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Found 8 results

  1. Hi all, I want to create an application which will need a website as well. What I'm looking for is how to make as few different source codes as possible. My definition for a "source code" is a code for a single platform/service. What needs to be done is as follows: 1) Mobile app - there's a need for: iOS version, Android version, Windows phone version, web service, database. 2) Website - client and server side, database. My priorities are from highest to lowest: 1) As few source codes as possible. 2) Fastest learning curve as possible for my knowledge (will be described next) 3) Cheapest. My k
  2. Hi guys, I'm looking for a cross-platform payment solution for my game, which should use in-app purchase materials. The one that I found that can work on web and other media is Xsolla. I found out about this one from Bombermine game. But I want to check for others to make sure. I wonder if you guys have any other options? It'll be also great if you guys already used them (including the Xsolla) and share your experience when with them. Thanks!
  3. Hadron Wars is one of the most sophisticated cross platform MMO RTS games built with HTML5. Game is available on: Android - https://play.google.com/store/apps/details?id=com.hadronwars&hl=en iOS - https://itunes.apple.com/nz/app/hadron-wars/id950699818?mt=8 Windows Phone - http://www.windowsphone.com/en-us/store/app/hadron-wars/c7ed9df6-3454-4959-9dba-e83aa1736942 Windows - http://apps.microsoft.com/windows/en-us/app/hadron-wars/8635cfc7-2eb0-40e0-a4b4-ec952b8c6b6f Facebook - https://apps.facebook.com/479956268770335/?fb_source=search&ref=br_tf Available engines performance was n
  4. Play Tower Storm I'm trying a new take on the Tower Defense genre, making an easily accessible TD game you can play with friends either versus bots or each other. The game is made for 3 vs 3 games but less is fine too. You build and upgrade towers as normal. Then you also send minions at your opponents defenses. You gain more income for every minion you send. There are smaller castles on the map on the way to your opponents base with 10 health each, when you destroy them your minions gain more health and speed (click on each castle to see how much). It currently works in all modern
  5. WordBog is a cross platform word puzzle, supporting mobile web, native iOS+Android, desktop web, with Facebook integration. To play, make words by using letters in sequence, moving up, down, left, right or diagonally. Letters disappear when used, and letters above fall into the spaces. You can also turn the board clockwise or anticlockwise to switch things about. Words are scored by letter value multiplied by word length. When you've done your best, submit your score to see how you compare to your friends. A new free puzzle is released every day, where all players around the world compete on
  6. Hello HTML5 Game Devs! I've recently launched my new HTML5 gaming portal called SandBoxd (https://www.sandboxd.com/). SandBoxd is a web-app designed to run on all kinds of screen sizes and configurations. The only requirement is a HTML5-compliant browser. It is our goal with SandBoxd to push web gaming forward and break free from the traditional app store paradigm. We already support all the major browsers and provide all the nice features you come to expect from a modern social gaming site such as real time chat, forums, groups, etc. Currently we are looking for talented game developers
  7. Hi, We are looking to build a catalogue of content for a specific group of clients to go in to a closed system only availabe to our clients sites / portals / applications. There is a revenue share of 50% for all games we approve. Some games which are featured may get additional bounus fees / additional payments. The criteria for the game(s) is simple: Good qualityTrue cross platform i.e mobile / desktop.Free to play / no in game purchase etc. (if you have a game with in game purchase still get in touch we may have a different route for you). We are a little different fron other publishe
  8. Hi, I've been lurking in the forum for a couple of days now deciding if I should take the plunge into HTML5 dev, curently doing Flash, and I couldn't help notice, with some surprise, that 99% of you are writing your games in native code. Have you guys not considered using a cross platform dev tool like Monkey or Haxe or have you condsidered them and found them wanting? I recently switched to Monkey from Flixel/Flashdevelop and found it to be quite good but I'm worried that maybe you guys know something I don't.
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