of
  6. Ship wrecked Creatures! Save them all and collect as many stars! 250 exciting levels beautiful graphics 5 difficulty levels It works on all devices running IOS and Android fun music and voice creatures Many hours of gameplay LINK: http://hitek55.ru/islandsofcreatures/ For licensing to write to the email: htmlgamedev@gmail.com
  7. Hi All, I'm new member here, i searching & not found thread for new member to introduce or say hi , so i say hi here to all
  8. Hi! I'm an experienced programmer with C++, but just getting started with JavaScript. I'm making a simple 2D game to get started. I'm using the CreateJS library to do my image/spritesheet manipulation. Right now, I'm trying to create a Sprite class, which will set up a spritesheet in the constructor, and draw the sprite with coordinates in the draw() function. (a member of my Sprite class) Anyways, I'm doing some debugging now. My program stops in the constructor of my Sprite class, and I can't figure out why. To anyone with CreateJS experience, what is wrong with my constructor function?
  9. Hi, guys. Try my new game Play on Scirra Arcade: https://www.scirra.com/arcade/action-games/mannequin-head-jumping-challenge-game-12746 Download for Android: https://play.google.com/store/apps/details?id=com.takenewgames.mcjh Download for IOS: https://itunes.apple.com/app/mannequin-challenge-game-jumping/id1178329270 Description The Mannequin Head - Jumping Challenge Game is realy hot new challenge! Come Join To Play! The Mannequin Head - Jumping Challenge is taking over the world! Play Now! Features: - 10 characters - Simple One Touch Control - Online leade
  10. Hi all, I'm working on my first Phaser based game, online documentaion is very useful, but I can't find informations about destroying instances. function Enemy(game, layer, x, y, enemyStyle){ var newX = 0; var newY = 0; switch(enemyStyle){ case 'big_guy': newX = x; newY = y-68; break; case 'fast_guy': newX = x; newY = y-24; break; } var mySprite = game.add.sprite(newX, newY, decoType); mySprite.anchor.setTo(0.5, 0.5); layer.add(mySprite); } Enemy.prototype.delete
  11. When programming my HTML5 2d game I noticed that using the new operator during game play can be quite expensive sometimes if many objects are created. So I wonder what is good practice here? When you implement your game do you always create the objects that are going to be dynamically used from start (for objects such as particles, ammunation, explosions etc), and then reuse them during game play?
  12. Hi, I don't know where to find any information about this, so I start here^^ I'm creating a little (serious)game where you can here sound form a body. And I would like to be able to do two things: - one level where the player can choose the type of sound he wants to hear. Like I would like to hear the heart of someone who had heart surgery, and something like a dropdown list with this kind of option (heart surgery, prolapsus, etc.) that would allow him to do so. - the possibility for the player to create a new body with the sounds he wants (and eventually share it). And it would
  13. Hello everyone I'm creating a new game and I have the basics working. It would be really nice to hear what you think. The game is still under construction but you should be able to play the first level of each mission I am working on the next levels. It is still under construction but i hope to be able to create a fully working version. here is the link: https://sharesoft.nl/phaser/alienInvasion.php?language=en
  14. Can you get out of hell? LATEST GAME BY DONTMIND8 GAME STORY The King of all terrorist died due to heart attack, His soul fall into hell. The King of all terrorist want to get out into the hell, but it’s hard! Can you help him? CONTROLS ARROW KEYS TO MOVE PRESS ARROW KEYS and SPACE BAR to DASH INSTRUCTIONS Collect diamonds and find the key to open the door to next level PLAY GET OUT OF HELL NOW!
  15. I'm new to phaser and doing a course. I'm a noob so dont make fun of me too much. anyways, i need to rotate this image of a cupcake when clicking it counter clockwise 10 degrees. how would i do this? here is my code right now. import 'phaser' var game = new Phaser.Game(500, 300, Phaser.AUTO, 'game', { preload: preload, create: create }) function preload() { game.load.image('cupcake', '/api/asset/png/!vault/phaserData.cupcake') } // Declare a global variable which we can access in any function in the file var cupcake function create() { cup
  16. Hi everyone My entry in Jamtastic vol.#1 Play here: http://45.55.60.152/games/42/ (link fix) Made with: Phaser/Typescript (I'll put the game code in github soon. ) Any comments, feedback or suggestions anyone has is greatly appreciated =D
  17. >First of all: Sorry for my shitty english... I created this collaborative framework not with the intention of remaking the library(phaser) but organize code and the development environment. I separated in three parts: > Pkframework (github project) The framework itself // need to documentation @todo > Pkframework exemples (github project) Which will be both the repository of examples as the initial development models > Pkframework client (github project) Install the initial models and make them work (webserver, auto typescript compile/deploy, live
  18. Hi guys, this is Gamecook, My team only cook great delicious games. We are especially good at cooking Puzzle games. Here are two new works, hope you like it, And you're appreciated if you rate them. Any ideas, let me know thanks. http://mota.9191youxi.com/H5Games/NinjaRun2/ http://mota.9191youxi.com/H5Games/SmilyCubes
  19. In this article I show a design pattern of writing a HTML5 game in phaser, specially helpful for writing larger games. Phaser is one of the best HTML5 game development frameworks in the wild west of Javascript world. It is certainly a powerful tool when used carefully. Phaser imposes no design decisions over you, it gives you complete freedom over what design patterns you want to choose. I have been using Phaser for more than a year. With time, I created a ‘design pattern’ which would be helpful in making games. I also created some tools to help me in C++ and FreeBASIC like the one which
  20. I would like to si ArcCamera to have plugin for virtual joystick for rotation. Or optional feature to joystick for move forward backward (which could be enabled or disabled) But joystick for rotation will be fine to see. I have some example how arccamera follow ball. I create my own joystick for rotation only (without forward and backward..... options!) (and posibility for forward/backward/left/right joystick which we could attach 3d calulation of object in center of arccamera) Can anybody add feature for arcCamera rotation pick/touch joystick like VirtualJoysticksCamera have it on t
  21. Hakem

    Sound effects

    Heya! My first post here! I tryed to roam around to see if i could figure out how to add sound files to my game. I JUST started today with the basic tutorial where you have to grab stars. Currently working as webintegrator so i got some knowledge, but i just cant figure out how it works. Is there a tutorial to add sound bits to your game when an event is triggered? like when you "kill" a star?
  22. Tilt The Dot (Android Game) This is my first Android game made with the phaser framework called Tilt The Dot. To play, tilt your device to move a little dot on the screen. Move the dot to hit the blue goals. How high can you score? The game currently consists of 9 characters, a leaderboard, and arcade style graphics. Since the last update, I have added several new and improved features including: - A more comprehensive tutorial - New character! (Dog) - Adjustable device sensitivity - 3-second countdown before gameplay Play it on Android here: https://play.google.com/store/apps/deta
  23. Hi, The last version of Phaser Editor is ready to download! This is a Release Candidate version (Phaser Editor RC 15.11). This time we are also releasing new great stuff: The website was reworked with a new look.We created a blog to keep you updated and write about the great features around Phaser Editor.In the blog you will find a quick start guide to help you with the main tasks. This guide includes 8 video demos.The subscription form was moved to a professional website so we can give you a better newsletter.This release is an evaluation product but with no expiration date, it just sh
  24. tl;dr: 1. After copying a project template, are you supposed to also copy the phaser.js or phaser.min.js from the build folder into your game file? 2. Do you have to make the css and assets folders on your own? 3. when you separate your css, html, and js folder, how do you call them in your html file? 4. What are the bare necessities you need to make a game that you will wrap using CocoonJS for iPhone and Android? Smart Watches? full length: So I just finished the "Getting Started" tutorial on Phaser's website; although I found it useful, I felt that it did not properly address how t
  25. Hello everyone, firstly I am new to Phaser, but I would really like to create a typing/educational game ! (like moon-type : http://www.wordgames.com/moon-type-2.html) I have already created a background and a caracter (the simplest stuff), but I have no idea how to create moving text blocks containing a dictionnary (although I have a .txt file with a list of all existing words), progressive difficulty and a scoring system.. I know, I'm asking a lot, but i really need help, I'm more on the actual look of the game. Please help me ! Thank you in advance.
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