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Pixi.js Showcase


Mat Groves
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Little tip for Probably_Kira

 

Don't use path starting with / like this:

PIXI.Texture.fromImage("/textures/Walkways/walkway2W.png");//or<li><a href="/00_simplest/">Simplest Game Example</a></li>

Otherwise it will refer to the site domain directly and not be relative to where the file is at wich is not what you want.

 

Because if i host it at http://localhost/workshop it will try to get:

http://localhost/textures/Walkways/walkway2W.png

while the file is actually at:

http://localhost/workshop/textures/Walkways/walkway2W.png
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  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...

We just posted our Pixi.js game (including some screenshots) in the Showcase forum:

http://www.html5gamedevs.com/topic/2155-kaatje-a-growing-gaming-world-for-kids/

 

Here is a direct link to the game:

Kaatje - Click here to play

 

 

Thanks for the great framework and support, GoodBoy!

 

This AWESOME! Really slick work, great job sir! :D

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Hi !

 

I used Pixi.js to develop the game for this contest :

http://www.jeu.bouyguestelecom.fr

 

The game page appears just after the form (that you can fill randomly). It may display the Flash/Starling version depending on your browser parameters, but the HTML5/Pixijs version has the priority. ;)

 

Thanks again to Mat Groves for this fantastic piece of work. Mat, you may recognize the game ! Well, no rabbit in the final version, I couldn't show the final assets during development as you can imagine !

 

I'm currently working (offwork) on an AABB collision detection engine that will work separately from any rendering engine. I plan to use Pixi.js to make the final game. Here's a first demo with PIXI.Graphics to show something :

http://pixelshaped.com/reunionjs/

 

Hopefully, there will be rabbits !

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Hey,

 

I'm currently making an isometric game using PIXI for rendering / organisation.

 

It has been a great help!

 

Behind the scenes I have a 3d engine (I'm not using WebGL), so that bots and geometry are imported via OBJ files. It also uses Box2d for collision detection + other physics.

 

Everything is pre-rendered e.g. the weird vehicle in the screenshots is rendered at 180 different angles. The vehicle is itself built of many different MovieClips, so it can be animated it various ways.

 

It runs pretty damn fast, using the CanvasRenderer.

 

Anyway, just thought I'd let you know, even though it's early days.

 

 

Game_Wed20_Nov.png

 

and another angle:

 

Game_Wed20_Nov_alt_angle.png

 

 

Cheers,

 

Rob

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  • 3 weeks later...

Hi, I've just gotten started with Pixi (and programming in general). Here's what I've come up with so far. There's not much to it at the moment, but I think something could be done with it... I'm just not sure what. It's really fun learning all this stuff in the meantime, though. (I'm no expert but I suspect Pixi is a stellar achievement; it's certainly been very user-friendly and rewarding to use. Thank you!)
 
Chicken Protector

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  • 1 month later...

Hi,

i used pixi.js 1.4 for my android game. It's classic memory game. Performance is realy good on tablets/phones with CocoonJS.

Thanks for pixi, excellent rendering engine!

 

Pexeso memory game:

https://play.google.com/store/apps/details?id=com.dreamiolab.pexeso

 

Great job!! Will have to give it a download and have a go! :D

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Hi !

 

I used Pixi.js to develop the game for this contest :

http://www.jeu.bouyguestelecom.fr

 

The game page appears just after the form (that you can fill randomly). It may display the Flash/Starling version depending on your browser parameters, but the HTML5/Pixijs version has the priority. ;)

 

Thanks again to Mat Groves for this fantastic piece of work. Mat, you may recognize the game ! Well, no rabbit in the final version, I couldn't show the final assets during development as you can imagine !

 

I'm currently working (offwork) on an AABB collision detection engine that will work separately from any rendering engine. I plan to use Pixi.js to make the final game. Here's a first demo with PIXI.Graphics to show something :

http://pixelshaped.com/reunionjs/

 

Hopefully, there will be rabbits !

 

Are you planning on releasing the engine to the public? Either way it looks impressive. 

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