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Found 6 results

  1. Hi, It is a simple but quite original puzzle game. Game ready for non exlusive licences, youtube video Thx, Sergiy.
  2. Hi all, on my site you can find some voice libraries for your projects (robots, monsters, etc). In each library, you will find three separated files for each english word, with dry, small reverb and large reverb effects. Gluing together words.... you will get a speaking robot , monster or whatever you want, ready to chat with your game users . Non-english versions will be added soon, just drop me a message if you are interested in some specific language. Complete info and docs on my site: . The small libraries are completely free for you to test and use ( ), paid versions are available. Just contact me for customized versions and custom material, happy to help! PS: to introduce myself to the community, the first 100 users shopping with the coupon HAPPYHTML5GD16 will get a 40% discount all the best! Luigi
  3. Hi all, I've been a bit more of a lurker when it comes to this forum. I've made a couple posts, all related to pixi and have been more active on their github forum than on html5gamedevs. The fruits of about half of a year's work has finally come together in a beta game on Facebook. I'd love for anyone who has a chance to check it out. Any and all feedback is welcomed (you can either reply here on in our in game support ticket center). We use a good bit of DOM elements for our menu UIs and Pixi to render the game. and Nodejs are used in the javascript backend and CI for the html framework. As I have been the lead programmer on the game, I am more than willing to answer questions anyone might have related to the technical side of developing a game like this. I'm also open to any suggestions or tips Please keep in mind that this is a beta and there are some bugs, but we are actively developing the game and released it into beta to help generate some revenue while we continue to improve the game. We also just pushed out a patch that needs some bug fixes, so there are at least two pretty visible known problems. The url is **The screenshots are not full game screenshots, as I simply "Save as Image"d the game canvas.
  4. I'm happy to announce that I've finished my third game (after Captain Rogers and Craigen) with Robert from Blackmoon Design and it's called Monster Wants Candy. It's a simple, casual mobile HTML5 game where you have to collect the candy to save your love from evil King. You can PLAY THE GAME HERE. The source code of the demo is available on GitHub, you can also read short "making of" post on the blog. The demo of this game was shown at Mozilla Festival 2013 and the Phaser tutorial I'm working on for a few months now is based on that demo. I'd love to get any feedback on the game itself and testing on various mobile devices as I own only a few. If you find bugs or have improvements, please let me know in the comments, thanks! Edit: The Getting Started With Phaser: Building "Monster Wants Candy" tutorial is finally available at Tuts+ Gamedev.
  5. Hello to all, I ask again to assess our new game. What do you think the gameplay is good. Is well balanced Thank you in advance Link:
  6. Hello! I have a free open source tbs going on. It's a mix of Heroes of Might and Magic 3 and Magic The Gathering overall. Prototype was released in December, so it hopefully it will improve a lot. I'm constantly looking for more fans / donors / contributors btw! The game will eventually get animations, more creatures playable, adventure maps, new gameplay mods and modes: Augmented Reality (picking up the creatures with your hand, mid air, chess style) or Virtual Reality (being on the combat field yourself, among the creatures). I'm preparing a crowd funding campaign as we speak. Official website - http--,,--// Source - (assets) & (final assets / code / website) Facebook - Twitter - G+ -