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Hi! I am new to phaser. I have a sprite called Ground in the group called Platforms var platforms = game.add.group();platforms.enableBody = true;var ground = platforms.create(0, game.world.height - 30, 'ledge');The ground sprite has to be white,I use this line of code for that ground.tint = 0xffffff;I don't know why but it does not work with the color white,it works with any other color but not with white. Thanks for help
Hello, I'm pretty new to Babylon.js (almost a week for now), it was okay until I started to ask more and more of it. I searched for answers a lot, in Google and here, on forums, but no success. So, here's some questions of mine that I can't deal with:  How can I set up 32x32 pixels image to stay sharp on some pretty big cube mesh? I found 'noMipmap' parameter for 'BABYLON.Texture', but I don't understand how to use it, what's 'type' thing? I need something like nearest neighbour thing. Any thoughts? [EDIT]: So, 'noMipmap' and 'invertY' both use 'true' or 'false', right? I found Babylon.js