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Hello my friends ! I want to see if it's possible to create a big and complete game with Babylon.js. It will be an open world with 3rd person view. It is open source and collaborative. We will release a list of features and for each see if it's possible. I did the beginning (better with chrome) : (free server so you have to wait for the loading of the model) Let's work here : https://github.com/getzelus/babcity Thank you for your attention and hope you will be part of it.
Hey guys I've been working on a multiplayer online game with phaser, node.js, socket.io, and orchestrate.io as a database service for a while now. The game is called Onyx Map, it is still very much a WIP. Check out the current version of the game here: https://onyxonline.herokuapp.com/ the way it is right not you have to complete a simple registration to track your username in the game. The game is a massively multiplayer online exploration platformer, but in it's current state there is not much exploration (read: no exploration at all). You can use the dummy account: username: frank password:aaa to test the game. Be aware if someone else is using the account it will not work for you and you will have to register for a username. The main reason i'm posting on here is because I just finished documenting an open source basic version of this game that is very easy to understand and use for someone who is interested in writing their own mmo in phaser and node js. The source is available on github: https://github.com/vezwork/phasocketonline. Looking at the source of the current version (onyx online) using control+u makes it fairly clear how I implemented certain features like chat and names to this open source version. The client is based off the excellent Phaser beginner platformer tutorial. Hopefully this interests and/or helps some of you! Thanks for taking a look. Feedback is greatly appreciated
I wanted to share with you an open source engine that was just released in beta recently. It is called Godot, and it was developped internally by a game studio over the last years. It proposes a couple of really interesting features : Exports to desktop, mobile, and web (html5) There is an internal animation toolset plus animation graphsThe engine has a profiler/debugger I'm waiting to see some example of games released using this tool, and how it evolves during the upcoming months, but this looks quite promising. Cheers, Nathan