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Found 13 results

  1. Hi all, Please check out Space Battle game, basically I used sea battle mechanics for single player in space setting. Made with VueJS, no canvas used - animation and isometric grid is made with CSS. Link to the game 👇 https://chpockrock.itch.io/spaceranger
  2. An awesome series of game development tutorials. The famous Asteroids game is being recreated in Blender and WebGL, without using a single line of code! So far 7 videos are already available: Part 1: Modeling of the spaceship https://www.youtube.com/watch?v=Z-vFWHsTY0o Part 2: Creating materials for the spaceship. Outline effect https://www.youtube.com/watch?v=mwa5AHyteaE Part 3: Creating looping animated stars https://www.youtube.com/watch?v=5CklNN08V5A Part 3.5: Re-making stars animation with Verge3D Puzzles https://www.youtube.com/watch?v=XWECthVEONs Pa
  3. Hello! I'm working in a game that use physics like asteroids, the arcades game, but i'm having trouble making "the ship" to move. I'm using whatever sprites I found for testing, so right now the ship is the guy from the first official tutorial in the page of Phaser 3. TL;DR How do I use velocityFromRotation() work for my sprite. I've read the documentation but I just don't get it. Thank you, btw. I put here the code. For now, "the ship" is called "dude". game.js
  4. Join the Super Asteroid Battle! Bring your friends to fight the asteroids, collect ore, upgrade your spaceship, and shoot for the high score in this now multiplayer version of the classic Asteroids game. Built as a collaboration between Elisabeth Seite and Jackson Sui. We used the phaser.io framework and socket.io for multiplayer. We think the game turned out very well and hope you enjoy it! Try playing it here! Github Link
  5. https://makizo.itch.io/phaseroids Arrows - Move Ship Space - Fire Weapon A, S, D - Change Weapon 3 Power Ups : - Slow Time - Speed - Shield
  6. My latest game. Built with phaser from a tutorial. I then built on the tutorial by adding access to the localstorage api. Here is the link Positive criticism is much appreciated as well as tips for improvements Thanks Pheaset
  7. Hi all. I am trying to make a simple top-down, asteroids-like game, where movement is done through Phaser's arcade physics system. I find quite puzzling how angular movement works for it. I've followed a few tutorials, where I find the same issue. What is happening is, when my ship has an angle, thrusting or reversing is quite inconsistent. The ship appears to be "slipping" a bit in random directions, and does not always follow exactly the direction it's facing. The relevant create code is: player.body.maxVelocity.setTo(MAX_SPEED, MAX_SPEED); player.body.drag.setTo(DRAG, DRA
  8. Hello, I'm now to Html5 game development (well game development in general not just html5) and phaser. I've decided on the phaser library because it gives me more control over the code and I find it more sustainable for me to know how things work. What I am looking for, is to make space games. Yes space game with player controlled ships, and for that I am experimenting with different types of controls. The easiest so far for me was to get a basic 8 direction movement(duh), which did not take long to make as everything was pretty straight forward. var game = new Phaser.Game(8
  9. [uPDATE: 13 November] Part 4 of this series has been published. You can find it here: http://www.zekechan.net/asteroids-html5-game-tutorial-4/ ---------------------------------------------- Hey everyone, I've been writing a new tutorial series on recreating the classic Asteroids with Phaser. Tutorial Outline The steps for this series includes: 1. Project setup 2. Player ship 3. Creating a single screen game world 4. Adding asteroids 5. Adding player lives 6. Adding sounds 7. The main menu state Links to tutorial http://www.zekechan.net/asteroids-html5-game-tutorial-1/ http://www.
  10. Hi guys, I want to create a menu screen with flying asteriods, when they leave the screen, they should appear on the opposite side. I thought this should be done automatically when i use Phaser.Physics.ARCADE, but saidly it doesn't work. My menu looks like this: function menu () { var background = game.add.tileSprite(0, 0, viewportWidth, viewportHeight, 'space'); background.autoScroll(5,+10) // random asteroids var asteroids = game.add.group(); asteroids.enableBody = true; asteroids.physicsBodyType = Phaser.Physics.ARCADE; for (var i = 0; i < 15; i++) { var asteroid = asteroi
  11. Hi, I've finally released my first mobile game, Cosmo Starglider! Have you ever wanted to shoot robots in space with a laser-gun? Yeah, me too, but wake up that's not happening bub. Something you can do though is try my new game for free! It's in space so that's similar at least. You are Cosmo, alone in space, gliding among the stars with your jetpack. But an horrific amount of mysterious asteroids are in your way. How long can you survive? How far will you get? Right now you can only try to beat yourself and your closest friends, but get your practice going, because in a week you will b
  12. Hi, I am Norbert and just started with HTML5 development. As my first project I tried to port the original Asteroids game from 1979 to JavaScript using the Canvas element. The project is a remake of a Java project of mine from almost ten years ago. I translated Atari's great vector arcade game Asteroids to JavaScript. Asteroids was originally written by Ed Logg of Atari Inc. in 1979, and my JavaScript version was created by applying the method of static binary translation to Ed's code. That means, that the program code originally written in the machine language of the 6502 CPU of the Aster
  13. Hi! I am Dario and I want to show you my game I develop with three.js. You can play it here: http://tario.github.io/quadnet I started the project to begin learning javascript and technologies involved on gaming development for browsers (without flash, without any plugins) by doing a full project (3D Graphics + Sounds + Music + Elemental UI design + Database). To simplify the non-technical part, I choose to make a remake of an old great classic named "quadnet": http://www.martinmagnusson.com/games/quadnet/ The game is in "beta" state, there is a few bugs hard to reproduce but the game is st
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