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Showing results for tags 'candy'.
Hello, I'm attempting to create the same effect you get in games like candy crush where you have a collection of sprites and when one or more dissappears the others 'drop down' to take it's place. I can't really find much information out there about how to do this effectively especially with pixijs. Does anyone know of a good way to do this?
I'm happy to announce that I've finished my third game (after Captain Rogers and Craigen) with Robert from Blackmoon Design and it's called Monster Wants Candy. It's a simple, casual mobile HTML5 game where you have to collect the candy to save your love from evil King. You can PLAY THE GAME HERE. The source code of the demo is available on GitHub, you can also read short "making of" post on the blog. The demo of this game was shown at Mozilla Festival 2013 and the Phaser tutorial I'm working on for a few months now is based on that demo. I'd love to get any feedback on the game itsel
Hi everybody ! Here is the 2nd game I made with Phaser : Candy Mirror Ninja ! The originality is that you don't see things as they are, you only see the images of them on mirrors which are the walls of the levels. You will need some time to get used to it, it's a bit special to master. Controls : Use the arrows to move the Ninja and the mouse to aim and shoot when you get the Laser. Information : The game is based on the themes of the Global Game Jam 2014 ("We don't see things as they are, we see them as we are") and the Candy Jam.It's why there is a King which protects the Ca
Hi, here are some screenshots of my latest game. It's called Yummy Plate and it is a simple one-button casual arcade game. PLAY WEB VERSION Some technical notes (since it's a coder board) - I used the following libs: Pixi.JSTween.js (by sole)CocoonJS (for Android port) Have fun! Best, benny!