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Found 5 results

  1. SOFTGAMES is looking for an experienced HTML5 Game Developer who is self-motivated, goal-orientated and a strong team player. Join a team of super talented people to build awesome Games for Messengers that will entertain tens of millions of people around the world. The HTML5 Game Developer role is responsible for designing, architecting, testing and implementing game features into our live games plus upcoming Messenger Games. You will work closely with game artists and producers and with other HTML5 Game Developers to share learning and best practices. The successful candidate will ship robust and high performance code, is proactive, and act as a fount of knowledge when it comes to game development. As part of a small, high skilled and dynamic team you will enjoy a creative, challenging and collaborative environment and are expected to have the entrepreneurial spirit with a “getting things done” attitude. Your role… Develop new HTML5 games for Facebook Messenger to expand our portfolio, with Pixi.js Maintain and optimize new and existing game features Write robust code to be used by millions of users Work on schedule, set clear goals, meet deadlines Independently create complete solutions from scratch Share knowledge and help colleagues Your profile… Deep knownledge in JavaScript / HTML5 games development, ideally using Pixi.js or Phaser Ability to quickly get up to speed with existing code Deliver high quality and well-structured code Open-minded and keen to learn Great passion for programming and are committed to quality and polish We offer… A spirited, ambitious, international and enthusiastic team The best and brightest company in producing and distributing Messenger Games The chance to craft games for millions of monthly gamers Valuable insights into global expansion, start-up scene and entrepreneurship Flexible working-hours and flat company hierarchy Inspiring company breakfasts, epic team events and free fresh fruits, drinks etc. every day About SOFTGAMES… Based in Berlin, the creative capital of Europe, SOFTGAMES together with its ROFL brand is the leading developer of games for Facebook Messenger and the developer behind titles like Cookie Crush, Solitaire Story or Fish Story. Further SOFTGAMES is operating the world’s largest platform for HTML5 games distribution and monetization outside the Messengers. We’re delivering fun to tens of millions of players every month across 6 continents on the device of their choosing. Our vision is to help users to instantly discover and engage with games they like, while helping brands to reach their target audiences. Have we caught your interest? Then we look forward to your detailed application! Write us: jobs@softgames.com.
  2. Hi there. Does anyone had a pleasure to build a Facebook Instant Game? I've spent two days trying to scale my Phaser game in the Facebook for Android. Currently scaling works nicely on desktop, in a responsive viewport of the dev console, in the mobile Chrome -- namely everywhere, except the Facebook app. Seems like it just ignores my settings, sprites are displayed at full width, despite the canvas (and game) dimensions are correct. Here are my init and boot scripts, the scaling logic is copypasted from a random gist: // init code FBInstant.initializeAsync().then(function() { FBInstant.setLoadingProgress(50); FBInstant.setLoadingProgress(100); FBInstant.startGameAsync().then(function() { /** Config part */ var FIXED_SIZE = 720; var FIXED_MEASURE = 'Width'; /** Name mapping */ var fixedName = FIXED_MEASURE; var resName = fixedName === 'Height' ? 'Width' : 'Height'; var FIXED_NAME = fixedName.toUpperCase(); var RES_NAME = resName.toUpperCase(); /** Measures of document */ var documentElement = document.documentElement; var documentFixed = window['inner' + fixedName]; var documentRes = window['inner' + resName]; var ratio = documentRes / documentFixed; /** Canvas measures */ var canvasFixed = FIXED_SIZE; var canvasRes = FIXED_SIZE * ratio; var screen = {}; screen['CANVAS_' + FIXED_NAME] = canvasFixed; screen['CANVAS_' + RES_NAME] = canvasRes; console.log(screen.CANVAS_WIDTH); console.log(screen.CANVAS_HEIGHT); game = new Phaser.Game(screen.CANVAS_WIDTH, screen.CANVAS_HEIGHT, Phaser.CANVAS); game.state.add('Boot', Boot); game.state.add('Preload', Preload); game.state.add('GameTitle', GameTitle); game.state.add('Main', Main); game.state.add('GameOver', GameOver); //Start the first state game.state.start('Boot'); }); }); // boot code var Boot = function(game) {}; Boot.prototype = { preload: function() { }, create: function() { this.scale.scaleMode = Phaser.ScaleManager.EXACT_FIT; this.scale.pageAlignHorizontally = true; this.scale.pageAlignVertically = true; this.game.scale.refresh(); this.game.state.start("Preload"); } } Would appreciate any help!
  3. maninduw

    Using Phaser for FB Instant Games

    Hi, I am planning to develop a game for Facebook Instant Games platform using Phaser. Should I choose Phaser 3? or should I continue with Phaser 2 ? Is there a huge difference in the APIs of both version? . I would highly appreciate your opinion on this. Best Regards
  4. True Valhalla

    What are your plans for 2017?

    It looks like 2017 is going to be a huge year for HTML5. Flash is officially being dropped from Chrome and Firefox, touch payments will become prominent with the launch of Apple Pay and Google Pay on the mobile web, and Facebook is launching Instant Games in a renewed show of faith in HTML5. Are you going to capitalize on any of these shifts in the market? What are your plans for 2017 and beyond?
  5. At PlayCanvas we've just launched our latest game. It's an Instant Game on Facebook Messenger called Master Archer. It's a simple idea, fire your bow and hit the fruit, but don't hit the boy! The game was made in-house at PlayCanvas and we used the Spine Plugin to do the animation. The game is designed for mobile (playable in Messenger and your Facebook news feed) but it works great on desktop too. Challenge your mates in Messenger now or you can try it from the Facebook page. Or if you're not a Facebook user try it on our site.