Search the Community

Showing results for tags 'idle'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 5 results

  1. Hey everyone, this will be a bit weird. So I am more of a creative director more then anything and I wouldn't even call me that. The most I have made is a Kaizo hack for SMW. I have been trying to learn some basics with Lua, ruby and python for years now and understand the idea and the dictionary but have never grasp when and where to use them. So why am I here? Well I want to make something basic, to keep me distracted and pass the time. I am in my 20's and have been stuck in the Philippines for about a year now... things aren't looking good and I am in a waiting period hoping to get home. I wont get to into it but need a distraction. I don't want someone to code anything or work for this little project just help enough for me to get it done. On to the idea. There once was a game called Idle Quest I use to play back in 2006. The site that hosted is was shut down and the game went with it. It was a idle game, true idle. It consisted of a map made in ASCII style. Similar to classic rogues. You would click on areas of the map, each had information on hover like suggested level and possible random loot. You would click and idle. No sprites just a black box white text character sheet on the side and a log showing you random events, loot, battles etc. That's all. You go to sleep and your character either died or you leveled and got loot. Equipment was automatically changed out did not matter if it was worse or better, you found it and it equipped. it was up to you when you should leave and idle somewhere else. I want to recreate this but with my flare. When it comes to sprite design, world and story. I already did all that. Sprite work, ideas, level design, assets. That's my strong suit. It putting it together and making it work. I will be making this on wix. I have made game guides and website on their before. (I use it because I don't know HTML5) Just some basic tips or tutorials would help on the following and I will work on trying to actually make it. -Creating a list of text that will be randomly pulled per area. Like a list of random loot and enemies and events (just text) I assume this would also be if else style if enemy then this else keep pulling from list I would also assume this would have to be separated by each. Items would have to automatically replace equipped items every time events would have to have a separate table of random things. -Figuring out the math, ( I don't want to make it to complicated with multiple stats effecting speed and all that) I figured Level would be the only factor in victory or death. like a if else/ true false style. The more I write the more I think that this is much more complicated then I thought. I guess I will stop here and if you want to discuss it more or help me in anyway just reply and I can make a discord or something.
  2. Try my new game Myths N Hero : https://play.google.com/store/apps/details?id=com.antpixel.myth I Develop it using C2 and build to android using xdk 😄 Myths N Heros is an idle games / clicker games / tap games. Myths N Heros tells the story of the earth is currently dominated by evil monsters. You are one of the several heroes who wants to save the earth from the evil monsters. In your adventure you find the ancient scroll to summon heroes from the past (Mythological heroes) like Sun Go Kong, Hercules, Gatot Kaca, and others. With their help grab your sword and slay as many evil monsters on this earth, and don't forget to collect equipment along the journey to make you and your allies stronger. ❖ How To Play ❖ - Tap/Click to attack, - Tap/Click to leveling up, - Tap/Click to summon mythological heroes, - Tap/Click to make you and your allies stronger, - Tap/Click to using your great skill, - Tap/Click to collect money, - Tap/Click to use equipment, - Tap, tap and tap to slay as many evil monsters as you can, - or just leave it and let your allies finishing your job . ❖ Plan for Future Update ❖ - More Levels, - More Monsters, - More Equipments, - More Mythological heroes, - More Skills, - Play with friends, - etc Feedbacks are most welcome : myth@antpixel.com
  3. Hi Everyone, Idle Brainz is my latest project, an incremental multiplayer game. In this idle game the players must tickle a sextuplet of brainz to grow their neurons. They start manually then can discover and upgrade "ideas" that will automatically tickle and stimulate the brainz (even when offline). Additionally the players can carry out experiments to gain temporary and permanent multipliers (the only true way to reach higher gains magnitude). Players can battle against other players (or friends depending on the platform connected to) and the AI with mini-games (memory, skill, high score games) to earn gold and gifts. Gold is the currency needed to buy the green substance needed for experiments and gifts can contain either permanent or temporary multipliers. My goal with this game was to create a bunch of mini-games linked together through a more global and multiplayer experience. Each mini-game can be "instantiated" independently from the main game on any platform and played "standalone" or be part of the main experience. Here is the video trailer: A few screens: The game will be available on iTunes, Google Play, online and several Messengers. I will post more updates in the coming days. Feedback welcome. Thanks.
  4. Hi, I'm working on a simple platformer and I'm trying to get the player to play his idle animation when a timer reaches 0. I looked at the Basic Repeat Event example to get a sense of things. I tried two ways but didn't get the correct results. V1: Sprite will flicker with the first frame of the idle animation, but does not play it through. function create() { player.animations.add('idle', [4, 15], 10, false); game.time.events.repeat(Phaser.Timer.SECOND * 2.5, 10, idleAnim, this);}function idleAnim() { if (player.body.velocity.x === 0 && player.body.touching.down) { player.animations.play('idle'); }}V2: After the timer ticks, nothing happens until I move my character left or right, in which case, he gets stuck in the first frame of the idle. var goIdle = 0;function create() { player.animations.add('idle', [4, 15], 10, false); game.time.events.repeat(Phaser.Timer.SECOND * 2.5, 10, idleAnim, this);}function idleAnim() { if (player.body.velocity.x === 0 && player.body.touching.down) { goIdle = 1; } else goIdle = 0;}function update() { if (goIdle === 1) { player.animations.play('idle'); };I feel like I'm missing something totally obvious. Also, as a side note, does the repeat function need to have a repeat count? Could I leave that out if I wanted it to tick infinitely? Thanks!
  5. Hello! In game, made on Phaser (2.1.3) is too much idle time on each frame. This causes FPS(frame per second) drop below 60. Drawing takes minimum time, but the wait of the next frame lasts longer than necessary(have a look at white bars on the screenshot). What causes this problem and how it could be solved?