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Found 9 results

  1. Hello, friends. Here's some data for you I collected during my research. I think it may be useful for somebody who's like me trying to create truly crossplatform/crossbrowser html5 game and (unluckily?) chose Phaser engine. My game can be described like this: Size of the entire game: 3 mb Resolution: 640*960, up to 10 small sprites on the screen, 1 background sprite - that's all. ARCADE physics to process collisions between those 10 sprites. Not bitmap fonts - 2 text labels on the screen. Here's the stats I collected so far: Game works fine on I
  2. Hi, I am new to phaser, node.js, ... Actually i am a desktop developer, i just jumped into this new area of what you guys call it HTML5 stuff, so i wondered for my project, combination of Phaser.js, Node.js, Facebook API would work on web and mobile? ( would work great on web as i know, but what about mobile phones?!) and how to port it to mobile?! would it cause a CPU/RAM (resources) bottleneck because of javascript in comparison of Native app programming?! Thanks in advance for answering
  3. Hey I'm having some issues with pointer events on windows phone 8.1 with internet explorer 11, and I'm looking for a workaround . After touching the screen and not moving your pointer/finger, you get after about 1 second a pointerup and pointerout Event, although the pointer/finger is still down - touching the screen. When you are moving your pointer immediately after touching the screen everything works fine, no pointer up gets triggered until your pointer is really not touching the screen anymore. The issue is new on wp8.1, wp8 works like expected. to reproduce it, i made a simple example
  4. Does anyone know how to make audio work on Windows Phone? I'm using intel XDK to export my phaser game to android and windows phone. Everything works great on android but on windows phone the loader gets stuck when trying to load the audio assets. I was using mp3s so I tried using mp3s and oggs but it still didn't work. The only way I got the game to get past the loading screen was by not using audio at all. Is there any way to get audio working on Windows Phone?
  5. Hi, We just published a simple little game called Bunny Flap. You play as a bunny who knocks down the flappy bird and wants to fly. The game is made using GM Studio, and it is available free and playable on Android, Windows Phone and in browsers off course! Category: Action, Skill Description:Bunny got wings! He wants to flap his wings to the highest heights of the sky. He wants to eat sky carrots too. Beware though! Dangerous spikes get in your way along your mission. How high can you reach? Links to various platforms: HTML5 Android Windows Phone Istvan
  6. Hadron Wars is one of the most sophisticated cross platform MMO RTS games built with HTML5. Game is available on: Android - https://play.google.com/store/apps/details?id=com.hadronwars&hl=en iOS - https://itunes.apple.com/nz/app/hadron-wars/id950699818?mt=8 Windows Phone - http://www.windowsphone.com/en-us/store/app/hadron-wars/c7ed9df6-3454-4959-9dba-e83aa1736942 Windows - http://apps.microsoft.com/windows/en-us/app/hadron-wars/8635cfc7-2eb0-40e0-a4b4-ec952b8c6b6f Facebook - https://apps.facebook.com/479956268770335/?fb_source=search&ref=br_tf Available engines performance was n
  7. Flapping Santa Santa Clause made a big mess in the factory and there are presents all over the place. The fact that he’s as fat as ever isn’t helping his reindeer either. It’s Christmas Eve and Santa needs to start delivering gifts for all the boys and girls out there. Help Santa dodge presents so that he can escape the factory and bring joy to children all over the world. Screenshotshttp://cdn.marketplaceimages.windowsphone.com/v8/images/325b2667-746b-4a1d-ac28-672b5250e7ed?imageType=ws_screenshot_large&rotation=0http://cdn.marketplaceimages.windowsphone.com/v8/images/c333925
  8. Silen

    Fishy Rush

    Hi! This is my first cross-platform project created with Gamemaker Studio. Inspired by Joyride Jetpack Fishy Rush is an extremely addictive and challenging adventure in the underwater world! Collect coins, catch power ups, complete quests and buy upgrades. Enjoy! Features - Endless gameplay with auto-generated quests - Fantastic 3D graphics and sound effects - A lot of upgrades, power-ups and achievements - Multi-language support: English, German, Russian and Turkish Controls Tap to swim up. Release to swim down. Play game (HTML5) - http://fishyrush.com/demo Improved version of Fishy R
  9. I've been testing Phaser on Windows Phone 7/8, and I've run into couple of problems. 1) Phaser doesn't recognize Windows Phone as mobile device on game.device Phaser 1.1.5 recognizes Windows Phone as a desktop device at game.device.desktop. I checked the phaser's online docs for game.device, and there doesn't appear to be any user agent checks for windows phone. There is a check for the existence of 'windows' string that subsequently sets the game.device.desktop value true. According to a stack overflow answer, the safest thing would be to check user agent for the 'windows phone' strin
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