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Found 6 results

  1. Should I buy multiple apple and android phones/tablets or can I get away with using some sort of environment/simulator to test my games in?
  2. Need some serious guidance with SceneOptimizer. I promise I have thoroughly read through the wiki page https://github.com/BabylonJS/Babylon.js/wiki/How-to-use-SceneOptimizer-tool I believe I have included the scene optimizer javascript correctly. Not sure if I am implementing the code correctly. Basically, I'm trying to downgrade rendering on slower devices (eg Samsung Galaxy S4). Using this code below, I never see anything coming through on the console.log when testing on my Linux Debian laptop in Chrome 38. Javascript include: <script src="/libs/babylon/babylon.1.14.js">&l
  3. Hello, How do I make my canvas look the same on all devices? function PixiPlay(){ var renderer = PIXI.autoDetectRenderer(350,460,{antialias: false, transparent: false}); document.body.appendChild(renderer.view); var root = new PIXI.Container(); I saw a tutorial talking about Pixiv4. But he talks almost nothing about the canvas Can anyone teach me how to do this, in a simple way, please?
  4. hi, it's a subject that appears also often but i can't find a solution who work for me, especially with the new Phaser. I have a portrait game and i want that my game is stretched like that : width = width of the device height is stretched to the height of the device i want no black borders visibles i have try many things without success, i have follow these links : https://phaser.io/examples/v2/input/game-scale http://www.emanueleferonato.com/2015/03/25/quick-tip-how-to-scale-your-html5-endless-runner-game-to-play-it-on-mobile-devices/ http:/
  5. Hi ! First, sorry for my bad english, i'm french and really not good in english... So, I'm creating a game, with sprites animations on click, all is right with this, but i test it on mobile today and there is a black square at the place of my png sprite, all of the other png are correctly displayed ! I've an other png animated in game wich is not on click event, it works perfectly... i don't understand the prob..? Could u help me please ! ps: If you don't understand anything, i can try to explain better ! Thanks !
  6. Dear HTML5 Games Community, I'm happy and proud to announce our HTML5 games blog "InsideHTML5Games.com" has been succesfully launched! The intention of the blog is mostly to share our insights while testing and distributing hundrets of HTML5 games with the developer community. The blog will provide you an overview about: - common bugs and how to avoid them in your (upcoming) HTML5 game, - major devices on SOFTGAMES's platform (among millons of monthly unqiue users) - tips & tricks to improve user experience & retention - and a lot more... Interested? Then step by at http://www.in
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