finalcut Posted December 12, 2015 Share Posted December 12, 2015 Hello!We used pixi for the companion app of an interactive storybook that we're building.We use opencv to recognise a markerless target from the book and the scene comes to life in the app where the user can interact and progress the story.The animations and interactivity are implemented using pixi js.You can check it out here http://jimmyandthemagicphone.com/. (it's an ios app) Quote Link to comment Share on other sites More sharing options...
Taras Posted December 22, 2015 Share Posted December 22, 2015 Hi guys!If somebody need - Pixi.js v.3 and ES6 game examplehttps://bitbucket.org/tmakota/coun4 Enjoy!PS. AI not fully implemented, only horizontal lines Quote Link to comment Share on other sites More sharing options...
mattstyles Posted December 22, 2015 Share Posted December 22, 2015 Hi guys!If somebody need - Pixi.js v.3 and ES6 game examplehttps://bitbucket.org/tmakota/coun4 Enjoy!PS. AI not fully implemented, only horizontal lines It's really good to see people posting the code for their game to help others learn. I'm not sure where you've copy-pasted large chunks of it from but your tabs are all over the place. If your editor can't handle normalizing your tabs can you run a beautifier over the whole lot or something, because its pretty unreadable in the browser at the moment. Quote Link to comment Share on other sites More sharing options...
Taras Posted December 22, 2015 Share Posted December 22, 2015 Agree, tabs looks really not good. In Code editor didn't see that. SorryFYI. About using Pixi v.3 + ES6 is now book http://www.apress.com/9781484210956?gtmf=c Quote Link to comment Share on other sites More sharing options...
Tobi Reif Posted December 28, 2015 Share Posted December 28, 2015 Check out my Christmas demo: http://codepen.io/TobiReif/full/JGGWZJ/ Quote Link to comment Share on other sites More sharing options...
Exca Posted December 29, 2015 Share Posted December 29, 2015 Late christmas greetings https://dl.dropboxusercontent.com/u/8932415/xmas2015/index.html ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
rabish64 Posted December 30, 2015 Share Posted December 30, 2015 Hi, this was my first experiment of interactive graphic developed in my spare time.It was originally written in AS3 some years ago, but the source code was a mess.This month I did some cleaning and translated it in JS using PIXI.You can create notes with paper-like effects (you can drag and turn both sides).I called it Pi Note: http://myrepo1010.github.io/pi-note/Hope you enjoy it ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
Prozi Posted January 6, 2016 Share Posted January 6, 2016 @Prozi great work on Chiland, looks awesome. only issue I had was that clicking to attack also moved my character, so I died, quickly and a lot. Now RMB doesnt move your character,also SPACE and WSAD/arrows moving for oldschool peopleAlong with another 100 updates Quote Link to comment Share on other sites More sharing options...
eggborne Posted January 6, 2016 Share Posted January 6, 2016 Hi folks. I'm working on a sort of Missile Command/tower defense mashup, and I'd love to hear feedback or suggestions. I love Pixi; it makes it so easy! Kingdom Come http://www.eggborne.com/kingdomcome Quote Link to comment Share on other sites More sharing options...
mattstyles Posted January 7, 2016 Share Posted January 7, 2016 Hi folks. I'm working on a sort of Missile Command/tower defense mashup, and I'd love to hear feedback or suggestions. I love Pixi; it makes it so easy!Kingdom Come http://www.eggborne.com/kingdomcome Nice work, a great start. It did get easy really quick, by about wave 7 or 8 or so I hardly even saw an invader anymore as they were destroyed as soon as they spawned. Quote Link to comment Share on other sites More sharing options...
Jorisslagter Posted February 23, 2016 Share Posted February 23, 2016 On 6-1-2016 at 8:26 PM, eggborne said: Hi folks. I'm working on a sort of Missile Command/tower defense mashup, and I'd love to hear feedback or suggestions. I love Pixi; it makes it so easy! Kingdom Come http://www.eggborne.com/kingdomcome Nicely done, I like the game elements you put in the game. It's definitely fun to play and I think also allot of fun to create. Am I right? Quote Link to comment Share on other sites More sharing options...
chrispie Posted March 2, 2016 Share Posted March 2, 2016 First of all I want to thank you guys for this amazing library! It has been a bliss finding pixi.js. The code is very well documented, you got a great community, and last but not least - it is the fastest cat in town. Thats why I stuck with pixi, cause in the end it outperformed three.js and other approaches in speed and usability. Now the showcase: I built a zoomable interface for 1500 historical drawings. The visualization marks a new and playful approach to access large culture datasets, which are being made public these days. I used pixi.js to render all the images in the browser and added some optimizations & logic for handling that amount of textures in different resolutions. http://uclab.fh-potsdam.de/fw4/en/vis/ destination.mp4 Quote Link to comment Share on other sites More sharing options...
JDW Posted March 24, 2016 Share Posted March 24, 2016 Oh god, 2 years in the making, seeing this post and waiting to be able to answer here! What a journey for our team, and a good one thanks to PIXIjs. Today we are releasing our game, Celsius Heroes, worldwide. => http://www.celsiusheroes.com/ The game is an old school western RPG/Dungeon crawler with a match-3 combat system (inspired by Puzzle and Dragons). We use PIXI for our UI and a homemade WebGL 3D engine for the 3d stuff. The game runs on Facebook, and Android/iOS thanks to Cocoon.io https://apps.facebook.com/celsiusheroes/ https://itunes.apple.com/ca/app/celsius-heroes/id966885157 https://play.google.com/store/apps/details?id=com.celsiusonline.celsiusheroes We learned so much during these 2 years and I have a special thank you for Mat and Chad that helped us a lot when the v3 was released. You are amazing and you sure are thanked again in our credits. See you soon for another game! themoonrat 1 Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted March 24, 2016 Share Posted March 24, 2016 51 minutes ago, JDW said: The game is an old school western RPG/Dungeon crawler with a match-3 combat system (inspired by Puzzle and Dragons). We use PIXI for our UI and a homemade WebGL 3D engine for the 3d stuff. The game runs on Facebook, and Android/iOS thanks to Cocoon.io So awesome! By the way, pixiv4 will have 3D plugin Quote Link to comment Share on other sites More sharing options...
devbot Posted April 5, 2016 Share Posted April 5, 2016 I've made a Pixi.js audio (html5) player for our website. It's live, far better than what we had. https://filter.dj Quote Link to comment Share on other sites More sharing options...
Moritur Posted May 16, 2016 Share Posted May 16, 2016 Hey guys, I just finished my first pixi.js game (I already made a few with native Andorid) and published it as Website and Android app: https://snaker-game.com https://play.google.com/store/apps/details?id=de.sopamo.snaker It also uses pixi lights. I'd love to hear your feedback A friend of mine composed some electronic music to go with it. Quote Link to comment Share on other sites More sharing options...
mattstyles Posted May 17, 2016 Share Posted May 17, 2016 20 hours ago, Moritur said: Hey guys, I just finished my first pixi.js game (I already made a few with native Andorid) and published it as Website and Android app: https://snaker-game.com Man that is hard! Quote Link to comment Share on other sites More sharing options...
pdiddles03 Posted July 22, 2016 Share Posted July 22, 2016 https://play.google.com/store/apps/details?id=bit.blaster.com Still things I have to do yet but here is my first game Quote Link to comment Share on other sites More sharing options...
dinther Posted September 2, 2016 Share Posted September 2, 2016 My ship simulator just went beta this week. It's not a twitch game but you may find it strangely addictive. Ships2career.com is a Top down view ship simulator that uses Google maps and Mapzen vector tiles for land/water data. On top I placed a pixijs canvas on which I render the ships, their wakes and the ship control panels. Initially I wrote the game using kineticjs but it was too slow and support stopped. Glad that happened because Pixijs is so much better and faster. http://www.ships2career.com More info on my facebook group: https://www.facebook.com/groups/604877766331938/ Hachi, Milton and ivan.popelyshev 3 Quote Link to comment Share on other sites More sharing options...
Milton Posted September 2, 2016 Share Posted September 2, 2016 16 minutes ago, dinther said: My ship simulator just went beta this week. It's not a twitch game but you may find it strangely addictive. Wow, Ports of Call was one of my favorites in the old days. Hope you implement the entire game Quote Link to comment Share on other sites More sharing options...
staff0rd Posted September 9, 2016 Share Posted September 9, 2016 Honey Shot - http://www.newgrounds.com/portal/view/680560 Full post. Quote Link to comment Share on other sites More sharing options...
davydka Posted October 9, 2016 Share Posted October 9, 2016 HearstLive - https://www.youtube.com/watch?v=cBj5rGToDJ8 Permanent LED wall installation at Hearst Tower in NYC. The entire installation uses 7 million LEDs. It is more than 50 feet long and about 12 feet tall on both the 8th Avenue and 57th Street sides. Developed PIXI based display software running at UHD 4K resolution with 24/7 uptime. It integrates with a Laravel backend and is updated 4 x per day by an editorial team. Built with React, Node, Vim and PIXI You can see it at 300 W 57th St, New York, NY. Contra 1 Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted October 9, 2016 Share Posted October 9, 2016 10 hours ago, davydka said: HearstLive - https://www.youtube.com/watch?v=cBj5rGToDJ8 Permanent LED wall installation at Hearst Tower in NYC. The entire installation uses 7 million LEDs. It is more than 50 feet long and about 12 feet tall on both the 8th Avenue and 57th Street sides. Developed PIXI based display software running at UHD 4K resolution with 24/7 uptime. It integrates with a Laravel backend and is updated 4 x per day by an editorial team. Built with React, Node, Vim and PIXI You can see it at 300 W 57th St, New York, NY. WOW. So, does PIXI work on NODE? Which version of pixi? Quote Link to comment Share on other sites More sharing options...
davydka Posted October 13, 2016 Share Posted October 13, 2016 On 10/9/2016 at 11:15 AM, ivan.popelyshev said: WOW. So, does PIXI work on NODE? Which version of pixi? Haha, no nothing that special. Node was just part of the tools used on the project. Mainly node was used to pull down assets from a remote source and to act as a local web server. I locked everything down to their respective versions when I started the project so this is PIXI 3.0.9. Another tool extensively used was Greensock. Quote Link to comment Share on other sites More sharing options...
Exca Posted October 31, 2016 Share Posted October 31, 2016 I made a 0h game jam game with Pixi.js. You can play it here https://excaa.github.io/morsetap/bin/index.html For more info on 0h game jams, check this site out http://0hgame.eu/ Quote Link to comment Share on other sites More sharing options...
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