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  1. Try my new game Myths N Hero : I Develop it using C2 and build to android using xdk 😄 Myths N Heros is an idle games / clicker games / tap games. Myths N Heros tells the story of the earth is currently dominated by evil monsters. You are one of the several heroes who wants to save the earth from the evil monsters. In your adventure you find the ancient scroll to summon heroes from the past (Mythological heroes) like Sun Go Kong, Hercules, Gatot Kaca, and others. With their help grab your sword and slay as many evil monsters on this earth, and don't forget to collect equipment along the journey to make you and your allies stronger. ❖ How To Play ❖ - Tap/Click to attack, - Tap/Click to leveling up, - Tap/Click to summon mythological heroes, - Tap/Click to make you and your allies stronger, - Tap/Click to using your great skill, - Tap/Click to collect money, - Tap/Click to use equipment, - Tap, tap and tap to slay as many evil monsters as you can, - or just leave it and let your allies finishing your job . ❖ Plan for Future Update ❖ - More Levels, - More Monsters, - More Equipments, - More Mythological heroes, - More Skills, - Play with friends, - etc Feedbacks are most welcome :
  2. Hi Everyone, Idle Brainz is my latest project, an incremental multiplayer game. In this idle game the players must tickle a sextuplet of brainz to grow their neurons. They start manually then can discover and upgrade "ideas" that will automatically tickle and stimulate the brainz (even when offline). Additionally the players can carry out experiments to gain temporary and permanent multipliers (the only true way to reach higher gains magnitude). Players can battle against other players (or friends depending on the platform connected to) and the AI with mini-games (memory, skill, high score games) to earn gold and gifts. Gold is the currency needed to buy the green substance needed for experiments and gifts can contain either permanent or temporary multipliers. My goal with this game was to create a bunch of mini-games linked together through a more global and multiplayer experience. Each mini-game can be "instantiated" independently from the main game on any platform and played "standalone" or be part of the main experience. Here is the video trailer: A few screens: The game will be available on iTunes, Google Play, online and several Messengers. I will post more updates in the coming days. Feedback welcome. Thanks.
  3. Hi, I'm working on a simple platformer and I'm trying to get the player to play his idle animation when a timer reaches 0. I looked at the Basic Repeat Event example to get a sense of things. I tried two ways but didn't get the correct results. V1: Sprite will flicker with the first frame of the idle animation, but does not play it through. function create() { player.animations.add('idle', [4, 15], 10, false); * 2.5, 10, idleAnim, this);}function idleAnim() { if (player.body.velocity.x === 0 && player.body.touching.down) {'idle'); }}V2: After the timer ticks, nothing happens until I move my character left or right, in which case, he gets stuck in the first frame of the idle. var goIdle = 0;function create() { player.animations.add('idle', [4, 15], 10, false); * 2.5, 10, idleAnim, this);}function idleAnim() { if (player.body.velocity.x === 0 && player.body.touching.down) { goIdle = 1; } else goIdle = 0;}function update() { if (goIdle === 1) {'idle'); };I feel like I'm missing something totally obvious. Also, as a side note, does the repeat function need to have a repeat count? Could I leave that out if I wanted it to tick infinitely? Thanks!
  4. Hello! In game, made on Phaser (2.1.3) is too much idle time on each frame. This causes FPS(frame per second) drop below 60. Drawing takes minimum time, but the wait of the next frame lasts longer than necessary(have a look at white bars on the screenshot). What causes this problem and how it could be solved?