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Showing results for tags 'browserquest'.
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PhaserQuest - Roleplay Mod
Langerz82 posted a topic in Game ShowcasePhaserQuest - Roleplay Mod. This is a version of PhaserQuest with RPG elements in it such as levelling and an equipment system. Many thanks go to the original developer of PhaserQuest and of BrowserQuest for the assets. Play the Demo Here: http://vps128058.vps.ovh.ca:8081/ Note 2 - You also need to be level 2 to equip the next beginner sword. The dialog is missing for now.
open-source [Open-Source 2D MMO] Kaetram
Potato King posted a topic in Game ShowcaseKaetram Kaetram is an open-source game-engine created to aid those interested in entering the game development realm. The codebase is simple, clean, and intuitive. This project is intended to be used as a learning tool. The original idea is based on Little Workshop's demo game – BrowserQuest (BQ). This game uses original BQ assets as well as custom-made ones. The entire code-base has been written from scratch, using more modern approaches. GitHub Repo – https://github.com/Veradictus/Kaetram-Open Live Version – https://kaetram.com Join us on Discord – https://discord.gg/MmbGAaw Patreon – https://www.patreon.com/kaetram Features BQ was intended as an experiment to showcase HTML5 capabilities, since then, technology has only served to advance. Kaetram contains a lot of ideas and features that builds on top of its predecesor, a couple are: Multiplayer using Socket.IO Enhanced rendering engine (includes dynamic lighting, overlays, animated tiles) Region system (client receives only necessary data and saves it) Questing and achievements system. Plugin-based combat system (for bosses/special enemies). Supports RESTful API. Discord server integration. Cross-server private messaging and interactions. And much more Regions The region system sends data to the client according to the map data of the server. The collisions are checked both server-side and client-side to avoid cheating. The region system makes use of dynamic tiles, which are unlocked according to a player's progress. Furthermore, there is integrated support for instancing, where we can use a section of the map (or clone it) and reuse it for certain groups of players. The instancing is perfect for activities such as minigames, where we will want to run multiple instances in parallel. Tilemap Kaetram is built with modularity in mind, as such, the client supports multiple tileset parsing. The tilemap can easily be constructed using Tiled Map Editor. Using our map parsing tool you can easily export your creation to both the client and the server. Kaetram Hub There is also support for a hub server. This can help connect servers across one another, allowing players to interact with their friends across them in a variety of ways (private messaging and guilds). Furthermore, the hub serves as a gateway for determining what server to place players in. If a server is full, it simply returns another server that has room for the player.
GAME COMPETITION On 1st August at exactly midnight UTC we will be doing a complete wipe of all users for a new update. The for the Users who reach to level 70 first we will be awarding them a cash prize via PayPal. Entrance is absolutely free. 1st. $100 USD 2nd and 3rd: $50 USD You may play on a shared account however we will not be held responsible if items go missing etc. Cheating in-game will not be tolerated for this competition and fair play rules will be in-place. You may ask why we are running this competition. Well there is a couple reasons, for one we want to stress test the server under a higher load than just a few players. We also want people who have never played the game to get a feel for it and hopefully become long-term players. If your not familiar with the game start playing now to get a feel for the mechanics, however the update may change a few things at our discretion. Happy gaming everyone!! [Beta] MaEarth Platforms: Browser/Android Game checkout Google Play Store . Game Link: http://www.maearth.com Description: Retro-based overhead 2D tile based MMORPG. Original based off Browser Quest, the source of Airasky and Tap Tap Adventure. MaEarth puts you in a world full of monsters roaming the lands where users level up, quest by hunting specific monster and collect/buy weapons and armor. The PvP Server the monsters are stronger and you are pitted against the other side of players. It is weighted and auto selects which side you are on for balanced PvP play. Forums: http://maearth.com/forums Will put up some Screenshots soon. Gameplay: https://www.youtube.com/watch?v=TVc71mr8WP4&t=27s
how to analyze the browerquest?
Elavavator posted a topic in 2DHi, im new to the forums. I recently came across this opensource game, browserquest, and i thought how better to learn how to program a game by playing with its insides. However, I dont know where to begin when it comes to what tools Im going to need to look at the code and such. btw the title is from how i learned to make some pretty cool technical maps on starcraft back in the day by just playing with other peoples maps and learning from that.
Paragon Crusade [Browserquest Clone]
eddieone posted a topic in Game ShowcaseHey guys, I haven't posted here in awhile and saw the showcase category. Figured I would show a html5 project that I was a part of among others in the team. This was my first large JS/html5 project. I learned a lot but in hindsight, wish we used an engine instead of trying to make one out of a early game demo. Still, can't complain become sometimes learning the hard way is for the best. Without futher droning, I present Paragon Crusade. http://apps.id.net/paragon-crusade Team included Adam Cheong Genard Mary Jean Pedroso Matthieu Jean Jardeleza Olesh Beau Lovett Andrew McCormick