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Found 7 results

  1. I'm looking for a Senior Game Programmer to join the comnpany of one of my client, who is one of the most well known European gaming studios. They developed and released several AAA games. They are currently working on a new unannounced project which is an open world FPP RPG. Moreover, this position is possible in full remote from anywhere in Europe only. Your Missions: creating and prototyping new mechanics / systems, development of an already existing code base, creating systems and tools for other people on the team, co–operation with artists and designers, code optimization and debugging, mentor fellow programmers. Your profile: excellent knowledge of C++, familiarity with STL and version control systems, at least 5 years of experience in creating and implementing gameplay mechanics, with experience on at least one AAA game experience developing / maintaining large gameplay systems, authentic passion for games as well as knowledge of the latest titles and trends, especially in FPP games, understanding of rules and problems connected with playability in FPP/TPP games, very good command of English. If you are interested by this position, you can contact me on my mail: [email protected]
  2. Hello guys, I'm Hipreme(aka MrcSnm). I have some experience developping some games, and over the time I developed these games I found some need of having a tool that would generate enum for acessing my resources via intellisense. This tools is Licensed on LGPL 3 In every game I developed, at some time, I wrote some code for storing in variables the path for my resources or some easier access. By thinking in this problem, I created one tool that is meant to help every game developer in any language by dynamically updating these resource enumerators when you drag'n drop in your folder a new resource. This tool is very customizable for your needs by accessing its generated file 'settings.config', it is a jar executable that will create one system tray icon on your notification area(already tested on Windows, but I think that it should work on Unix like systems). I already was able to make enums for Javascript, JSON, C++, C, Java and the default one C#. Everything just by tweaking the configs. In this tool you will set an Input path, then the executable will start to listen to this input path. After that, you can set one output path for where the generated file will be created. Every time you save the config file, or drag'n drop some file in a folder that is being listened, it will update the enum generated. That's all folks, hope this tools can help in your development. Access for this tool: https://github.com/MrcSnm/ResourceEnumGenerator
  3. Hello everyone, I am currently looking for a job/contract as a game programmer. I have experience using phaser.js, Unity and sdl. I have been programming as a hobby for the last 10+ years, with the odd programming job here and there. I really want to build up a portfolio, so I am willing to work on lower budget projects (within reason). I have two html5 games published on the Chrome web store, one built from scratch, and the other using the phaser engine. Both of which I will link to down below. I can work on projects solo, or as part of a team. I am also a fast learner, so if you have a game library/engine you would like to use that I may not be familiar with, I can pick it up with little or no effort. I am really looking forward to adding your projects into my portfolio! Thanks so much for your consideration. Regards, Joel Classic Pong! https://chrome.google.com/webstore/detail/classic-pong/olabclbfiihokapjjknlfhfonpnacmhf?hl=en Don't Drop the Bomb! https://chrome.google.com/webstore/detail/dont-drop-the-bomb/plnckkppdpkmmljllchbpmjamjclmdkg
  4. Hello community , I follow this engine for long time . and i would like to ask you question Does it sound logically that means something you will use ? The Idea: to take this engine API and build c++ backend for cross platform use mobile / desktop . keeping the JAVAScript API with native back end , using something like http://duktape.org/ as wrapper (fast none vm ) and option to use the c++ API directly and the design will be the same as Phaser API . ( c++ function that looks like phaser functions naming conventions ) what do you think community ?
  5. Was just wondering if there are any plans (or if anyone knows of a port) to extend support to native iOS / Android via common C++ code? E.g. something that has a compatible API & is compatible with the .babylon file type & FBXConverter etc..?
  6. Hi everybody, we want to introduce our very dynamic and unique company to you: Greentube Internet Entertainment Solutions GmbH with its headquater in Vienna (Austria), is a highly specialized provider of online games for private clients and companies all over the world. With our products we entertain thousands of gamers around the clock every single day. Our portfolio comprises over 100 2D- and 3D-games for web, mobile applications and iTV, paying special attention to the interaction between gamers. Greentube offers top online casino games like Book of Ra™ deluxe, Columbus™ deluxe, Reel King™, Lucky Lady´s Charme™ deluxe and much more. We are constantly looking for highly motivated colleagues to join our innovative and creative team. Have a look at our hompage for more info about our vacancies. http://www.greentube.com/en/jobs/ We are looking forward to hearing from you soon!!!
  7. Hi everybody May a create games for browsers by C++ coding? What is Google Native Client ? Has anyone tried to use it?
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