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Found 16 results

  1. Happy New Year everyone. To kick off 2021, I thought I would announce a little competition to submit the best PR in January to the open source PlayCanvas WebGL game engine! $1000 prize money. See the Twitter announcement here: For inspiration, check out some of the previously merged PRs in the repo: https://github.com/playcanvas/engine/pulls?q=is%3Apr+is%3Aclosed A particularly cool submission from the last month or two was area lights: https://github.com/playcanvas/engine/pull/2535 But the PR can be anything: Bug fix Documentation improvement/add
  2. Hello everybody! I want to share a Goblin Base Server - an open-source scalable backend based on Node.js, offers: Profiles persisting Cloud functions Real-time multiplayer and many more Preamble. It was developed for about 3 years for internal use of my studio - a PvP card battlers, PvP tower defense and many more games with various PvP mechanics along with simple match-3 games. After some time studio changed direction towards casual & hyper-casual and backend was doomed to be thrown into a trash can. To prevent it I and few of my colleagues ad
  3. Hi guys, I need free html5 games for edit and use it. Do you know good source for download it? Thanks
  4. I'd like to announce a tool that helps you to build multiplayer games in JavaScript. Colyseus is a JavaScript server (for Node) and client (for the browser) It handles WebSocket connections, has multiple room support, handles room state synchronisation and allows clients to create, join and leave rooms. Here's an overview of how it works: Match-making cycle: - User asks to connect in a specific room, with optional "join" arguments. // (client-side)var Colyseus = new Colyseus("ws://localhost:3553");var battleRoom = colyseus.join('battle', {options: 'here'}) - Server will loop through
  5. This time we have a serious and broad theme! "Retro cars" contains many different styles, and there are many different ways to try to express them. You can also experiment with steampunk (Don't do war cars though, we are peaceful and all!) Considering that the theme implies complex objects to be modelled, we'll raise the maximum polygon count! Now, it'll be up to 100k tris, however, don't neglect the optimization factor! It will still be an important aspect of the judging. I recommend checking your scene on mobile devices! Contest's main page
  6. Hi, I just open sourced my game "Fuzzle" the game I made with PhaserJs and published on play store, hope the source code may help somebody. github repo
  7. Here is a new release of Blend4Web - an open source platform for creating interactive 3D Web content. This month we added support for the GearVR virtual reality headset, created more materials and examples for the material library and documented its use, coded a new performance profiling tool and changed semantics for some shader nodes to work in world space. This release of Blend4Web PRO is also the first version with long-term support (LTS) - a stable production-ready build which will be receiving bug fixes yet keep the API, as well as shader and logic nodes staying untouched for the next 12
  8. Hello, here is a new classic game remade with a complete tutorial description, it use the Superpowers game editor (built on Threejs). You can address in this tutorial post your problems, propose change and ask for tutorial clarity. Or if you feel comfortable with that, you can open an issue on github or even can improve the tutorial directly by submitting pull requests for the markdown files in the github repository. You can also directly discuss about technical aspect of tutorial in the original post here. Thank you :-) SUPERPOWERS TUTORIAL #5 Super Pacman read gitbook
  9. For eight years we at Meanfish Ltd have worked with clients from government offices, schools and universities to NGO’s creating narrative driven games for education, health, research and social causes. From this work we scooped the idea and features for a tool that is going to be the most engaging, user friendly and most importantly fun way for everyone to create narrative driven games and digital content. Now we are looking for two developers to join our team to help us create the open-source tool, platform and the ecosystem that is going to change the world of learning and narrative gam
  10. Hello, I made a tutorial for this little game I just released, I wanted to share it and take the opportunity to join the html5 game dev community. For the technology I use : it is Superpowers (which is a game editor based on threejs) and Typescript.
  11. LINK TO THE GAME This is a game about a brave warrior - a teenage boy who alone was forced to fight an evil troll and his companions. One night while away, his village was burned and his friends were kidnapped. So, he decided to rescue everyone and wipe out the evil settled near his village. The player, a warrior carrying the name Petigor, will need to pass through several levels: a red-hot crater of a volcano, a dark dangerous dungeon and finally meet with the frightful troll and defeat him in battle. This game was made completely using Open-Source software like Blender, Krita,
  12. We are proud to announce a new release of Blend4Web, an open source framework for creating interactive 3D web content. In this release you'll find: new features in the project manager, new logic nodes, improved anti-aliasing and support for textures of any size. More features are here! You can see some new demos demonstrated new features in release article.
  13. Greetings, I have been lurking on here for a bit. I thought this would interest the community. Mozilla has released a browser based MMO called BrowserQuest leveraging HTML5 and websockets. The client and server solution is open source and available on github. Game: http://browserquest.mozilla.org/ Source Code: https://github.com/mozilla/BrowserQuest
  14. Hi there! Just wanted to show you guys my entry to the gbjam3, made in roughly 10 days with Phaser. It's a game boy style puzzle-platformer, starred by Cat who eats a bomb and is put away in the dungeon. To escape, he will have to blow up the blocked exit doors with the bombs laying around. Bombs have to be lit with fire to be used, so be careful not to burn the poor cat! Some screenshots: You can try it here: http://gamejolt.com/games/puzzle/cat-bomb/31152/ The game lacks a lot of cool features I had planed for it, and ended being much more difficult than I was aiming for, bu
  15. Hello everybody, We, LadybugRiders, are proud to present you the LREditor, a Free & OpenSource Game Editor based on Phaser! You can watch our trailer on YouTube : https://www.youtube.com/watch?v=fH3FHjw-4Ak It is an alpha version but you already can : Create entities (Sprite, Group, TileSprite, Text)Manage entities (Position, Scale, Rotation, ...)Manage Physics (with P2) (Motion state, Shapes, ...)Attach Behaviours to your entitiesImport/Export your levelsTest and Play your levels at any timeYou can try it here : http://lreditor.herokuapp.com/ And clone it from GitHub here : htt
  16. Hey all, We're really pleased to announce that the PlayCanvas WebGL Engine is now open source. You can read more about why here. And we've got a fancy new front page to celebrate. This means that even if you're not interested in using our tools and platform, you can take advantage of the rendering, physics, entity-component system of our engine. It's all on github now.
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