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Found 5 results

  1. Hi I'm developing an Opensource tool(Wrappit temporary name) for wrap up the HTML,HTML game to run in Window Application , by using Chromium engine. The tool will provide JS binding some command to manage some feather of Window app such as ScreenSize , Maximize , File Access and other. Additional is version management tool able to update html file in local. I wanna know your opinion any suggestion or require any feature about this project.
  2. Please help building Phaser docs JSON files!

    Hello, I need to build the Phaser docs, specially the JSON files that are under the "resources/docgen/output" folder. I see these files are not matching with the current HTML doc (the JSON files last modification are from 5 months ago, but the HTML files are from a month ago), an example of mismatch is the Loader.audiosprite() method. I tried to build it through "grunt docs" but I get this error: C:\...\bower_components\phaser>grunt docsRunning "clean:docs" (clean) taskCleaning docs/pixi-jsdoc.js...OKRunning "pixidoc" taskMutilating type: (Array(Filter)=>Array<Filter>)Mutilating type: (Array(DisplayObject)=>Array<DisplayObject>)Mutilating type: (Array(Filter)=>Array<Filter>)Mutilating type: (Array(Shader)=>Array<Shader>)Skipping loose comment: Graphics.js:904 (first)No items for GraphicsDataNo items forSkipping loose comment: CanvasBuffer.js:1 (first)Skipping loose comment: CanvasRenderer.js:156 (first)Mutilating type: (Array(Number)=>Array<Number>)Skipping loose comment: WebGLSpriteBatch.js:1 (first)Mutilating type: ({Number}=>Number)Mutilating type: ({Boolean}=>Boolean)Skipping loose comment: Texture.js:8 (first)Skipping loose comment: EventTarget.js:6 (first)Skipping loose comment: Intro.js:1 (first)Running "jsdoc:html" (jsdoc) task>> Unable to locate jsdocWarning: Wrong installation/environnement Use --force to continue.As you can see it fails with the "jsdocs:html" task but did a test and it also fails with the "jsdoc:json" task. I need to update these JSON files to fix tools like PhaserChains and others I am already developing. Thanks
  3. Hi guys! We're pitching a new tool to build HTML5 apps/game via cloud. It's as simple as some build tools like CocoonJS of Ludei, or AppMobi of IntelXDK, but no watermark or splash will be added in your game like other services. [How it woks] - Go to our site, register one developer account. - Set app info: name, package name, version, screen orientation... - Upload your HTML5 zip file, icon, splash image... - Integrate Admob, Chartboost, Google Analytics... with your own IDs - Choose wrapper technology like Crosswalk or Cordova or Android Webview... - Android-only right now [Pricing] - We just only charge for unique package name one-time at all with very low price (~1$). - It means you can build unlimited times with a package name. If you have interested with our tool, please contact me via email: quanghd.it@gmail.com, I'll give you the link of beta test version, it's FREE! Thank you!
  4. Build a Snowman

    Build a Snowman is a logical game where you have to split 2 parts of snowman ?s body into one. Some subjects will help you with your task or complicate it. So let´s test your brain! Game contains: -3 worlds - 30 levels - stuning pixelart graphic - nice music - mini story Home page: http://www.raiper34.net/en Developers: Program: Raiper34 Graphic: TsN5 Music: Václav Špíral Level design: Bezza You play this game in internet browser! Android and iOS version coming soon? Run! or Download and Install for Android!