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Found 6 results

  1. Nerik has gone to panic-buy some lettuce. But alas! He has become trapped at the checkout, and must make a last desperate attempt to honor social distancing rules. Direct game link here: https://neriktheslug.com
  2. Welcome to our open Alpha of space.game! We'll be constantly updating the game and will be adding new features such as online multiplayer, new game modes, accounts, friends, store, and more! Game Description Claim as much territory as you can by strategically flying your spaceship around the map. You’re invincible while inside your territory and can kill anyone entering your space. Outside of your territory, other players can hit your trail and destroy your spaceship. If you hit another player’s trail, you’ll destroy their spaceship. A head to head collision results in both spacesh
  3. A Game I made for the js13kb contest using craters.js a new small micro game framework https://swashvirus.github.io/firedrone/
  4. Hi, does anybody know a professional/real mobile game made with Three.js/Babylon.js/Playcanvas? It seems like no one is betting for these technologies and goes for Unity or similar.
  5. Hello, I created a pwa with Phaser 2, following this tutorial https://phaser.io/news/2018/10/progressive-web-apps-tutorial. I face a problem with how the game scales on mobile. In my game I use these Phaser 2 methods: game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; game.scale.pageAlignHorizontally = true; game.scale.pageAlignVertically = true; When I click the localhost link in my mobile, the game is way too big and when I 'download' it to act like an app, it gets really shaky at first, scaling up and down until it settles to the correct size. The game d
  6. Hi there! I've created a detailed tutorial on how to create a full cross-platforms WebGL game (using Babylon.js of course) from mobile touch devices, to desktop up to VR! https://www.davrous.com/2018/08/14/using-webgl-and-pwa-to-build-an-adaptative-game-for-touch-mouse-and-vr-devices/ I've tried to create small samples for each section often pointing to the playground to explain you how to do each part. I hope it will help people discovering some Babylon.js principles and will also generate some forks to create other fun 3d experiences! At last, I'm explaining how t
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