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Found 4 results

  1. PLAY IN YOUR BROWSER Hi everyone, I’ve been working as a solo indie developer for a long time, and I am so excited to finally share the sequel to my tower defense game: "Terrifying Zombies: Tower Defense II"! This isn't just your standard "build towers and wait" kind of game. You actually get to freely control your main hero (using WASD or Arrow keys) to fight the zombie hordes directly, while simultaneously building fences and Shock Towers to defend your base and survive. 🔥 Core Features & What's New: Hero Cloning: If you fall in battle, it's not game over! You can spend your earned Gold to instantly clone your hero and jump right back into the fight. Boss Countdown Tracker: You can now track exactly how many days are left until the giant zombie bosses arrive, giving you time to prepare your defenses. New Maps: Survive across brand new Day and Night environments. Expanded Combat: Build high-damage Shock Towers, manage barricades, and face off against completely new and diverse zombie types. You can play the game directly in your browser (no download required) or download it on your Android device (it features auto-landscape rotation for mobile). (If you try the web version and enjoy it, downloading it on Google Play would be a massive support for me!) As a solo developer, your feedback, critiques, and honest thoughts mean the absolute world to me. I would love to hear what you think of the game mechanics. Let me know which wave you manage to reach!
  2. Hi everyone, Looking for some advice on the approach to coding multiple powerups/upgrades. I have googled how to do this but most answers are in c#/java or based on unity so I have trouble understanding what there doing. I am making a geometry wars/asteroids clone and I am giving the player upgrades when they defeat a boss or reach certain multipliers/kills. The problem is that I am having to change lots of code and using lots of if statements to see if a powerup has been activated then changing the bullet effect and then having to change the collision function for the bullets hitting the enemies so that each powerup does something different. For example in my powerup file (handles bullet changes when new power is activated and powerup pick ups) I add more if statements to the bullet logic to change for example the bullet speed and texture then I go into the file that handles collisions and make changes to the bullet / enemies function so that if the bullet is a fire bullet for example, the enemies particle effect is changed to red from blue. I know there are better ways to do this but I'm not sure how in javascript (or any language) any help would be really appreciated some code: powerups.js (bullet logic handler function for special bullets) const scene = this.scene; const utils = this.utils; const player = scene.player.sprite; if (bullet && utils.playerDied === false) { if(utils.explodingBullet) { if(utils.specialLevel > 1) { utils.bulletSpeedSpecial = 120; } else { utils.bulletSpeedSpecial = 250; } bullet.setTexture('explodeBullet'); } else if(utils.flameBullet) { utils.bulletSpeedSpecial = 75; bullet.setTexture('orange'); if(utils.specialLevelCheck === false) { utils.specialLevelCheck = true; scene.flameEmitter.explode(); } if(utils.specialLevel > 1) { player.setTexture('playerO'); scene.playerTrailEmitter.setFrame(['white', 'orange']); } } else { bullet.setTexture('bullet'); player.setTexture('player'); scene.playerTrailEmitter.setFrame(['white']); } bullet.fire(player, scene.reticle); utils.lastFiredSpecial = time + utils.bulletSpeedSpecial; scene.physics.add.overlap(scene.baddieGroup, bullet, scene.callBacks.shootingBaddies, null, scene);
  3. Hello everyone, It's my first game done with Javascript, I've been working on it almost 3 months in my spare time. Game saves the progress with cookies. Looking forward to hear your opinions and feedback. Here is projects GitHub - https://github.com/JasperCherry/HotSteel Here is the game on my uni server - http://doc.gold.ac.uk/~kwisn001/games/HotSteel/ Some screenshots:
  4. Hi everyone, Game - http://liquidrainbow.net/html5/submarine/deploy/ I would like to show latest release from our team - Submarine Dash. This game is like Jetpack Joyride but underwater. You need to collect coins to upgrade your crappy sub to world class submarine P.S. In case if some publishers looking for content here. We are looking for non-exclusive licenses. If you are interested - yaforsh@yandex.com or contact us here
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